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    posted a message on Weapon Throw Barb inside! Opinions welcome!
    Hi all,

    thanks so much for the replies, they are very welcome.

    I was doing some thinking in my free time and have noticed how I can improve the buid I posted before.
    Regarding Battle Rage, I think a Golden Rune would be the best choice (Generates 7 Fury per critical hit) with the same Indigo Runed Weapon Throw (Hit up to 8 targets), and here comes the important part, IF the weapon throw ricochets can crit. With 4% crit from Battle rage and 5% from Ruthless I would need only 3% from my stat sheet to give me 12%, which would mean every weapon throw (in theory) would generate 7 Fury! This should solve some Fury problems, right?

    I have decided to take away Leap Attack from the equation and am now unsure of whether to take Ground Stomp (lots of good rune options here! Fury boost on Golden (if Fury is an issue with the build), Obsidian for keeping at range or Alabaster to kite them after stun wears off) or Furious Charge (Golden: generates 7 Fury for every target hit).

    I really want to keep this build ranged to the max, so I don't want to use any melee abilities, but feel free to if you feel a build similar to this one might be fun!

    @ jubov:
    that would be an option, I had already thought of that, thanks for the input! Regarding bosses, I don't know how that'll work. We don't have a clue how strong the Ancients are and if fights are relatively similar in mechanics to the skeleton king one where adds spawn, which would be a tremendously good thing for this build.

    @ Ashlan:
    thanks so much for spotting that, I totally misread!!!

    @ EvilStarShip:
    thanks for the nice thought out post!
    Regarding Battle Cry: My idea behind the build was to be a glass cannony barb which relies on the Ancients to work as strong permanent pets, so I want them to survive the full duration of the effect (85 seconds) and the Max life gain and regen really help out with that. I like the Ancient Spear suggestion and would switch it with Earthquake if Fury would still be an issue!

    Here is the revised build:
    http://us.battle.net/d3/en/calculator/barbarian#gWQeYi!bTV!aYbbbZ
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Weapon Throw Barb inside! Opinions welcome!
    Quote from Tonikor

    You wont have fury to do anything with that son, you need more fury generators.

    Hi Tonikor,

    No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. You're probably right it's going to be a bit too little fury generated but keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.

    P.S. Your attitude could use some fixing, father.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Weapon Throw Barb inside! Opinions welcome!
    http://us.battle.net/d3/en/calculator/barbarian#gWQdYi!bTV!aYbZaZ

    revised build here: http://us.battle.net/d3/en/calculator/barbarian#gWQeYi!bTV!aYbbbZ. We came to the conclusion that fury would most likely be an issue. =)

    Hi all,

    above is a link to a Weapon Throw Barbarian with the idea of doing ranged AoE damage and not getting hit while The Ancients soak up most of the damage and do respectable damage (I think?) themselves. Should be quite fun if it works. Definitely a different way to play barb than most builds I've seen!

    Here's the reasoning for the skills:

    War Cry (Alabaster: Increases max Life by 50% and regenerates X life per second).
    To help The Ancients survive for the full duration.

    Weapon Throw (Indigo: Hit up to 8 targets within 20 yards of each other)
    To do AoE damage with my main attack (Ranged cleave yo)

    Call of the Ancients (Golden: Increases duration to 85 seconds)
    To make them permanent.

    Leap Attack (Crimson: Shockwaves burst at the destination that knock away enemies 45 yards)
    To escape sticky situations if they arise and be able to land wherever you want safely and keep on throwing.

    Battle Rage (Alabaster: Crits cause explosions of blood for 55% weapon damage to nearby enemies)
    Don't know about this one. Thought more damage might be needed so more AoE damage is always good. Maybe Marauder's Rage (Crimson) for 100% damage increase might be better?

    Earthquake (Crimson: Secondary tremors knock enemies back and inflict 260% weapon damage)
    When shit gets real bad and leap attack is on CD and of course pretty good damage.

    Passives:
    Ruthless: 5% crit and 50% increases crit dmg: to complement Battle Rage rune effect.
    Boon of Bul-Kathos: to make Ancients permanent.
    No Escape: To increase Weapon Throw damage and have more Fury!

    Regarding lack of Fury as Tonikor posted, here is my reasoning:

    No Escape passive gives 20 Fury per kill and with AoE everywhere I was hoping that would keep my Fury level steady. Keep in mind that 3 of 4 spenders are on big cooldowns (30 sec, 90 sec and 120 sec), Weapon Throw costs 20 Fury but every kill with it refunds 20. Leap Attack and War Cry generate 75 fury per 30 seconds.
    Sure, possibly it won't be enough to be able to use Earthquake when needed, because Ancient being up all the time and using Weapon Throw is more important, but if that's the case I can always replace Earthqake with maybe Furious Charge (Golden?)


    What do you all think?

    Regards,
    zinkovski
    Posted in: Barbarian: Bastion's Keep
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