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    posted a message on D3 beta keys being given away right now; come get yours!
    Their listed in Bashiok's list of fan sites that received beta keys and are going to have contests eventually thread

    http://us.battle.net/d3/en/forum/topic/4062848557?page=1

    Several others of which haven't started yet
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/monk#eXZkih!YZc!aZabbZ

    This build is designed to maximize spirit generation and spending - which gives super passive healing with transcendence (The glyph on tempest rush will need to be altered based on how much spirit gain you can get from the rest of your gear) It also gives you extreme mobility with two different rushing attacks with some healing utility to help allies
    Posted in: Diablo III General Discussion
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    posted a message on Diablo PvP DOTA
    MOBA games are competitive, but that doesn't mean they have to be any more competitive than "normal" pvp. It's not so much that we want Diablo Dota to be geared towards really hardcore people - in fact I think it would be more of a success the more casual people could pick it up. It's more that we just want more types of pvp in d3, and D3DOTA seems like a fun stylistic choice. Let's put it this way - how many people play in WoW's Arena Matches (I'm not even 100% sure that's what their called, I havn't done them since Burning Crusade) compared to it's Battlegrounds. It doesn't have to be eSports quality, to be fun :P
    Posted in: PvP Discussion
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    posted a message on Diablo PvP DOTA
    @taz

    Hm, In my head you'd want to make the "in Dota game" bonuses large enough to offset gear differences for the most part. Of course doing something like +100% dmg could just aggravate the gear differences - maybe increasing dmg done by large flat amounts with "dota gear" would offset gear differences better. They might also have to do something like make it to where you can't switch your abilities once your in "dota" - making the abilitie/rune differences the main difference in "characters" - Most Dota type characters aren't that different from each other until you get to their ability choices anyway, so I don't see the game suffering from lack of character diversity (at least not any more than any d3 pvp would).
    Posted in: PvP Discussion
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    posted a message on Diablo PvP DOTA
    @Afro_Demon

    There's nothing to stop us from having farming in a d3 style Dota - just farmed things couldn't stay around after the match
    They would have to add in some kind of DOTA only currency - which could be as simple as an item that appears in your bags that's riddiculously stackable, think scraps of armor from Alterac Valley, that just appear in your bags whenever you kill something and can stack to like 100,000 and disappear between games.

    Then they would have to add in a few things to spend the stuff on that also don't persist when you leave the match - assorted buffs probably being the easiest to program, but a separate dota only inventory would be nice. Creeps would also need to be much stronger then they are in the beta at least - but inferno creeps could be fine on their own without much adjustment ... at least if the game is tuned at high lvls the way I want it to be :P
    Posted in: PvP Discussion
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    posted a message on Diablo PvP DOTA
    The real "point" would be that you could play with your existing d3 characters inside the d3 game.

    It would do several things like
    -get more people interested in pvp - as it is I wouldn't play in the arena but I would totally play Dota style pvp

    -It would also help the AH be stronger - as more people pvp more people actually have a reason to need the high end gear - and people might even go so far as to create a set of gear for pvp and pve regardless of the lack of resilience

    -Not everyone owns SC2 and not everyone wants to buy SC2 just to get access to Bliz DOTA (I do own it for the record, and would still like to see it in d3)

    - It would allow you to play a grittier version of DOTA as compared to the "heh, let's make a team with Thrall and Jana - it'll be just like Thrall's cheating since Agara's not here" Or whatever - D3 has a different art style than WoW or sc2 and people don't necessarily want to mix them, admittedly more people are likely to want to see WoW characters in SC2 than they are to see Wow characters in D3 (do sparkle ponies come to mind?)

    - The Dota map for SC2 isn't exactly going to be revolutionary - there's already 2 dota style maps in sc2's top 10 most played custom games - likely bliz dota will just steal the people that had been playing those - if it's a success at least. D3 Dota however could be a bit more revolutionary giving a means of persistence to your characters between Dota matches, and including itself in a format that isn't an RTS

    - It would be fun - don't underestimate the power of fun :P Most people would at least try it out at some point, and many would be likely to find that they enjoy it - it would add a much needed extra layer of complexity to d3's proposed pvp system
    Posted in: PvP Discussion
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    posted a message on Diablo PvP DOTA
    I think you guys are mainly overestimating how long it would take to make a DOTA map

    There's a difference between creating a perfectly "balanced" DOTA map, but just the map itself wouldn't take that long - in its simplest version you have basically identical monsters that spawn, walk a path following some waypoints that overlap each other, some "stationary" monsters with pretty long ranges to act as the towers, tell the game to stop spawning monsters for that lane if the buildings destroyed - At worst you have to add a waypoint system into the d3 engine - I know they'd be perfectly capable of doing this with WoW though - just think a more diverse alterac valley npc spawn that are set to attack each other instead of just patrol.

    Most of the Dota type maps that have been made traditionally have been done by people in just their free time
    Posted in: PvP Discussion
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    posted a message on Diablo PvP DOTA
    I personally think that Diablo 3 could do to take something from Hero Attack (map in SC2) with regards to itemization for an in game DOTA map. What most of hero attacks items do is scale existing hero stats - for example the strongest "weapon" upgrade you can buy in the game increases physical damage dealt by 100% - you could modify that for all damage though and suddenly you have a pretty fair way to scale up player character damage using "in game items" - perhaps unlock a few extra inventory slots available only inside the DOTA match - that way you aren't scaling back peoples existing characters - which still gives them a reason to play the normal PVE experience.

    To clarify the system a bit for those that are unfamiliar,

    wepapon ups go +20%/+35%/+50%/+75%/+100%
    Defense ups reduce all incoming damage and scale at half the weapon up speed
    Energy ups - increase maximum energy and energy regen - this might work on a smaller scale than hero attacks :P

    You can also do things like upgrade your teams creeps or defense with the in game DOTA currency
    Posted in: PvP Discussion
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    posted a message on Beta Key Give Away!
    By the way, do we actually need to post our real names and e-mails in the comments to be eligible? The Website seems to already have that info and posting it publicly feels a bit invasive :P
    Posted in: Diablo III General Discussion
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