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    posted a message on How many Legendarys did you find so far?
    Lv55 Barbarian, 36 Wizard, 34 Witch Doctor, and not a single Legendary D:

    The RNG clearly hates me. Playing with my brother, he finds twice as many rares as I do >.>
    Posted in: Diablo III General Discussion
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    posted a message on D3: Unfinished. Blizzard dropped the ball.
    Quote from Bleu42
    The proof is in D2 my good sirs. But hey either way, hate the game? Good, don't play it. Go whine somewhere else.

    Pretty much.

    I've logged 40~ hours on my barbarian alone, and just cleared SK on Hell. 40h for half the game... the easy half.

    I never ran the same content twice, with the exception of pushing through the last quarter of A3 Nightmare because my gear wasn't good enough finish A4.

    I made an effort to look in every corner, listen to every conversation (first time around, anyways), open every chest, and kill every demon. I didn't rush to Inferno, and then complain when I ran out of content, or did too much too fast and now I'm bored. Blaming blizzard because some of the playerbase rushed endgame is equivalent to going to an open buffet, and then complaining to the chef because you ate too much.

    If a non-subscription game gives you 40h of gameplay nowadays, it's a damn miracle. Personally, I'm looking at about 200 hours between all classes just in the levelling process. That's excluding Inferno, gearing up, random games with friends, etc. Pretty amazing, personally.
    Posted in: Diablo III General Discussion
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    posted a message on Because apparently Izual isn't hard enough
    Haha, same thing happened to me and my brother last night. We died on the first pull, and we skipped the "event" trigger almost instantly on the second, and I guess the other one didn't despawn before the new one popped up.

    An unpleasant bug, for sure D:
    Posted in: Diablo III General Discussion
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    posted a message on Worst ability combination for rare/elite/champ
    Using http://us.battle.net/d3/en/calculator/barbarian#aeYXVS!abV!YcZacc for my build.

    The two worst ones I've faced so far are Fast/Jailer/Extra-Health on Morlu Incinerators and Waller/Fire-Chains/Vortex on carrion bats. The first pack took about ten minutes of hit and runs trying to avoid the billions of meteors. Couldn't even kill the second. Luckily most of my packs have been junk like Illusion/Extra Health/Vortex, stuff that's easy to burn through. Love illusion packs, Revenge:Provocation fodder. Can tank for days.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on No one will remember if the game was late, only if it was bad.
    I'm referring to posters who imply that the solution to the problem is just buying and setting up a bunch of extra rails before hand. Nowhere did I initiate anything about reactive purchases for new hardware.

    In regards to extra hardware lying around, yeah, any organization with this level of distribution is going to have some form of extra capacity; If it was enough to resolve our issues, we wouldn't be here discussing it.

    Even in the unlikely even that they had an obscene amount of extra resources to make the problem go away, setting them up for temporary problem probably wouldn't be worth the effort or cost when you take them down in less than 48 hours.

    Also, paying over the duration of a unit's life doesn't change the fact that you're still paying for it, I fail to see how that's relevant.
    Posted in: Diablo III General Discussion
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    posted a message on No one will remember if the game was late, only if it was bad.
    Quote from MandyMemory

    Quote from Sabvre

    Please explain how and where you are getting this information. I don't think you have any professional experience in the industry do you? :-/

    Server farms range from hundreds of thousands to millions of dollars to set up and maintain. I can really start quoting the overhead if i need to.
    Hundreds of thousands isn't much to a company like Blizz. And costs have been dropping a lot over the years. A single server is less than $1k these days, which is actually really cheap.

    Again... these aren't punk ass small business servers you can just slot into your infrastructure. A $1,000 server barely gets by with a small business of 25 people.

    And regardless of what you believe about business, hundreds of thousands of dollars is a lot of money, regardless of how much you have. Spending $300k on a 24 hour problem is wasteful and irresponsible to business stakeholders.
    Posted in: Diablo III General Discussion
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    posted a message on No one will remember if the game was late, only if it was bad.
    Quote from MandyMemory

    Quote from Sabvre

    Quote from MandyMemory

    Quote from Sabvre
    Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
    Servers are cheap. They just don't scale linearly.

    But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.

    Which is why they should have fixed this a while ago. It's going to take a long time to fix.

    Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
    Servers are really cheap. Storage is a joke.

    Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.


    Again, I must laugh.

    We're not talking about $2000 SBS or internal corporate servers . We're talking about internationally accessible, consistent mutual communication servers that (individually) need to sustain high levels of accessibility and data streaming to thousands of users without hiccup. Building a server farm to sustain hundreds of thousands of gamers simultaneously is stupid levels of expensive.
    Posted in: Diablo III General Discussion
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    posted a message on No one will remember if the game was late, only if it was bad.
    Quote from Benegesserit

    Quote from Sabvre

    Quote from Benegesserit

    that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions or perhaps when they get PvP enabled (I know a few friend who didn't play D1 or D2 and was only interested in the PvP aspect).

    costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys

    WoW = MMO
    Diablo 3 = Hack and slash story based... smaller amount of content.

    And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....

    Diablo has MORE content since it's randomized

    I can totally comprehend over expenditure but you certainly cannot...it's called a loss leader and you'll get more sales and better recommendations when your game works correctly...it's embarassing for a company this big to still fail after 10+ years of online games

    What you do is get more servers to handle auth load then later repurpose them...there will always be use for assets

    Lol.

    There's absolutely no financially viable reason to bolster the servers for a natural problem. Spending money on increasing server load for a problem that will go away on it's own in 48 hours is the kind of decision that will get you fired. It's incredibly short sighted and wasteful. It doesn't matter how much cash you have on hand, wasted money is still wasted.

