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    posted a message on [Wold First 60] Team recruiting
    Well...

    I'm in the military and I've already lined up leave for the entire week of D3's release as well as the week after. I'll be pushing VERY hard to clear the first two difficulties (norm/nm) by the end of day 1 for sure. Will that pan out? We'll see...

    Do I actually care about a world first? No, but I want to start farming hell/inferno as soon as possible. Also, I saw the blue post that indicates blizzard employees have internal bets that it will take players "months" to complete Inferno... IMO that's a challenge... and I accept.

    I played D2 for years, both normal and HC.

    I'll be opening with a Barb as is my custom :).

    Send me a PM (Not just the OP, I'm down to do this with anyone who's mature, got the time, and isn't a total asshat on Vent).
    Posted in: Diablo III General Discussion
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    posted a message on item pickup on click, no way to prevent that?
    Quote from aldrek

    The only way I would stop picking up trash is if it sold for zero gold.

    My OCD won't let me leave it on the ground. =(

    I was like that in D2, in this beta though it really did become just so damn worthless that I've finally stopped..

    D3 cured my OCD! Thank you Blizzard!
    Posted in: Diablo III General Discussion
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    posted a message on item pickup on click, no way to prevent that?
    Quote from Ayr

    Quote from Nimerah

    Quote from Glitterpony

    Hasn't been an issue for me but my girlfriend fills her inventory in minutes. She's a click-spammer. It sounds like someone is trying to write War & Peace in Morse code whenever she's playing...

    Heh. Having the exact same situation with my girlfriend, she klicks like crazy, even when she only walks.

    Me too, GF is the same. Introduced her to the game a few days ago, after 5min: Bébé, you don't need to click that much. Don't gather all gray and white things too. You can hold click to spam an attack, no need to click like a crazy person. You are full, throw away some white and grays... yes this one too (gray items)... don't care if it looks good.

    And the best one of the evening was:
    ME: "You can now teleport to town by will, just click this blue icon"
    Her: "The blue vagina ?"

    I was just telling her about this thread when I read this...

    It almost describes our own in-house (game related) converasations exactly....
    Posted in: Diablo III General Discussion
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    posted a message on item pickup on click, no way to prevent that?
    Quote from Sylvain

    yep, some people like clicking :)
    I guess it's a RTS behavior...

    Yeah I click a lot when just walking from RTS games but I think my time with Diablo paired with my FPS precision clicking skills might have made it almost second nature for me to easily click (or not click) whatever I want. I literally only accidentally pick up an unintended item once every few SK runs.
    Posted in: Diablo III General Discussion
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    posted a message on Speculation: What's the 100% unlock.
    Quote from Nuvian

    Its quite obvious.
    The announcement of the 6th class in the game


    Haha

    What I meant was, when i clicked the spoiler button it just kept reloading the diablofans homepage for me. I thought that the actual spoiler link was an image...

    I can see it now... so....

    How 'bout this weather we're havin' ... ?
    Posted in: Diablo III General Discussion
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    posted a message on Speculation: What's the 100% unlock.
    I tried to click on that already, it just keeps opening the diablofans.com homepage for me - I thought it was just an image! I can't tell what's contained within - but if it's a video who's to say it doesn't contain a hint to something more? Unless you've already seen it... in which case... you are to say lol.
    Posted in: Diablo III General Discussion
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    posted a message on What you don't miss from Diablo
    I completely forgot about keys.... and that was my single greatest peeve.

    It always REALLY bothered me that you could use magic, wield giant weapons, and destroy hell demons but you were powerless to open a chest that was locked without a key.

    Ugh...
    Posted in: Diablo III General Discussion
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    posted a message on item pickup on click, no way to prevent that?
    Hasn't been an issue for me but my girlfriend fills her inventory in minutes. She's a click-spammer. It sounds like someone is trying to write War & Peace in Morse code whenever she's playing...
    Posted in: Diablo III General Discussion
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    posted a message on Speculation: What's the 100% unlock.
    As the topic title asks, what do you think will be unveiled when we reach 100% on the Hype unlock train of glory!?

    I love to think Blizz has been keeping something huge from us... I know it's probably a video... but still....

    *Suprise! Turns out there's 6 classes!* :D
    Posted in: Diablo III General Discussion
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    posted a message on To those of you saying Inferno was nerfed!!
    Anyone else happy about the clarification on Inferno difficulty progression?

    On another note...

    Anyone else also pleased that Blizzard's internal "bets" think it'll take us months to complete?

    All good signs imo.
    Posted in: Diablo III General Discussion
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    posted a message on Bring Hostility Back!
    Quote from maka

    Quote from Glitterpony

    The need to vacate wasn't truly necessary either - you could always go to town.
    Doesn't matter, you're still being forced to do something you don't want to, just because someone is feeling dickish.

