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    posted a message on Monk Theory
    http://us.battle.net/d3/en/calculator/monk#cidXSR!UXY!ZcccZb

    My build is mostly based around buffs.
    Buffs received from build:

    Way of the hundred fists speed buff
    deadly reach dmg buff
    conviction mantra dmg buff + heal on attack buff
    dashing strike dodge buff
    Breath of heaven dmg buff



    Spirit Generators - way of the hundred fists with obsidian rune for attack speed buff will generally be combo 1 and 2 and combo 3 will be deadly reach with crimson rune for dmg buff.

    Mantra - Conviction with Golden Rune, dmg buff plus healing me for attacking, and attacking is what I will be doing the most of. I talk about this more at the bottom of my post.

    Spirit Spenders - Dashing strike with Obsidian rune for 30% dodge for 12 seconds after use, most likely this will always be up.
    Breath of Heaven with Obsidian Rune, a healing spell that gives a good dmg buff for a long period of time, depending on how high spirit is I will pre cast this for the buff


    I didn't really know what to take for my last skill so I took serenity with crimson rune as a kind of oh shit button, but i'm not sure that I will need it. I am also worried about my lack of aoe, so maybe i will change serenity to an aoe dmg ability


    A very good spell synergy that I haven't seen anyone mention is mantra of conviction with golden rune (75% chance to heal for ~1k on every hit) combined with way of the hundred fists which hits a lot of times very fast (seems too op to me, they will surely put in an internal cooldown or max of 1 heal per action rather than hit - maybe they already have and that is why no one else has these spells together?).
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Respec solution
    I think a good way to do it is to leave it how it is in normal, nightmare and hell but in inferno you have to leave the game to respec. I think there is a problem if you never have to choose which skills you want to use, but I also think that while leveling you often want to change skills to get a feel for what skills go well with what gear etc.

    Once you are level 60 I feel like you should no longer be able to change skills like this, but I don't think there should be a gold or number of respec restriction. Going to town is still too easy though and makes it pretty much no different to how it is currently. I think that your skill bar/passives should be locked to the game as soon as you join in inferno (or maybe you can change skills until you first leave town), so if you want to change skills you have to leave the game, respec in some sort of character skill screen (or a lower difficulty game), then join/create a completely new game. This way people will actually have to think about a spec that will work if they want to get anywhere in inferno, instead of just relying on the ability to change skills whenever they want (going to town to respec is included in this statement).
    Posted in: Diablo III General Discussion
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