    There's no OMGLOLBBQFAIL here; anyone with any knowledge of client-server technology saw this coming, and we'll all forget it by Wednesday night.
    Posted in: Diablo III General Discussion
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    posted a message on No one will remember if the game was late, only if it was bad.
    Quote from MandyMemory

    Quote from Mienta
    Only Blizzard titles are that big...
    Not true at all.

    Not that it matters, since they knew how many people would be playing and had plenty of time to prepare. A smaller game may need less servers, but they still need enough to handle everyone.

    GW2 failed at this on the first beta weekend, they fixed it in 20 minutes.

    GW2 Beta didn't have millions of players logging in simultaneously.

    Doesn't matter how prepared you are, that many people hitting your servers are going to cause problems. The fact that some of us were actually able to play to begin with is astounding.
    Posted in: Diablo III General Discussion
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    posted a message on Why Strafe sucks!
    Quote from Slayerviper

    Quote from Forcena

    No, that just made strafe different.

    You might say that Vault and Multishot would be more effective, making strafe pointless. Sure. But you're arguing that two skills to do a more effective job than just one, and nobody's going to debate that.

    Also remember that Vault is dependant on discipline which, in fights where movement is that critical, could be in short supply. Taking out targets without sacrificing too much mobility could be incredibly viable, especially since it only takes up one skill spot.

    Well I'd be keeping a discipline spell no matter what in any build so it’s not like I'm wasting a slot just to have an improvement over strafe. Honestly using strafe as a method to get away and do minimal amounts of damage is not appealing, you'll waste half of your hatred before you reach a safe distance (if that’s even possible because you don't move very fast). I think temporarily draining your hatred to nothing just for an evasive maneuver isn't worth it compared to only a couple of discipline.

    I think that's the problem right there. Strafe really isn't intended as an ability to get you out of trouble, it's an ability intended to keep you away from it to begin with. The idea is to maximize time and throughput before you need to get away. It's also a way to stay mobile and herd creatures without losing any damage in the process. I don't think anyone intends to use it as a direct alternative to vault.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Why Strafe sucks!
    Quote from Slayerviper

    Quote from Bluespiker

    As a main attack skill you are absolutely correct, Strafe is not good...

    However you've got to understand not every skill is just for damage, there is a lot mobility that comes with Strafe. All the other attack skills stop when you activate it, this does not. This is made to do some damage while you move, kind of like a ranged Whirlwind. The uncontrolled targeting obviously means that it's not going to be a primary Hatred spending skill for your build. As with all skills some runes might change that but it really depends what you are trying to use the skill for in your build, and that's the important thing to think about.

    Remember your not going to have 5 main attack skills in your build. You minimumly need 1, and some builds may have up to 3 (1 single target Hatred Spender, 1 AoE Hatred Spender, and 1 Hatred Generator). The rest of the skills will be there to be used occationally, for example, Rain of Vengence for burst damage, Smoke Screen for escaping, and Caltrops for snare. Not every skill in your build needs to do the best damage at all times and if it does in later difficulties you will die because you will be overwhelmed by the Hordes.

    Long story short (too late I know), you need to think about what a skill actual does and not just the damage it puts out before you say it sucks.

    Edits: For Grammer

    Vault then spam a damage efficient spell... well that just made strafe useless.

    No, that just made strafe different.

    You might say that Vault and Multishot/Rapidfire. would be more effective, making strafe pointless. Sure. But you're arguing that two skills to do a more effective job than just one, and nobody's going to debate that.

    Taking out small targets without sacrificing too much mobility could be incredibly viable, especially since it only takes up one skill spot and, most importantly, only uses one of your two resources.

    Remember that Vault is dependant on discipline which, in fights where movement is critical, could be in short supply. You're also spending hatred on Multishot/RF. Considering the benefits, strafe is pretty resource efficient. It still leaves you the option to use defensive abilities when they're critical, as opposed to burning through them as part of a regular strategy.

    Edit: structure/clarity.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on How much Life will you have by lvl...60?
    Totally possible. I can't imagine that they'd intend the heal to bring you up to maximum health, either.

    At lv 13, my barbarian has about 1100 total health, 700 of which is from four pieces of non-optimized crafted gear between lv 8 and 12. I could probably bring myself up to 2k if I continuously crafted until I rolled better on vitality.

    The lv12 crafted [Magic] leggings have 18-26 rolled on their vitality, while the level 8 leggings roll 8-17. It accelerates even faster on [Rare] gear. The crafted 22 chestpiece has something like 58-76 vitality on it alone.
    Posted in: Theorycrafting and Analysis
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    This'll be my solo build for my Demon Hunter. I like the amount of control it provides, specifically with the Discipline regen from Multishot allowing for frequent deployment of Caltrops. Was debating between Cluster and Multishot, but I think the discipline regen wins out over the damage. It'll be interesting to see how it plays out.

    http://us.battle.net/d3/en/calculator/demon-hunter#WcRViY!ceU!aabbZZ
    Posted in: Diablo III General Discussion
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    posted a message on How much of Act 1 is the beta?
    1/3 is the general consensus, though it might be a bit less. There seem to be quite a few paths that are blocked off from exploration early on, though they might just be part of later progression, or even just intended to be that way for the art style.

    The length of the game will really depend on how many holes you want to burrow yourself into looking for treasure.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    It's ultimately a good idea, exactly for the reasons they're saying.

    Boss creatures do actually guarantee an increased amount of drops (two, three magic~ items as opposed to the one per champion/elite creature), thereby making it more likely for them to drop something valuable above other creatures. Boss kills will be a more efficient way to get loot, but not the only way.

    It balances itself out in that regard. As long as all tables are equal (as they say), then I'm perfectly satisfied.
    Posted in: Diablo III General Discussion
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