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    posted a message on Pre-order Collector's Edition for free Beta?
    I'm from Serbia, so anything local is probably something you never heard of... http://www.computerlandgames.rs/pc-diablo-3-collectors-edition-5840-c57-view.htm
    It was't that expensive either: 81 euro

    This is the banner (translation: Pre-order Diablo 3 Collector's Edition and get Diablo 3 Beta key)
    http://www.computerlandgames.rs/show_banner.php?id=237
    Posted in: Diablo III General Discussion
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    posted a message on Pre-order Collector's Edition for free Beta?
    I've pre-ordered my copy of Collector's Edition from a local supplier and got a free Beta key. Is that normal for all retailers or was I extremely lucky?
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    This is my PvE Witch Doctor build:

    http://us.battle.net/d3/en/calculator/witch-doctor#ViSRQY!Wcb!acZaZb

    The build as a whole could be described as not that practical or consistent, but, I think at least, extremely fun. Almost every spell is a part of a huge combo damage series.
    First of, the main spell of that combo would be Sacrifice (with Next of Kin). After hitting the sequence right on a huge bunch of monsters, this spell would give a finishing blow of at least 2000% weapon damage (much depending on the "hugeness" of the group).
    To help you achieve that combo, other spells are used: Mass Confusion (Devolution), Acid Cloud (Corpse Bomb), Firebats (Dire Bats); and passives: Zombie Handler, Gruesome Feast, Circle of Life
    Mass Confusion gives you huge crowd control and afterwords a few extra tributes for the Sacrifice. To kill the confused bunch, use Firebats, and Acid Cloud (or Plague of Toads, these 3 spell, deal the most AoE damage). In the process, you should get some more dogs from your passive: Circle of Life, and loads of extra damage from your other passive: Gruesome Feast (up to 50% more).
    All this will fill your health but drastically drain your mana, so Soul Harvest is there, if you ever need to recharge (Soul Harvest with Swallow your Soul OR Spirit Walk with Honored Guest, both are good).

    When the games finally comes out, I hope to play a bit with this build. It is most certainly not finished, and far from perfect, but I will polish it on release. :D
    Posted in: Diablo III General Discussion
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    posted a message on + elemental damage items, and how they affect spells.
    When I used + [element] damage items in Diablo 2, I always felt like it increased that element's damage on my spells too. For example: I have +200 cold damage gloves, and I use Frost Bolt with base damage 250-300, damage is 450-550. Was my feeling wrong?

    Anyway... some weapons still have attributes of + [element] damage in Diablo 3. I'm guessing that this damage is not counted towards DPS that spells use (or am I wrong?), and that + damage will affect only spells of the same type.

    Any thoughts on this, and is the some confirmed info regarding?
    Posted in: Theorycrafting and Analysis
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    posted a message on I'll giveaway a Diablo III Book of Cain
    **gimme bookofcain**

    Are there any restrictions? I mean to where you can send or what age should the recipient be.
    Posted in: Diablo III General Discussion
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    posted a message on lets gamble... release date bets
    The whole system is not fair to those that bet large sums.

    Standardize the bets: there can only be 1 amount of gold that can be bet (like 10 000).
    Posted in: Diablo III General Discussion
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    posted a message on lets gamble... release date bets
    How do you plan on distributing the winnings. If someone bids 50 000 and someone else bids 100 000, they cannot get the same amount. Either go with a fixed amount or go with a holdem system: multiple pots.

    Example:
    Bet 1: 10 000
    Bet 2: 15 000
    Bet 3: 50 000

    Pot 1: 30 000 (10 000 + 10 000 + 10 000)
    Pot 2: 10 000 (5 000 + 5 000)
    Pot 3: 35 000 (35 000)

    If player 1 wins he gets Pot 1 (his is Bet 1)
    If player 2 wins he gets Pot 1 and Pot 2
    If player 3 wins he gets Pots 1, 2 and 3
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #3
    Posted in: News & Announcements
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    posted a message on Vermin Doctor - statistically highest WD DPS-er
    Quote from italofoca

    I don't like your build. Theres 5 serious flaws:

    i. You're not taking in consideration the cast animation. For example, plague of toads is much, much slower then most WD spells while poison dart is really fast. Corpse Spiders are also really slow.

    ii. You're not taking in consideration the hittability and the risk evolved in casting stuff like plague of toads. This spell does not only have a slow cast speed, but the prejectiles (toads) are slow and go out in random directions. Consider it a melee spell.

