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    posted a message on Zombie Dog explosion combo
    Quote from froshambo

    Why not just simply link to the build on the Calculator?

    This is more fun, and I have the link in my sig, so, why repeat it...

    Quote from "froshambo" »

    Why bother useing the Leeching Beasts Rune for Zombie Dogs if you're gonna be using Sacrifice on cooldown?

    Sacrifice is mainly for Mass Confusion. But you made me realize that I practically don't use Mana in this build, so I'll have to rethink some things.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Zombie Dog explosion combo
    Added some pics

    Bump :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Number of different builds
    Quote from brimg

    Quote from PakstraX

    Big edit coming up soon. Calculations for every class.

    EDIT:
    New numbers are in!

    Just beat me... was too tired for big numbers last night.

    GRAND TOTAL: 2,089,314,390,625

    Glad I was, glad I was :)
    Posted in: Theorycrafting and Analysis
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    posted a message on Number of different builds
    Big edit coming up soon. Calculations for every class.

    EDIT:
    New numbers are in!
    Posted in: Theorycrafting and Analysis
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    posted a message on Zombie Dog explosion combo
    ------ The Build ------

    ----- Active Skills and Runestones -------

    ----- Passive Skills -------

    As in every other build the following text is based on a lot of speculations.

    For actives I chose a combination of skills that should be able to do extreme amounts of damage in a short burst. Although relaying on a short burst of spells is not the best strategy, I hope that in Inferno and Hell such should work well.

    Here is how I intended the build to combo:


    Point is so spam as many Sacrifices as possible while Mass Confusion is active to do the most damage.

    Choosing Passives wasn't hard: more damage, lower the mana costs, life regeneration, and shorten the cooldowns. Basic and very effective. Paying life instead of mana is costly but if you play it right I suppose it should be more rewarding than using just mana.

    Older versions
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Wirt's Leg
    Quote from lawless2788

    Quote from Clypheous

    Quote from lawless2788

    Quote from Daemaro

    I want one of those crawling torso zombies to be named Wirt The Legless, a unique mob, then when I crush his skull it'll be for good this time.
    This, dear god this

    ^^ +1

    I didn't even like bothering with Wirt in D2 unless I needed a leg for the Cow Level. Also, how many times do you have to kill the same thing? Personally, I wish I could convince my character to slow down a little bit and dismember and burn every demon he kills so they don't come back. It seems that nothing that gets killed stays dead for very long.
    Well at least now you can get the satifaction of throwing them off a cliff

    Or eating them, if that's your thing :d3d:
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Beta System Requirements
    Quote from pikke

    Quote from PakstraX

    I think it has to do more with Upload than Download...

    which is my greater worry right now.
    my average up rate is 0.27 Mbps

    and here is system config:
    Operating System:
    Windows 2.6.0.6002 (Service Pack 2)
    CPU Type:
    Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
    CPU Speed:
    2.42 GHz
    System Memory:
    4 GB
    Video Card Model:
    NVIDIA GeForce GTX 460
    Video Card Memory:
    2.72 GB
    Video Card Driver:
    nvd3dum.dll
    Desktop Resolution:
    1280x1024
    Hard Disk Size:
    465.76 GB
    Hard Disk Free Space:
    175.27 GB (38%)
    Download Speed:
    227.75 kB/s (1.9 mbps)


    You're all set, unless you plan to play multiple games at the same time.

    Also, I'd get a 16:10 or a 16:9 monitor (optional)
    Posted in: Technical Support
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    posted a message on Diablo 3 and the SI
    Quote from HunterSCtv

    I don't think adding this option really improves the game. Doesn't effect gameplay at all because, as mentioned before, there's no point of reference. Units of measurement don't matter. This is the case on other Blizard games too. Starcraft expressed distance with no unit value either (i.e Siege Tank Siege Mode, Range = 10).

