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    posted a message on Hardcore vs Softcore
    Quote from Rez

    Catreina from Twitch.tv/Justin.tv? Its boiling if it is :)

    One and the same - stop being a stranger, stranger!
    Posted in: Hardcore Discussion
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    posted a message on Hardcore vs Softcore
    Quote from Jorthax

    Duriel as a hardcore player gave you nightmares, one of the most deadly bosses... you keep asking yourself am I strong enough yet? Maybe I should go grind some more.

    Hardcore players kill everything, every little bit of experience is another level that might just keep you alive. With the changes to the TP and game quitting I think Hardcore has just taken a long look at itself, and decided to man the fuck up even more than it had already.

    lol @ this - I was level 20 before killing Andariel most of the time, and 30+ before Duriel. Yeah, I was a hardcore player through and through.... I watched people go down into Duriels room at 14 and get insta-killed by load lag (fun times) and laugh as I went down and my merc tanked for me.

    It was this kind of leveling that hardcore players (early on) did to be safe. My barbarian that died in normal Chaos Sanc was 20+ after act 1, and 30+ after act 2, because of how attached I was to him. When he died, I decided to go frenzy barb 2h axe wielding instead. Yeah, no exploration et.al. WW barbs were risky (because of what happened to me), but so much fun - ESPECIALLY in hardcore.
    Posted in: Hardcore Discussion
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    posted a message on Hardcore vs Softcore
    Quote from Corpsie

    Hardcore was not all about Cookie Cutter builds, it was about having that extra stress in gameplay making it gripping to play, even more so when you played experimental build making it even greater to have victory.

    Also real Hardcore players killed Nil.

    Like others mentioned once you seriously played Hardcore it was impossible to go back to softcore it felt so pointless, next to no repercussions to death unless you were going for a lvl99 or something.

    The REAL diablo experience is Hardcore.

    ^ This

    I had a 90-something WW barb that died to whirlwinding through a pack of oblivion knights (in NORMAL mind you) who decided to cast IM on me just before I finished the WW. Good thing that didn't actually kill me..... the ranged auto-attack from a random Oblivion Knight that I did not get with my WW did.

    That said, Hell Nilathak was not too difficult with proper positioning and pulling - but he still made your nerves ache and heart rate jump through the roof every time you fought him.... similar in nature to (but on a much grander scale than) the final mini-boss before Baal.

    I did not play long enough to start farming Annihilus charms or what not, stopped at 1.09
    Posted in: Hardcore Discussion
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    posted a message on Hardcore vs Softcore
    Quote from time4war

    edit - I WANT a RMAH on HC because of the fact there will A L W A Y S be a premium on top tier items due to the fact that there WILL in fact be player deaths, and item deletion, thus keeping the value high, and a chance to make some good cash while enjoying the game... People still paypal for D2 HCC items $100+ bucks for a solid item ie 304 martel I found... I mean that's 2 hours of real work for me but still, why not make some dough enjoying the game? I really think it'd be good for the HC economy to be honest.

    I agree with this 100%, and also - if Blizzard puts in the RMAH for softcore but not hardcore, the sites they are trying to "squash" will still be around because of the hardcore player base. It will not be as convenient, and as such probably not as lucrative, but hardcore items will always have the upper hand in terms of value. This is why I was one of the upset when the RMAH was announced and excluded from hardcore.

    Hardcore is the only real way to play the game, but with no RMAH I am truly stuck on whether to play HC and forego the RMAH or play SC and work the RMAH like I know I can.
    Posted in: Hardcore Discussion
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    posted a message on DiabloFans: 3D Viewer & Streams!
    For purposes of the stream links - those of us who stream all sorts of games (I have been streaming for 3+ years) - can we add our stream now, even if we are not in the F&F and might not get into the closed beta, with anticipation of streaming the game come open beta & release? I would love to put my stream on there, but I do not want to incur the wrath of the burning hells.
    Posted in: News & Announcements
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    posted a message on Potential boss murderer?
    So your math doesn't work the way you think

    375% increased damage from the buffs on top of a full fury throw at 1080% damage with a crit at 250%

    You are multiplying the numbers:

    375 * 1080 * 250 for your 1012500000% number. You cannot multiply these numbers that way.

    First, the 1080% damage throw is probably additive with the 375% increased damage and not multiplicative, so you would have 1455% increased damage with a full fury throw (and not 405000% as your math indicates).

    When performing calculations like this, the numbers are almost always guaranteed to be additive and not multiplicative. Even if they are multiplicative, you have to consider that they are percents, and need to be multiplied as such:

    3.75 * 10.8 * 2.5 = 101.25 or 10125%

    Even on a 100 damage normal swing, this would equate to 10,125 damage - much too high to be feasible. If it IS a potential boss killer combo because they are multiplicative, it is also likely a bug.

    That said, the other posts point out other issues that I was going to delve into as well (fury generation, time limit, etc).

    Way to think out of the box though! I love the attempt =)
    Posted in: Barbarian: Bastion's Keep
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