    iii. 4 of 6 spells in your build are spammable and cannot overlap their damage. You cannot cast Toads, firebats, darts and spiders at the same time. Using one or two or all four of those skills won't increase your damage at all. It's like using Bash, Cleave and Frenzy at the same barb build.

    iv. You don't have means to stop enemies from killing you. Your only CC is grasp of the dead and it has a small area and a cooldown. It won't stop a boss from charging and crushing you, it won't help you when a monster summon 5 minions just behind you, it won't save you when monsters are coming from all directions or have a few ranged attackers in their ranks.

    v. You're using Blood Ritual but you have zero means to recover health. Not to mention that you're increasing the MP cost (and the damage your spells do to you) with Pierce the Veil. Thats really unsynergic and dangerous. And your damage is not even that high (someone using just poison dart + acid cloud will problably outdamage you).

    It kinda annoys me that you proclaim your Vermin Doctor have the higest DPS when he actually don't have the higest DPS, don't even have ways to survive to actually deal any DPS and even claim that you're statiscally correct =/

    I didn't proclaim anything for MY vermin doctor. Please read all posts before posting yourself.

    The intention of this topic was to give you a general idea of the amount of damage that each spell does. The numbers are very different now. I might repost this thread with higher accuracy information later during the week.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
  • 0

    posted a message on Beta Key Contest #2
    Posted in: News & Announcements
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    posted a message on Doctors are such douchewaffles
    O squiggly line in my eye fluid
    I see you there
    Lurking on the periphery of my vision
    But when I try to look at you
    You scurry away
    Are you shy squiggly line?
    Why only when I ignore you
    Do you return of the centre of my eye?
    O Squiggly line
    It's all right, you are forgiven
    Posted in: Off-Topic
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    posted a message on Anyone ever eaten a tomato like an apple?
    Did that. Not so good without salt, but that can be fixed :D

    Quote from Jamoose

    Have you ever eaten an Onion like an Apple? I know some people that do xD

    This is also one of the things I did.

    Try those with basil!
    Posted in: Off-Topic
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    posted a message on Respec solution
    As far as I know, this is the first topic that mentions in-town-only respec.

    Quote from Bashiok »
    2011/09/29 01:27:00 AM

    We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.

    On a slightly related (?) note we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.

    Could it be that our votes count?
    Posted in: Diablo III General Discussion
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    posted a message on Vermin Doctor - statistically highest WD DPS-er
    Quote from Kickin_It

    Quote from Nyaldee

    I would bet on it being completly unviable in solo setting inferno and inferior to many different builds for group setting.

    Yup. It's getting a little late for me to point out all the glaring deficiencies of logic in this build, but I might get around to it tomorrow if no one's beat me to it (not to be a dick). ;)



    OK, let's see...

    Quote from PakstraX

    Leaving your weapon with:

    135.71 to 589.18 Damage
    Average: 362,445
    2.21 Attacks Per Second
    --------------
    801.00345 Damage per second

    Now. I applied the average damage to some runed skills. The following is the list of 6 highest DPS skills:

    Plague of Toads (crimson) - 1730/toad (5191 total)
    Haunt (any) - 145/s (2175 total)
    Firebats (crimson) - 1649/s
    Poison Dart (crimson) - 1605
    Wall of Zombies (alabaster) - 1414
    Acid Cloud (crimson) - 1414

    Compared with the amount of mana needed, the next list of skills contains the most economic:

    Grasp of the Dead (crimson) - 78,78/mana
    Corpse Spider (indigo) - 40,77/mana (if a baby spider bites 1x each sec)
    Plague of Toads (crimson) - 24,60/mana
    Haunt (any) - 20,52/mana
    Poison Dart (crimson) - 9,12/mana
    Zombie Charger (alabaster) - 4,98/mana


    Let's keep in mind you claim this is the "statistically highest DPS" build for the WD:

