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    posted a message on Are you a Treasure Hoarder?
    I can't imagine my plan for Diablo 3 ever requiring more inventory space. The best items get kept, the second best items, or items for other classes get sold on the AH or, if that's not worth it, broken into mats which are then, wait for it, sold on the AH.

    I suspect though since there will be relatively few "long term" players that will be playing in normal much since there's no reason really to start characters over, that pretty quickly the Normal and Nightmare mats won't be worth much. I expect the Hell and Inferno mats to maintain significant value over time.

    I don't understand the purpose of hoarding all this gear when you could sell it for gear that you actually have on your character. In Hardcore I understand, but in softcore? I don't get it at all.
    Posted in: Diablo III General Discussion
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    posted a message on Info About Server Regions
    Quote from Tenhi

    They will just use the GoldAH and sell the Gold ;)

    I don't see how this makes sense. Maybe I am understanding it wrong. If you can play with people who are not in your region, and trade with them, doesn't that basically mean they are creating a group of people who going to do arbitrage between the various Real Money Auction Houses? You will own a character that does U.S. and have someone own a character that does China. You will have them both play on U.S. Servers, but one will have access to U.S. RMAH and one will have access to Chinese RMAH. So basically, you're creating a de facto exchange between the regions, something I thought they were trying to avoid.

    I don't really care that much personally one way or the other, but it kind of seems like, from an international law perspective, that this is doing exactly what Blizzard has said repeatedly they did not want to do.

    Am I getting something wrong here?
    Posted in: Diablo III General Discussion
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    posted a message on Can Demon hunter use a 1h xbow and shield?
    Quote from FistOfZakarum

    Uh shield is totally viable on DH, my build relies on not using any ranged weapons and equipping a heavy defensive shield with a high damage 1h melee weapon.

    http://us.battle.net/d3/en/calculator/demon-hunter#hWgjZQ!eVb!YaZbZa

    Haters gon' hate
    Bill gates gon' gate.

    I don't know how effective that build will be, but the one suggestion I'd make is to change the rune in Marked for Death to Indigo for Contagion. You've got lots of healing abilities but having the 20% damage debuff spread constantly while you're in melee seems like it could be very useful. It certainly looks like that could be fun city!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Acting faster on double crossbow wielders.
    First off, you cannot compare a default bonus for having an item equipped like the 15% bonus for dual crossbows to the best bonus on a legendary item. It's not comparable at all. On the legendary item you get that 12-13% bonus and a couple other random effects. On a level 60 set or legendary pistol crossbow you get things like +30% damage, +60% crit, etc. If your comparison is between the quiver or two legendary pistol crossbows, the biggest advantage of the quiver is already being nullifed by the default bonus of dual wielding and all the other bonuses on your weapons are gravy. Some of the exact calculations will have to wait until we know exactly what kinds of random bonuses quivers give you, but for now, it's basically like losing 4 random slots for the ability to have a firing rate bonus slightly lower than dual crossbows.

    As far as the higher base damage from cooldown attacks, you could be correct about that, but that's not a good argument for the two handed weapon doing more damage. It's an argument that's saying if you take a build that's designed for a two handed weapon and give that build dual pistols, it's not going to do as well, which I can certainly agree on. The skill choices each of these builds would choose will be different. Dual crossbows will want more crit, more crit damage, and more attack damage, 2H crossbows or bows will want attack speed and ways to increase hatred regen so they can use their damaging attacks more often.

    I also don't understand where you are getting your information that two handers have a higher base DPS, the highest level hand crossbow does ~168-190DPS by default whereas the highest level crossbow does 171-183 and the highest level bow does 164-181. How is that higher base DPS than the hand crossbow? Is there something I'm missing, or are you basing your numbers off different kinds of items? You wanted me to quote specifics, there are your specifics. The highest level item of each of those classes and the one with the highest base DPS is the hand crossbow.

    I'm not saying you can't make a build that would exploit the benefits of having a crossbow instead of dual hand crossbows, but I just don't see any basis for saying it's better. It's just a matter of playstyle, just like everything else.

