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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    I really hope they don't nerf Suppression Fire in the way that they are planning to, the skill has a lot of potential for interesting builds currently
    Posted in: News & Announcements
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    posted a message on Can't Touch Me: DH Trap and Slow Build
    Quote from rozmata

    I kinda think that all cc/snare builds will be useful till inferno. From inferno the best defense will be good offense. I would disregard snares there they won't last for long and you may not even feel effect of your snares (mob getting you in a sec instead of 1.5 won't make a difference)
    IMO, we didn't play the game yet

    I almost think the opposite, i think in the later game where the melee enemies will hit harder you will need to finally use snares to survive long enough to kill stuff, the problem with snares is that they do nothing against ranged enemies, stuns could be used but i dont know if they are going to be reliable/frequent enough to be effective
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Can't Touch Me: DH Trap and Slow Build
    You could get Steady Aim as a passive, it seems to go with the general idea of the build, you could find a hatred spender that takes more of an advantage of all your snares, meaning a hatred spender that is slower but does more damage like Elemental Arrow:Ball Lightning. Rain of Vengeance could also be good because it would be easy to hit enemies that are in the Hooked Spines area. Marked for Death:Valley of Death also goes well with snares.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Smoke Screen Question
    Quote from jaclashflash

    I just tested this on beta and you can fire while invisible.

    im looking forward to building around this, imagine using caltrops with jagged spikes or fan of knives all while invisible
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Build a Day till Release - Serpentine
    Quote from Antirepublican

    Not the biggest fan of chakram....I dont like random skills.

    Chakram is completely controllable, usually you want to aim it by shift-left-clicking to the left of monsters that it would normally miss. It takes some skill but i think that makes chakram even more fun to use.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Rune Effects - Spectral Blade
    Crimson: Increases the damage of the next fire spell
    Indigo: Applies a stackable Dot
    Alabaster: upon a successful hit, applies a shield to the wizard
    Golden: weakens targets armor by X% per hit
    Obsidian: causes targets to become rewound (they undo what they just did for X seconds)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Rune Effects - Slow Time
    increased size, sucks every enemy into melee range
    Posted in: Wizard: The Ancient Repositories
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