• 3

    posted a message on No Reason to be Mad
    Quote from mikebros»

    People should stop complaining about just everything.Diablo 3 got an update called RoS just to keep it alive.Then we hot some big and some minor patches to put more stuff in the game. Thats ok we said yes we want that.Today a whole new CLASS has been announced for a dead actual game and people said f***k you blizzard we wanted a D4 !!!!! Where did you see a possible D4 ???????????? From Rhykker ?? He said his opinion and yes we all wanted sth new.But you guys are lunatics and stupid.Yes stupid , you took into account an opinion and become one with it.SAID hell yeah blizzcon=D4 .

    Diablo 3 goes into maintenance mode but suddenly we got a new class which means more patches more care etc. Please think about it . If you hate it , thats ok go to poe go to sth else. Just dont be so cocky about it.Everyday I see new posts about more moaning and "dissapointment".LOL.Get over it, it wont fix anything.I was dissapointed because necro pack isnt ready and wont be for about a year.....

    Thats it from me , thanks.

    Ooof.... The shit posting is real
    Posted in: Diablo III General Discussion
  • 6

    posted a message on D3 lost 50 % of players?

    I'm sorry, Drahque, but you may be one of the most naive people on DFans. No, Diablo III did not lose 50% of its playerbase. Botting has been hit hard with banwaves, but the sad truth is that most people who are banned for botting simply turn around and just buy a new account. This is the point of the season (about 2 months in) where players tend to move on to other things. Season 7 will see a massive increase in popularity then it will drop off again just as it does every season. Blizzard has always said that they want Diablo III to be a game that people can pick up and play for long extended periods and then take a break from.


    A lot of people seem to strongly believe that Diablo III is dying because the Diablo III team is dying. Neither is true - a total of three people have left the team. We still have all of the big names: Josh Mosqueira, Wyatt Chang, Brian Kindregan, Travis Day, Matthew Berger, Joe Shely. Most of the core team that worked on RoS is still on the Diablo team. Two people transferred for the Legion launch and one person decided to leave Blizzard to pursue new ventures. The Diablo team has always had dozens of members that you've likely never heard of or bothered to read into, and most of them are still there. The team still easily has 50+ members. People started freaking out when Leonard Boyarsky because they think that means no new lore can be created, yet they forget that Brian Kindregan was actually the lead writer for RoS and he is in fact still employed and on the Diablo III team.


    *EDIT* Okay, well. That's something http://briankindregan.com/big-changes-part-1-2/ it appears that Kindregan has just left Blizzard as of yesterday.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Last transmog items and pennant location

    You kind of just proved my point with that last bit. Your understanding of how these things actually function is lackying and potentially very misleading to others.


    Yes, the console version of the game is extremely exploitable. Hacking item and character stats is hilariously easy. However, that's all done through the games "savefile" and it's done on a character-level. All you essentially need is a USB drive and mediocre knowledge of a hex editor. In order to get useful information about where the missing transmogs spawn, for example, would require a hell of a lot more than a simple savefile "hack". That's all stored on the console itself and it's loaded into memory as the game progresses. This is very similar to the way that Blizzard's server sends packets to your client on the PC version. It's very difficult to access that information. It's not impossible, and it's been done, but actually translating that information into something useful hasn't really happened yet.


    Blizzard could not care any less about dataminers. On the PC version it's as simple as downloading Ladik's CASC viewer (previously MPQ viewer) and... That's it. You can view anything stored within the CASC files that your client accesses. Download the TEX to DDS converter and you can view textures. There is also a model viewer to view their model and animation format.


    As I said, Blizzard could not care any less. They don't store anything client side useful enough for them to care about players finding. They've always stored their information the same way, with the exception of the change from MPQ to CASC. That change wasn't to deter datamining, though. It was to allow for improvements in data storage.


    FreeBSD, RAID, Raspberry Pi. None of that is relevant to our conversation at all. It was a good showing of your Wiki-foo and long-winded speech, even though it was incredibly inaccurate.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Last transmog items and pennant location
    Quote from DrEmpiricism»

    Quote from undefined »


    Datamined information does provide good directions for things, in many circumstances, but in itself can be very cryptic. Some people tend to rely on it too heavily, too. Consider this for a moment, though, if the data string for Princess Lilian excluded the word "Princess," how many people would be saying the Cosmic Wings are bugged? Her string gave 1 of 2 locations she could be: Whimsyshire or Whimsydale since those are the only locations that spawn "Princess" mobs and uniques.