    I appreciate the input though and I think you've made several good points and you are absolutely right about regen favoring slower weapons and cooldown skills probably being better for them, but I suspect dual crossbow builds won't use those skills as much and will look to other skills that are more direct damage to compensate. I certainly agree that quivers are going to make other weapons viable, one thing I can also say is that all my arguments are subject to change the moment we start finding out about affixes that are going to appear on these items.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Attack speed scaling for different weapons
    Looking through the majority of the items on the official Diablo 3 page, you immediately notice that the most common attack speed modifier is increasing the attacks per second by a fixed amount. For example, Natalya's Gaze gives you .20-.25 increased attacks per second. Since this is a fixed number, not a percentage, this will be significantly more helpful to slower weapons than to faster weapons. I assume that someone at Blizzard will eventually notice this and change it to a percentage, but perhaps that's never been their intent.

    If you have a crossbow that shoots once per second and averages 100 damage a .25 increase in attack speed means you'll now be shooting 1.25 times per second, or a 25% increase in damage. i.e. you now do 125 damage per second.

    If you have a pistol crossbow that shoots twice per second and averages 50 damage a hit, a .25 increase in attack speed only translates into a 12.5% increase in damage. Significantly lower.

    It's possible that for players dual wielding that the increase in attack speed is somehow doubled, permitting both weapons to gain from it equally and increasing total attack speed by .5 APS, but that seems highly unlikely as it could easily start getting Demon Hunters firing as such insane speeds as to potentially break something. If you could get yourself to 3 attacks per second using gear, if you used both Shadow Power and Rapid Fire at the same time, you would be looking at an attack rate of 36 shots per second. I'm not sure what that would look like, but I think since the firing rate could be faster than your frame rate, it would get to be somewhat blinding.

    But back to my original point, if they leave it this way, eventually Crossbows will be the exclusive weapon of all min-maxing Demon Hunters because they will do, by far, the most damage due to the scaling of damage due to increased speed. Has anyone seen a Blue commenting on this anywhere?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Can Demon hunter use a 1h xbow and shield?
    Quote from soulzek

    I'm assuming Clypheous is trolling or has never played Diablo II. It's like saying because sorc has teleport that she can't die. Lol.

    Well, OK, what are you talking about? You didn't quote me so I'm not sure what I need to clarify. If it was regarding shields and how sorcs had shields in D2 as damage mitigation you're absolutely right, just because they had mobility didn't make them invincible. However, a "normal" non-melee sorc that was consistently sitting in melee was a bad idea. I'm not saying a shield is worthless to a DH, I'm saying it's less useful than a quiver or a second hand crossbow given how the skills are set up for a DH.

    There's obviously no way to absolutely prove that at this point, but from everything I've seen, that's my somewhat informed opinion.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Acting faster on double crossbow wielders.
    You can't really compare the base 15% bonus on dual wielding to a legendary quiver. If you have legendary or set hand crossbows, they have a significant increase in attack speed as well, so it's not something that "balances it out" unless you plan on only ever using crappy hand crossbows and using legendary everything else.

    And if skill attack speed isn't directly related to weapon speed, that's just all kinds of screwed up. I cannot imagine that it wouldn't be linked, because if it's not and only auto-attacks are related to weapon speed, you'd either never use skills, or get the slowest weapon possible because it would do the most damage.

    I don't think your conclusion that 2 handed weapons do more damage is accurate. I think that both are going to be pretty similar, I think it's going to come down to how useful the 15% speed bonus is to determine exactly how DH's play. But I have to expect that, since all the DH sets are based on pistol crossbows, that they will make them competitive with anything else, or why force people into using them?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Acting faster on double crossbow wielders.
    So a lot of people have been complaining that dual crossbows are somehow going to be worse than a single big crossbow because abilities won't do as much damage, they wouldn't be able to use a shield, etc, etc. I wanted to take a quick look at this and see if it's true.

    The biggest factor to keep in mind is that, yes, each individual shot with the Demon Hunter does less damage with dxbow, but you also fire about twice as fast. With the addition of hatred generating skills, this will, after the patch, eliminate these problems. Basically you will be able to fire two Impales in X amount of time that each do about half the damage of one Impale fired with a normal full crossbow. If you have a skill that generates a lot of hatred, or, take the passive that generates a lot of hatred, you should be fine in this regard.

    The 15% increase in attack speed for double xbows is going to make them almost twice the speed of a standard crossbow which will give you a lot less wasted damage on targets that don't need the full hit. The most efficient way to do damage is quickly in small chunks as opposed to huge amounts slowly.

