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    posted a message on Getting the Strategy Guide?
    Personally, I buy strat guides for almost every game I play. I suppose I'm just a compulsive collector but oh well lol. For SC2 I got the Collector's Edition and the Collectors Edition Hard Cover Strat Guide. For D3 I'm getting the Collector's Edition Game and Strat Guide also.

    I also bought the Book of Cain.... AWESOME lore piece for anyone truly interested in the history of the franchise. (also read all three Richard Knack books in the Birthright Trilogy :P)
    Posted in: Diablo III General Discussion
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    posted a message on Skills/Runes you never plan on using
    spiders, spirit walk, plague of toads, and hex are the ones that stick out in my mind. I won't know for sure until the full game is release and I've tried every rune combination.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Question Regarding Socketable Gear
    While I'm excited that a wide range of gear can have sockets, I'm a bit dissapointed that everything other than weapons and helms will be basic stat boosts.

    It seems to me that, other than weapons and helms, a Barbarian will put Strength gems in every open slot and Wizards will put Intellect gems in every open slot. If that is indeed the case, then the point of having sockets to add diversity and customability is lost.

    Perhaps in Inferno you will need to mix the various gems as resistances, dodge chance, etc. may be invaluable. Time will tell.
    Posted in: Diablo III General Discussion
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    posted a message on Question Regarding Socketable Gear
    So I've been looking everywhere and seem to be getting quite a bit of mixed information.

    My question is what item types are socketable and how many sockets can each item type have?

    Using the filter on the D3 official site doesn't even show weapons as being socketable, which is obviously wrong. Any blue posts I've found are all outdated and are likely irrelevant now.

    If anyone has any information, preferably a hidden blue post or an official word of some kind, feel free to shed some light on the issue.

    I know they have said they are going to update the official game guide at release, but I find it hard to believe they would wait until the release to reveal something so crucial to the core gameplay experience.
    Posted in: Diablo III General Discussion
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    posted a message on Thoughts on a WD/DH two man team?
    So, me and a buddy are thinking up a good 2 man team based around our playstyles and favorite classes. I am almost 100% on rolling WD at release and he is almost 100% on rolling Demon Hunter. My question to you all is how do you see these two classes working together most efficiently?

    I plan on running with dogs and gargantuan to give us some meat shields, and wll focus almost entirely on filling the support role while my friend deals the damage. My initial outlook on this is th DH has specific skills and abilities that react to "slowed" enemies and certain skills requiring distance to target ranges. So, I think the WD can do a great job at controlling the mob while the DH can rain down death lol.

    Thoughts?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on To those complaining about the new rune system...
    I really don't understand what you all are going on about. It seems almost every complaint about the new system is completely devoid of logic. The "OMG I CAN'T BELIEVE THEY ARE MAKING US GET TO LEVEL 60 TO HAVE ALL RUNES UNLOCKED!!!" makes zero sense. How many games have you all played where you get 100% of abilities/skills/etc one third of the way into leveling???

    The general idea for the runes, at least my understanding of them, is that as you level they allow you to gradually increase the versatility/usability of your skills as you get into tougher content. So your first rune unlock at level 6 is pretty awesome but around level 20 it just isn't cutting it in certain situations so you get your next rune and BAM! Now my skill is suited to the circumstances I find myself in at a harder difficulty. For all we know, Act 2 could be full of enemies that require AoE to take down effectively or maybe Nightmare is full of Poison immunes so now you need your WD's poison darts to do fire damage.

    You all need to get a grip on the QQ'ing and realize what you are asking for doesn't make sense..

    There I'm done, you can whine and defend your unsupported point of view now lol.
    Posted in: Diablo III General Discussion
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    posted a message on Summoning build w/o Sacrifice viable?
    Quote from brimg

    I'd like to run a non-sacrifice summoner as well.

    I don't think Hex will work too well in this situation; I'll probably use Mass Confusion instead, even Horrify I think would work better to get out of a tight spot.

    Also, beware that though the passive increases Max Dogs to four, the skill still summons three, so it will take 60 sec to get four out starting fresh.


    I have hex in there for the healing through the golden rune to keep them up longer, but that is a great point on the zombie dogs. I guess my brain was saying, "Well if the passive increases the amount of dogs out, then it would increase the amount of dogs summoned." Guess that means EVERY WD will HAVE to take a skill that generates an additional zombie dog essentially.

    But that gives me the skill swap i need for Zombie Wall, since i really dont care for the skill any way lol.

    Revised build. I wonder, does anyone know if the rune affect for Plague of toads that causes confusion is affected by the Devolution rune buff on Mass confusion? The tool tip just says that enemies who are confused have a 99% chance to become a zombie dog when they die. Or for that matter ANY skill that causes confusion lol. Its prolly just for those confused by the Mass Confusion spell, but worth the ask i suppose lol.

    http://us.battle.net/d3/en/calculator/witch-doctor#bhjdQP!XVU!aaabZb
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Best WD build for farming
    I don't think your link is going to the right build lol :P.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Summoning build w/o Sacrifice viable?
    I, like many of you I'm guessing, loved playing the Necro in D2. He was by far my favorite class of not only D2 but very well could be my favorite of all time in any game lol. I loved the idea of walking around with an army to fight by my side and steam rolling pve content, all be it not as fast as a sorceress per say. However, while I understand why the WD won't have anywhere near as many summons as the Necro, I'm not necessarily cool with the fact that one of our main damage dealers is BLOWING UP our summons lol. I kind of see it as running around with ONE SUMMON (gargantuan), and FOUR EXPLOSIVE BARRELS that we call Zombie Dogs as opposed to rolling through quests with an army.

    So my question is this. Has anyone else been considering a Summoning/support build WITHOUT SACRIFICE?

    I much prefer running around with 1 gargantuan, 4 dogs, and a temporary fetish army. So the build I've been toying with revolves around keeping the summons up and increasing their damage. Take a look at the build and tell me what you think.

    http://us.battle.net/d3/en/calculator/witch-doctor#bhkdQP!XVU!aaZbZb

    I'm thinking about replacing WoZ with something else, suggestions appreciated lol.
    Posted in: Witch Doctor: The Mbwiru Eikura
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