So essentially, monsters are not able to hit you if you're across the screen. If you step within melee range of a monster, a 'hit' will be sent at the beginning of the attack animation regardless of how fast you may run away. Once that 'hit' is acknowledged, it will damage you even if it appears that you moved away from the monster.
- willofD
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Member for 12 years, 6 months, and 23 days
Last active Thu, Apr, 12 2012 05:10:45
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Apr 11, 2012willofD posted a message on Diablo III Armor Set Previews, Buying Items and the RMAH, Monster Melee Range, Blue Posts, PremiumPosted in: News
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http://us.battle.net...fSRP!ZcU!cZbccc
All these skills and rune combos, save for a couple defense/resistance boosters and whirlwind (which is just an awesome skill), are built for turbo killing of anything in the way!
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Pros:
All skills are in one menu
A more fluid experience/user friendly
New system of hot bar integration (hand holding) still feasible
Would not fill the whole screen
Example:
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