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    posted a message on they have bugs already
    Quote from EvilBeanz

    Hey,
    This is not one of those beta QQ. I am just simply saying why not open the beta a little more to find and debug all these things faster? I'm not saying completely open the beta just a little more then nw to move the beta/game ahead>
    What do you guys think? You think it would speed the precess up? they get more feed back on the same things kinda thing?
    Who knows...

    The D3 beta is NOT focused on bugs. Yes a beta is for bugs but It's mainly focused on server stability, blizz has said this over and over. They CAN'T open it up to more people otherwise the servers will overload because it's a brand New system. There for they will not have an open beta until right before release (maybe) to test high traffic before release. Other then that, they wont invite More then needed.
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Molsterr

    updating what I said, The "correction" that you said was the guy I was showing you that calculated it the same way as you (minus the 10 instead of 15) and was wrong o.0; [or else I dont see why he would have linked to what he said in another topic]


    ah well. i think once the number of possible combinations per character surpassed 1 million it really didn't matter considering it would be impossible for anyone to try even half of them. oh well haha. :P. still nice to find out its insanely high
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Molsterr

    Quote from CJCKAR

    Quote from Molsterr

    wait... it seems your numbers are to high according to bash lol

    i did this many many times on my calculator and wrote it out and got help from a math major. now I'm not saying bash is stupid or misinformed. just saying I'm sure he didn't spend a long time figuring out the exact number with multiple people. i did. lol
    im saying I think he would have go the numbers from the devs,... im going to have to trust his math.

    But regardless it still a crap load of combinations.

    he used marbles and didn't actually show you ANY proof of his exact mathematical equation he used to figure it out. i did. believing him is illogical just because he works for blizzard when he provides no proof to his math. now if bash was some mathematical genius that was famous id say ok. but considering i gave you proof, he didn't. I'm the more logical choice. :P

    edit: there he did correct himself and his number is nearly the exact same number as mine. i just used 15 passives instead of 10, otherwise my number would be identical. so my math is 100% correct. i win. lol :P
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Molsterr

    wait... it seems your numbers are to high according to bash lol

    i did this many many times on my calculator and wrote it out and got help from a math major. now I'm not saying bash is stupid or misinformed. just saying I'm sure he didn't spend a long time figuring out the exact number with multiple people. i did. lol
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Audacitus

    Quote from CJCKAR

    which is why if you read my entire post at the end i mention that there will be significantly less very different builds, also i mean viable builds. the number is still insanely high :P

    Yeah I agree, incredible amount of customisation still, we'll probably never know how many inferno viable builds we'll have per character, whereas with D2 there were about 25 total across all 7 classes.

    ah very very agree! lol. i keep telling people that. because people say "oh well D2 had more possible combo's bla bla" but ANYONE who has played d2 knows theres honestly barley ANY good builds between all of the characters that will actually kill shit. honestly for PVE theres really only like 12 for hell. lol
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Peace

    Lots of people are throwing these numbers around. And many of the aforementioned people are decent at math, and get the correct answer. But truly, these large numbers include every logical permutation, including such combinations as: just having 1 skill equipped, having the same skill but with a rune, etc.

    In actuality the count of true builds (like what the chat gem on the skill calculator generates) is significantly less, but it's still a large number. So when someone asks you about customization just say there's a large number of builds. If you must use some ridiculous number to convince them, they're probably not worth your time.

    the point of my post was to give people an exact number. therefor they know, and its not a guess. so if someone honestly wants to argue with you, you can give them exact math and number to blow them away :P
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from NonMagical

    Is this number ignoring new combos of the same skills? That's my only concern with this number you have come up with.