    A lot of things don't affect the gameplay but they are there because the game looks cooler or more convenient.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and the SI
    Quote from Zero(pS)

    At first, I thought this was a must. But after giving enough thought, yards and meters are close enough that it isn't much necessary. Also, it's hard to really know how far 10 meters is in game.I'm assuming once the game ships, any guide out there will have a comparison value, like from where your character is (the middle of the screen) to the edge there is about 60 yards.

    My thought exactly.

    I am a big fan of the Metric System and the standardization of measuring units (also the currencies), but at one point, I just began not to care... However, I would like to see the game have the option to change to metric!
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 and the SI
    Is there an option to change the measuring system to metric? I know that yard is about 0.9 meters, and that a foot is about 0.3 meters, but I sometimes find it hard to visualize those, as I am use to dealing with SI. I'm sure that many Europeans feel the same.

    If there isn't such an option, could Blizzard put it in?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Beta System Requirements
    Quote from Arhat_Bodhi

    Quote from JensMarcus

    ...
    Might want to ask that at dual-boxing.com forums, but from my experience network is not a problem at all with these type of games - you do need the cpu power to run 4x instances though, either on one or multiple machines.
    Also, you will need 4x accounts.

    Thanks, I will check out the forum but think it will be far too complex for me... i was thinking just 4 PCS in one room, big table, dominos menu :) I need to know what bandwidth I would need, I only have 1MB, but can get 5, 10 or 20 - I am guessing that 1 is out, 5 probably not enough but is 20 overkill?

    Depends on the final release, but I'm guessing 5 would be fine for more than 4 accounts...

    My reference would be LoL where, I can be downloading something at 100KB/s of my 128KB/s, and still have <100 lagg.

    I think it has to do more with Upload than Download...
    Posted in: Technical Support
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    posted a message on Number of different builds
    Quote from cherd

    Quote from Hans

    I do not really see more than one build per class at the moment due to being easy to switch to any skill (as seen on the recent F&F beta streaming videos). Yes runes will make an impact on the skills but the skill is still going to be close to the core skill.

    I agree, the ability to change out skill selections has pretty much ended "builds" as we know them. You can have fun generating some monstrous number of combination possibilities anytime you have multiple variables that relate in a factorial sense. However, you could do the same thing for sandwich possibilities at Subway. It's easy to generate a system with quadrillions of combinations, it only becomes interesting to consider this number when you are forced to pick only ONE.

    The difference is that in D2 we had to pick a sandwich and eat it, whereas in D3 we get a sandwich and then sit there and swap out toppings all day. I personally like to eat my sandwich, and think that being able to change skill selections is a horrible idea. For me, much of the end game involved specialty builds. I would build an mf character for a specific area, or try a non-traditional build that I felt may have some potential. These pursuits represented an investment of time, and a sense of finality when skill selections were made. Putting forth the effort to create these builds was rewarding because you would have specialty type characters that others did not have. I would have a Buffing barb, WW barb, Frenzy barb, Singing barb, Goldfind barb, etc, etc. With the current system we will just build one barb that can instantly morph into whatever we want at the time. That sucks!

    If you had written this comment a few days ago, I would agree 100% with you on that. But if you take that Runestones bind to skills rather then not bind at all, you would risk loosing a powerful runed skill by changing the "build" you currently have. Although, I am a fan of the old system, I wouldn't be so fast to judge the new (now). I'd like to try it out and see how it feels.


    Also, I love math
    Posted in: Theorycrafting and Analysis
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    posted a message on Much Ado About Colors
    From what I can see Brown, Cyan, Magenta, Pink, Yellow and Green are not used.

    They should use at least different colour on DH and WD, one can be Cyan and the other blue...

    Yellow or Brown can be used for WD aside from Cyan...
    Posted in: News & Announcements
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    posted a message on Wirt's Leg
    Wirt's Eye
    Wizard Orb

    Wirt's Skull
    Legendary Socket
    Posted in: Diablo III General Discussion
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    posted a message on Wirt's Leg
    This time: Wirt's Toe!
    Posted in: Diablo III General Discussion
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