    You're right it doesn't - I've said it before and I'll say it again... I was looking for a comprimise that would allow for world PvP for those that wanted it - but clearly you have less interested in reading into the spirit of the post and more interested in shutting down any idea of the concept.

    Quote from Glitterpony

    Now that I think about it - D2 told enemies where you were - D3 wouldn't necessarily have to do that so an individual may never even know what act you're in (let alone what zone).
    D3 also tells other people where you are (the banners in town).

    I forgot it's impossible to reprogram something like that so that it's not visible to enemies.

    Quote from Glitterpony

    As to your second comment, I feel like you're reading everything entirely too literally. My point is - if you feel like fighting someone I don't think you should have to leave the game and join an arena just to do that. You've completely failed to mention my alternative solution: a simple dueling system. Any critique there?
    Oh, is that right? How about you actually read people's posts in previous pages, instead of just posting and not reading? Just from browsing the first couple of pages this thread (I've posted in other, similar threads), I found this:
    Quote from maka

    Bilateral hostility - yes, IF there was a way to prevent the spamming of invites. After all, it's fun to MF with your mate for an hour and then challenge him to a quick duel, to test out the gear yo both found.

    Unilateral hostility - definitely not. Only griefers want this.
    So, you know....read what other people write.

    I like the bilateral hostility concept, and you're right - I didn't read that previously... mostly because I was busy trying to explain what I thought was obvious in my original post (that it was JUST AN IDEA) from some clown that only wanted to mock the idea instead of providing any feedback. The standard /laugh mentality is not remotely useful when developing a concept.

    From what your bilateral hostility statement indicates, you and I completely agree that at least a dueling system (provided a spamming avoidance mechanic is in place) is a good way to provide world pvp functionality.

    All this comes down to one thing, the only thing I ever even cared about:

    Would you (or anyone else reading this) agree that some sort of world pvp (if only a dueling system) should be present as an alternative to strictly joining arenas?
    Posted in: PvP Discussion
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    posted a message on Bring Hostility Back!
    I never said it was a final solution... it was an idea. Something people on a forum could take and modify, correct, or who knows - maybe devise alternative solutions to.

    The need to vacate wasn't truly necessary either - you could always go to town.

    Now that I think about it - D2 told enemies where you were - D3 wouldn't necessarily have to do that so an individual may never even know what act you're in (let alone what zone).

    As to your second comment, I feel like you're reading everything entirely too literally. My point is - if you feel like fighting someone I don't think you should have to leave the game and join an arena just to do that. You've completely failed to mention my alternative solution: a simple dueling system. Any critique there?

    "Or, what, you think that if you beat someone in world PvP he's going to magically stop being a dick?"

    When many of the "dicks" that are trying to grief you are preteen boys - yes. If you outgear/outskill them and you demonstrate that by smashing their hopes of your own demise by killing them they tend to dissapear.
    Posted in: PvP Discussion
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    posted a message on Bring Hostility Back!
    Quote from maka

    Quote from Glitterpony

    In any case the idea is: Someone could come in, declare hostility, and effectively not hunt you down in seconds... they'd have to wait. This gives anyone not interested in a fight several minutes to finish up what they're doing (or get to a checkpoint) and then vacate the game.
    lol you're funny.

    In all seriousness...do I really have to say anything?


    It's totally better to complain, mock, and ridicule a concept than to offer up any sort of solution. I don't know what I was thinking...

    As it stands now, it feels like if you come across an individual in-game that you would like to "put in their place" you'll have to effectively request to meet them by the flagpole at 3:00 (ask them to join an arena vs you). That totally works because we all know that fighting and conflict are never spontaneous in nature and rarely do these sort of things happen without first the agreement to meet in battle on fair terms.

    Quote from Tsukishima

    A comment on Glitterpony's suggestion.

    The fact that the griefer or non consensual PVPer is gimped or reduced in effectiveness is not relevant. The problem is non consensual PVP. Players being forced to engage in PVP when they want no part of it. Any solution that involves the possibility that a player might get involved in non consensual PVP is not going to fly.

    You want an open world pvp system? Only if it doesn't cause non consensual PVP. The most feasible suggestion so far involves separating open pvp games and non open pvp games but this is both limited by resources and the small player base which will make matchmaking waits very long.

    This is what I'd call good feedback. It brings up valid points. Anyone who bothered to read the entire thread or even just from my first post would know I was never trying to impliment my proposed system in the first place so much as introduce another concept...