    Ghoul King's Blade has a beautiful string in that it tells you everything you want to know, and the pennant basically tells you nothing. It's a P5 string (once added to your Collection/Wardrobe) and those are basically patch strings and "new." All of the cosmetic wings are also P5, if I recall correctly. After they've been added to your Collection/Wardrobe, of course. Prior to that, they just have a regular cos_yadda_yadda string.


    The fact is that Blizzard did a good job to keep the pennant hidden from dataminers. Even deep in the other strings, you can't find much of a link to anything of substance. And even if there was an identifying factor, we're not sure what type of RNG we're working with. Is it a rare Fallen Shaman who drops it (Graw)? Do we need to complete some prerequisites before it's even able to drop?


    Right now people have pretty much gone through every string imaginable to try to gain insight into the pennant's location and nothing has come of it other than pure speculation. You have to remember, dataminers only have access to local files (client-side files) which is very limited. These cosmetics were added as a hunt game, so it's no wonder Blizzard took some precautions with the rarer ones. But I mean, even the Samhain pennant (S6's pennant everyone gets after completing Journey's 1-4) has a string of cos_pennant_p4_Holloween. Halloween? Well look at it and rotate it around. It's basically a scarecrow that's dressed as a Reaper.


    Anyways I have a lengthy translation of the pennant I wrote elsewhere and do not want to make this post any longer than it already is. I will post it below, though, for anyone interested. And I think it'd be wise to start looking in unexpected locations but to also take note of the environment. Subtle things like previously static items, debris, doors, etc. can easily be made to actually DO something. Chances are things are being constantly overlooked because people are expecting a "Wow" factor. It may in fact be very subtle.



    It's not really that Blizzard kept the pennant from dataminers. I believe you have a misunderstanding as to how datamining actually works. Or, perhaps, you are unsure of what it is/is not capable of. All dataminers can do for a game that stores most pertinent information server-side is actually datamine models, client-side text, textures; things of that nature. Blizzard sets spawn rates, physical locations, and actual appearance via a database that their Diablo servers interface with. When you are logged in and playing you are constantly receiving packets to your client which then translates this information from Blizzard's server.


    The console version of the game works differently. While it's still capable of online play, Blizzard opted to store everything on the console itself for those users who like to play offline. The problem is, it's more difficult to datamine a console game. It involves extensive memory dumps which are massive in size. They would also likely be encrypted with some sort of bit-rotation or a proprietary key that you would have to crack.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 7 and 2.5 suggestions?

    3 slots in the cube for legendary gems rather than having to roll sockets on your jewelry pieces (gem of ease is still socketable).
    removed 30-second timer between regular rifts.

    pets pickup deaths breath, arcane dust, reusable parts and veiled crystals in addition to gold.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Last transmog items and pennant location
    Quote from DrEmpiricism»

    Quote from recupero»

    Quote from DrEmpiricism
    Lastly, it's obvious things were not tested properly before this patch was made live in respect to xmogs or cosmetics. It's unfortunate it took so long for Aidan's Revenge to come out as being unobtainable. It's also unfortunate some players' immediate reaction to situations is to start criticizing the moral integrity of others.




    Eh, I think you're saying that because Neva discovered that Aidan's Revenge isn't in the current patch? I don't know that I would fault them for that. They technically never said that it was in the game to begin with. It was datamined along with all of the other cosmetics and people assumed that meant it was in the game. Truthfully, all of these items have been in the game for quite some time. I do think that people are WILDLY overthinking this Graw the Herald thing. All these BS flavor texts and stuff probably mean nothing.



    No, I'm saying that because in the last 48 hours we found 3 additional transmogs that are obtainable in Campaign Mode. It has nothing to do with Aidan's Revenge. That has to do with it being excluded from the loot table despite its files being on the server.
    Alright, damn. Deep breath, buddy. I still don't think I would blame this on Blizzard. While Neva said all the items are Adventure Mode only, only a few that drop from chests have been found in Campaign. That just means that the loot tables are bugged, that's not misinformation from her.
    They made these things tough to find on purpose. I don't think that any of the datamined information is really going to lead up to an exact location.
    Posted in: Diablo III General Discussion
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