    • Let's get semantics out of the way first. There's no statistics in this thread (so far), so the title is misleading and erroneous. Your build is just a hodgepodge of skills which, according to your calculations, do the most damage. There's a difference. Probably a significant one (statistics joke!).
    • You seem to only take weapon damage into account when calculating your numbers (there are several other stats that affect damage, of course). For the sake of simplicity, we'll ignore this fact for now, though if you want to make the "statistically highest DPS" build, you wouldn't be able to.
    • Your list of "highest DPS" skills are actually the highest damage skills per cast (assuming all your numbers are otherwise correct; I'm not gonna go through the trouble of checking them). This has significant implications when you're claiming to be calculating DPS. Let's take Haunt for example. You actually calculate the DPS of Haunt with any rune as 145 (though this isn't correct either, as an Alabaster rune significantly increases its DPS, but decreases its DPC), but then list it as doing 2175 damage, the second highest on the list. This is over 15 seconds though. Haunt will never be the WD's second-highest DPS skill. It's going to be extremely difficult to calculate an accurate DPS number for a lot of WD skills, because there are so many variables that go into it (Haunt will always do its damage to the target you cast it on, for example, but Plague of Toads just hops around until an enemy steps on one, reducing its DPS all the while).
    • None of your numbers take into account targets. Most AoE skills, for example, will probably result in much, much higher DPS in most - not all - situations than a single-target skill like Poison Dart. That's just how Diablo works.
    • Your claim of "statistically highest DPS" is further flawed by the fact that you take two skills (Grasp and Spiders) that don't, even based on your calculations, do good DPS. They're efficient in terms of mana, sure, but that doesn't make them good spells for high DPS.
    • Skill rotations will play a huge role in determining DPS and this isn't taken into account at all. You won't be able to cast Plague of Toads while you're channeling Firebats, for example.

    I'm sure there are more similar points that could be brought up, but I think this is sufficient for starters. :miniD:

    • I held the statistics for myself, as I think that most people would find it boring, and in the intrest of not making walls of dry text, I didn't add them.
    • I am aware that other stats should be taken into account, but I don't have access to them, so I left them out, but since all are applied equally to all skills, they are not as important as they could seam.
    • Haunt is the second highest damage skill, as you have noticed, and if runed with alabaster, the damage is actually decreased, but (as you have already noted) the DPS is higher. This skill is on the list, because: you can cast 3 at the same time (3x higher DPS), it can jump from a target to a target, overall, in a battle with an inferno, hard to kill monster, they will deliver most or all of their possible damage. Looking at damage per cast, and damage per mana spent, Haunt is surely in the top 6, especially if runed with gold runestone.
    • All of the numbers were calculated for a single target, as you cannot predict how many enemies there will be in a PvE fight. I wanted to calculate the numbers for other situations as well, but it seamed to random for most of AoEs (especially plague of toads). Those calculations should have accounted for different densities of mobs and different amounts of targets in them, but it was too much work.
    • The other reason I didn't do them is that if you have numbers for a single target damage AoE, you will get the base of all the potential damage it could do given the range. In all, Plague of Toads should be THE HIGHEST AoE DPS spell in WD's arsenal.
    • The mana efficiency of a skill can easily determine it's DPS and Damage, because if you run out of mana while using it, you will quickly be left using your weapon. But never mind that. The point is that the mana efficiency is just an added bonus, ass you may have noticed, they do not appear on the damage scale.
    • Neither will you be able to channel firebats while casting plague of toads.

    The whole list of skills is aimed to give you a general idea of damage each skill can do. Some of the skills are not meant to be used in PvP, and some in PvE. The build I made was not intended to be used in either as is. It's just a blueprint. A base for upgrading. I cannot claim that it will deliver the highset DPS in EVERY situation, not that it will give you better survivability, as it surely won't.

    The biggest surprise for me was the Poison Dart. It shouldn't be used in any situation other than PvP or boss fights, but the fact still remains, it IS one of the highest potential damage dealers that you can use.

    As for Spiders. I'm not sure how the alabaster skill will work, but due to its mana efficiency, it is deserving of its place in that Top 6.

    If you are that interested in the calculations, I will upload them to googledocs and post the link here.


    BTW
    If we are going to be "searching for a hair in the egg" as the elderly in my country would say, then you could have noted the following:
    • Why was only the top gear put into the equation?
    • Why aren't there any Shoulder Pads, Belts, Amulets and where is the other Ring?
    • Where is your reference to the total pull of mana? etc.

    That kind of accuracy I reserve only for scientific work that I would/will do. Wasting time on precise calculations of skills in a video game that is still in development and susceptible to change (the skills and skills stats especially) is not something that I should be doing. In the interest of what I just wrote, I should refer to the rules 11, 12, 14, 15, 20, 25 and 26.
    Posted in: Witch Doctor: The Mbwiru Eikura
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