- PakstraX
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Member for 12 years, 8 months, and 10 days
Last active Thu, May, 19 2016 09:31:13
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- 138 Total Posts
- 6 Thanks
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May 3, 2012PakstraX posted a message on Diablo III: Wrath - Behind the Scenes of the Animated Short11 days... 11 hours... 12 minutes... 12 seconds. That... is when the world... will end.Posted in: News
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Sep 10, 2011PakstraX posted a message on Much Ado About ColorsFrom what I can see Brown, Cyan, Magenta, Pink, Yellow and Green are not used.Posted in: News
They should use at least different colour on DH and WD, one can be Cyan and the other blue...
Yellow or Brown can be used for WD aside from Cyan... - To post a comment, please login or register a new account.
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It was't that expensive either: 81 euro
This is the banner (translation: Pre-order Diablo 3 Collector's Edition and get Diablo 3 Beta key)
http://www.computerlandgames.rs/show_banner.php?id=237
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http://us.battle.net/d3/en/calculator/witch-doctor#ViSRQY!Wcb!acZaZb
The build as a whole could be described as not that practical or consistent, but, I think at least, extremely fun. Almost every spell is a part of a huge combo damage series.
First of, the main spell of that combo would be Sacrifice (with Next of Kin). After hitting the sequence right on a huge bunch of monsters, this spell would give a finishing blow of at least 2000% weapon damage (much depending on the "hugeness" of the group).
To help you achieve that combo, other spells are used: Mass Confusion (Devolution), Acid Cloud (Corpse Bomb), Firebats (Dire Bats); and passives: Zombie Handler, Gruesome Feast, Circle of Life
Mass Confusion gives you huge crowd control and afterwords a few extra tributes for the Sacrifice. To kill the confused bunch, use Firebats, and Acid Cloud (or Plague of Toads, these 3 spell, deal the most AoE damage). In the process, you should get some more dogs from your passive: Circle of Life, and loads of extra damage from your other passive: Gruesome Feast (up to 50% more).
All this will fill your health but drastically drain your mana, so Soul Harvest is there, if you ever need to recharge (Soul Harvest with Swallow your Soul OR Spirit Walk with Honored Guest, both are good).
When the games finally comes out, I hope to play a bit with this build. It is most certainly not finished, and far from perfect, but I will polish it on release.
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Anyway... some weapons still have attributes of + [element] damage in Diablo 3. I'm guessing that this damage is not counted towards DPS that spells use (or am I wrong?), and that + damage will affect only spells of the same type.
Any thoughts on this, and is the some confirmed info regarding?
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Are there any restrictions? I mean to where you can send or what age should the recipient be.
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Standardize the bets: there can only be 1 amount of gold that can be bet (like 10 000).
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Example:
Bet 1: 10 000
Bet 2: 15 000
Bet 3: 50 000
Pot 1: 30 000 (10 000 + 10 000 + 10 000)
Pot 2: 10 000 (5 000 + 5 000)
Pot 3: 35 000 (35 000)
If player 1 wins he gets Pot 1 (his is Bet 1)
If player 2 wins he gets Pot 1 and Pot 2
If player 3 wins he gets Pots 1, 2 and 3
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I didn't proclaim anything for MY vermin doctor. Please read all posts before posting yourself.
The intention of this topic was to give you a general idea of the amount of damage that each spell does. The numbers are very different now. I might repost this thread with higher accuracy information later during the week.
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3
I see you there
Lurking on the periphery of my vision
But when I try to look at you
You scurry away
Are you shy squiggly line?
Why only when I ignore you
Do you return of the centre of my eye?
O Squiggly line
It's all right, you are forgiven
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This is also one of the things I did.
Try those with basil!
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Could it be that our votes count?
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The whole list of skills is aimed to give you a general idea of damage each skill can do. Some of the skills are not meant to be used in PvP, and some in PvE. The build I made was not intended to be used in either as is. It's just a blueprint. A base for upgrading. I cannot claim that it will deliver the highset DPS in EVERY situation, not that it will give you better survivability, as it surely won't.
The biggest surprise for me was the Poison Dart. It shouldn't be used in any situation other than PvP or boss fights, but the fact still remains, it IS one of the highest potential damage dealers that you can use.
As for Spiders. I'm not sure how the alabaster skill will work, but due to its mana efficiency, it is deserving of its place in that Top 6.
If you are that interested in the calculations, I will upload them to googledocs and post the link here.
BTW
If we are going to be "searching for a hair in the egg" as the elderly in my country would say, then you could have noted the following:
That kind of accuracy I reserve only for scientific work that I would/will do. Wasting time on precise calculations of skills in a video game that is still in development and susceptible to change (the skills and skills stats especially) is not something that I should be doing. In the interest of what I just wrote, I should refer to the rules 11, 12, 14, 15, 20, 25 and 26.