    I plan on getting the two fastest crossbows I can find, loading them up and trying to see how fast I can shoot under the best circumstances. I'm thinking Shadow Power, Rapid Fire with Dual Crossbows. That's going to be as close to a machine gun as this game gets!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Best (your opinion) of first class to start in D3?
    I'm going to play the Demon Hunter to start with because it appears to be the least popular class. I've always found that the least played class is the most profitable to play for several reasons.

    First off, when people realize that you fit a niche that they need filled, you're always in demand.

    Second, when you find gear for the most popular class you can sell it for a premium, while conversely gear for your class is significantly less expensive because there is less demand.

    Third the least popular classes are often boosted and improved, while the most popular classes are more likely to be nerfed or otherwise subverted. Starting with the least popular class increases the likelihood of your class getting better in the future making it even easier to do stuff.

    Lastly, I just like the Demon Hunter motif and think it will be a lot of fun. I mean, all the classes are demon hunters, so why not play the actual Demon Hunter? The female one of course, to me the male one sounds kinda goofy.

    If your goal is to provide resources for future playthroughs with other classes, pick the least popular classes, if your goal is to power thru content and figure out how to rush, then by all means, pick Wizard or something like that.

    As an aside, for Force's videos, comparing his first barb run to anything else is silly. Each class he played had better gear to start than the class before. After the Barb he always loaded each class up with all kinds of goodies from previous runs, making them insanely more powerful.
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore- flooded with spammers?
    CD keys were basically a joke for Diablo 2, Diablo 3 is going to be far more secure. Blizzard has banned a lot of people from SC2 for hacks, etc., I expect they will do the same for D3.
    Posted in: Diablo III General Discussion
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    posted a message on Socketed Items
    Quote from Doomscream

    Quote from Clypheous

    Quote from MrH


    If you're unlucky I'm the Pope, you're playing the beta after all.

    Forgive me Your Holiness! I had no idea that you played Diablo! I suppose, in a way, it does make sense. After all, fighting evil is kind of your domain.

    So, I'm assuming you'll be playing a Monk?
    Or maybe a Wizard, even though he/she is quite overage...

    You're going to hell and I don't mean Act IV. :)
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore- flooded with spammers?
    Considering that if they ban an account for spamming it will cost them $60 to make another one, if they come up with a good method of detecting and banning spammers, it's going to rapidly put them out of business. Or possibly just make Blizzard a crapton of money on banned accounts. Either way, I'll call it a win!
    Posted in: Diablo III General Discussion
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    posted a message on Socketed Items
    Quote from MrH


    If you're unlucky I'm the Pope, you're playing the beta after all.

    Forgive me Your Holiness! I had no idea that you played Diablo! I suppose, in a way, it does make sense. After all, fighting evil is kind of your domain.

    So, I'm assuming you'll be playing a Monk?
    Posted in: Diablo III General Discussion
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    posted a message on Can Demon hunter use a 1h xbow and shield?
    Quote from italofoca

    Shield are a great option, in any of the 5 classes.

    The DPS difference between one handed and two handed weapons are just avarage. About 45%. The shields bonus for defence are rather significant, however.

    I'm pretty sure 1 pistol xbox + shield > dual wielding. Right now dual wield just suck (15% bonus is not enough to replace a two handed weapon or an shield).

    There is absolutely no way that this is true unless you plan on playing your DH as a melee character. As a DH you should never be getting close enough for anything to try to hit you, if you are, you need some avoidance skills. You want to shoot as rapidly as possible to maintain maximum mobility. If monsters are close enough to you that you need a shield, you're already in serious trouble, if it happens frequently enough to be a problem you're either playing a "unique" build or you're out of practice.

    Personally I'm looking forward to enchanting my weapon with cold damage and having a machine gun of slow effect on enemies I attack.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on End Game Worries
    I don't understand people's obsession with an "end game" The end game for me is when I get a character through Inferno difficulty and figure that I've seen everything there is to see in the game, see that I've spent 200 hours or something on the game and then go play something else. The idea that the game has to have an end game that keeps you entertained forever is a pipe dream. Play the game until you're not interested anymore then stop.

    Man, I remember when no game had an "end game" you could either play it again from the beginning or buy a new game. That was pretty much it, now all games have to keep you interested forever. I feel sorry for Blizzard designers, they have created a monster!
    Posted in: Diablo III General Discussion
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