    It's very true that "Rules of Engagement" would do nothing to address:

    *Game balance in a 4 person game where 2-3 of the individuals are PvP and the remaining individual(s) is/are stuck trying to handle the PvM alone.

    *Games where no on in the game wants any sort of PvP.

    Just like a "game type" (PvP allowed vs not allowed) system would do nothing to address:

    *Matchmaking issues - particularly increased wait times.


    When it comes right down to it, I played Diablo for years; I played D2 for even longer and in neither game did griefing become the apparent plague on my gametime that it did for some of you. I am sorry that you were either pursued to the degree that the game became no longer enjoyable for you (or worse that you were just completely inept at defending yourself/selves) but I still don't think that warrents a game design where world PvP is a complete non-option.
    Posted in: PvP Discussion
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    posted a message on Bring Hostility Back!
    Quote from ecutruin

    Quote from Glitterpony

    Alright - so I'm just spitballin' here:


    "Rules of Engagement" - Any player to declare hostility against other players has a temporary debuff applied. Perhaps it starts as a -25% reduction to all stats @ 10 minutes sort of thing. For each minute that passes 2.5% of that debuff is retracted until the buff diminishes entirely... so:

    -25% @ 10 minutes
    -22.5% @ 9 minutes
    -20% @ 8 minutes

    ... and so on....

    Hostility can still only be declared from town and you can only hostile someone within X (5+/-) levels of your character... as always, hostiling someone puts you against anyone in their party as well.

    That seems like a fun idea to mess around with....

    This still allows griefing, which will create a the same situation that Diablo 2 had where people just stopped making public games, essentially causing the split between PvM and PvP Diablo players that we see today. Not having hostility and focusing PvP on Arenas has actually had a good amount of us PvM players interesting in PvP for Diablo 3. It'll be something we can choose to do, we won't be forced to.

    The second issue this solution doesn't deal with is that the PvM game is tuned for having all players participate in progressing. If two leave mid-game to go duel, it essentially griefs the other two players by not allowing them to continue progressing. This again would create a situation where the PvP players is stepping on the desires of the PvM players.

    I'm proposed an alternative solution that allows for these kind of duels, but keeps them part of Arena...private PvP Arena games. Essentially you'd create a private PvP game, choose the Arena type and invite players yourself. This would let you have unbalanced teams, spectators, etc. To go along with this idea, I support a FFA Arena type. Combined, a private FFA Arena match would essentially let the players make up the rules completely. Private PvP matches would not count towards your public matchmaking and as such could be used to practice as well. Seems like a good way to get the dueling and control that many PvP players want, without stepping on the PvM players.

    I don't see how it fully allows griefing - it's hard to grief anyone in your level range when you've effectively been gimped for several minutes at least. It could actually result in a would-be griefer getting his faced stuffed by his intended victim(s). The percentage could always be adjusted to start at a greater value and retract at a different rate...

    In any case the idea is: Someone could come in, declare hostility, and effectively not hunt you down in seconds... they'd have to wait. This gives anyone not interested in a fight several minutes to finish up what they're doing (or get to a checkpoint) and then vacate the game.

    You're definetely right when you say that it doesn't address how to handle PvM when 2 (or greater) of the individuals in a 4 person game aren't assisting everyone else. That's another issue altogether - I was just throwing an idea out there on a way to bring back the "world pvp" that some people clearly desire. Not everyone wants a structured pvp system.

    I already said it doesn't much matter to me either way. I'll be playing both PvM and PvP - I can't say that I'll miss the old hostility system, but I can't say that I think a complete lack of in-game PvP was a great move either...
    Posted in: PvP Discussion
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    posted a message on What you don't miss from Diablo
    Off Topic:

    Quote from Illich_

    Quote from Glitterpony

    Liquid Cooled Intel I7 2700k OC'd to 5.0ghz at a max pull of 1.44v ~ 19-21C Idle ~ 68C max under load.
    16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
    thats a beast computer lol

    Thanks - built her myself. Only went with the GTX 570 Twin Frozer because it's quiet, cool, moderately powerful, and was relatively inexpensive while I was waiting for the next gen 28nm models to come out (Which is NOWWWWWW :D). The rest of the tower should be ready for an upgrade to some twin 600 series gpu's in the very near future! (I have to buy a new laptop first - happened to schedule a road-trip to Vegas HOURS BEFORE the release date announcement. I still think I may have caused that announcement :D. Anyways - need to tether it in the car - the female has to drive this time mwuhahahah!)

    On topic:

    Let's not fight everyone, some people spend their real money to buy items, other people spend time. In either case we're all spending a resource of some kind...

    Will I be buying off of the RMAH? No, probably not. Will I be selling off of it? Only on days ending with "y" :D.
    Posted in: Diablo III General Discussion
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