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    posted a message on Unattuned Runes
    Quote from Kodachii

    ^ because runes are skill points. They behave completely differently depending on how you place them.

    Skill points aren't connected to the economy. You can't buy skill points. You can't trade skill points. They don't drop off mobs. They don't vary in quality. They aren't loot.

    And yes, runes do behave differently, but so do some types of gear; A slow crossbow, a fast bow, a javalin, and a spear for example. How about a cold-enchanted weapon, a poison enchanted weapon, and a life-steal weapon?
    Posted in: Diablo III General Discussion
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    posted a message on Unattuned Runes
    I'm still not sure why people think runes are any different than every other piece of gear in the game. One of the best aspects of diablo is the random loot tables (as opposed to the wow style of more fixed loot).

    You probably won't get the best-in-game color the first time you slot a tier 7 rune, but you probably won't get the best-in-game weapon for your class on the first boss fight either. In fact you might even need to trade for it.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard f$#@ up the items
    Disregarding how extremely easy it would be for blizzard to add such items, and that they obviously intend to add more over the life of the game.
    Posted in: Diablo III General Discussion
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    posted a message on Unattuned Runes
    First post on the forums ^_^
    Anyway, I didn't see anyone who thought randomizing runes was a great idea, so I figured I'd give my two cents.

    Imagine to the contrary that runes are still locked to a skill and color, but you get to choose exactly what you want. The problem is that if you don't choose perfectly then obviously you've just gimped yourself and wasted the rune. Given that tier 7 runes are rare, it's absolutely critical that you choose correctly.

    In effect, it's kind of like the skill point system from Diablo II, in that you need to do significant research or risk messing up your character. If you change your mind later, want to try new builds, or Blizzard changes the balancing of the skills, then you are out of luck.

    Instead, if runes are randomly assigned color, then you can just pop one in your favorite skill on the fly and hope for the best. It still might require theorycrafting later down the road, but you aren't penalized heavily for making the wrong initial choice. In addition, there are always unusual runes floating around out there if you want to try a weird new build.


    Now, to the people who would say "It will take too long to find the rune I want", I say that you have no idea how common/rare a tier 7 rune is. If they are totally random and drop slightly more often, it would take about the same effort to find your "ideal" rune.

    And if you're of the "I think it's TOO random" crowd, this is obviously more of a personal preference. There are some gamers that like randomness and some that don't. Honestly Diablo is supposed to be random, so I don't see the issue.


    (I'm still not sure I like the idea of paying gold to switch runes, as it feels like the "respeccing" they were trying to avoid)
    Posted in: Diablo III General Discussion
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