    If I have skills A, B, C, D, E, and F.... Does your calculation count the skill set up of F, E, D, C, B, and A different from the former?

    yes it does. which is why the number is so insanely high. :) i did the math many times over with help to make sure it was 100% correct.
    Posted in: Diablo III General Discussion
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    posted a message on Fair amount of certainty
    Quote from whalefail

    Closed Beta: 9/21/11 2:30 PM
    Retail: 12/13/11 12:00 AM
    Good luck everyone, we don't have to wait much longer!

    very random guess. ANY proof at all to back that up? or just 100% speculation
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Audacitus

    One thing though, this is talking about combinations but there will be plenty of builds that will be discarded. As an example (now I obviously don't know this for sure since I haven't played the game) could be the Barbarian wouldn't fill up his six slots ALL with fury generator skills or ALL situational skills.


    which is why if you read my entire post at the end i mention that there will be significantly less very different builds, also i mean viable builds. the number is still insanely high :P
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from CherubDown

    Quote from CJCKAR

    Quote from CherubDown

    That's not what I get at all.

    Since the set is non-ordered combinations, you should get (25 choose 6) skills times (15 choose 3) passives = 177,100 x 455 = 80,580,500.

    thats not how you times it. use your calculator to do what i showed you and you'll get my number. :)
    You can't just multiply the numbers together. You have to consider the fact that these are combinations. Multiplying them together gives you overlap.

    no it doesn't. i edited my last post i sent you with exact numbers. i am making my equation BASED on the fact that you can't use any of the same skill/rune combo's twice. there will be no overlap. and regardless, the number is unfathomably high either way. making it impossible for anyone to say there not unique. the fact that i put 125 THEN 120, because i don't want the same skill/rune to overlap in the equation. otherwise id do 125 x 125 x 125 ect...
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from CherubDown

    That's not what I get at all.

    Since the set is non-ordered combinations, you should get (25 choose 6) skills times (15 choose 3) passives = 177,100 x 455 = 80,580,500.

    thats not how you times it. use your calculator to do what i showed you and you'll get my number. :)

    edit: it would be 125 x 120 x 115 x 110 x 105 x100 = 1992375000000 THEN x 15 x 14 x 13 = final number = 5439183750000000
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from DieHardDiabloFan

    I could use the same math to calculate the number of possible builds in D2 and I would get a number billions of times larger. It means nothing.

    very true, BUT 99% of builds in d2 were completely NON viable and useless. couldn't kill or do anything. so if were talking VIABLE builds that will work. there hundreds of TRILLIONS MORE then d2. :)

    edit: BECAUSE entire skill trees in d2 were useless. and couldn't kill anything in hell. or even nightmare, and MANY builds had to be reliant on uber gear to even be remotely useful. so d3 has infinitely more VIABLE builds then d2. don't kid yourself thinking otherwise
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    Quote from Leonx66

    well there is no customization, cause once I have 6 of each rune I can play all 5.4 quadrillion "builds" with one character :P

    i think your joking. and hope you are. because even if you could switch instantly between them all, you'd never be able to play them all in your life time. if you honestly wanted to test out each build, but only spent 4 minutes testing each one. it would take you aproximately 684.9 million years to do this even with no sleep, non stop. lol. math is fun sometimes :P
    Posted in: Diablo III General Discussion
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    posted a message on EXACT skill number combo revealed
    So I've seen alot of people talk about how many skill combos there are and some say hundreds.
    Some say thousands and even some say millions. So I'm here to reveal the EXACT number:

    Let's say we have an average of 25 skills (will be slightly lower for some) and average of 15 passives. 5 rune effects for each skill re arrangeable 6 different ways without using the same skill/rune combo twice:

    25* 5 x 24*5 x 23* 5 x 22*5 x 21*5 x 20*5. Since we have 6 slots. So that equals 1.992375e+12. Then add the passives. 15 passives. 3 at a time.

    15 x 14 x 13. So our final product is 5.439184e+15 possible combinations. For those of you who want words. About five QUADRILLION four hundred TRILLION...

    So ya. The common sayings from upset people: "there is no customization" "there's nothing making me unique" really sir? I doubt 5.4 quadrillion people are going to play d3 considering there's only 7 billion people on earth lol. :P

    edit: this is also PER character. so basically 5 quadrillion x 5 characters. thats rounding down so roughly 28 quadrillion combinations between all characters. but lets lower that down, because 2 builds in this giant number could be almost virtually identical but off by 1 passive. so lets say there only 1 quadrillion VERY different/viable ways to build all the characters.. still... INSANE lol ^_^
    Posted in: Diablo III General Discussion
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