area damage is the ultimate ultra uber skull crasher damage modifier in diablo3... its ''multiplicative'' and when it procs it i calculated with every god damn thing. for the best benefit moment is you should get a minimum 5 mobs in 10 yards. firebat wd and dual gen monk have perfect clear speed with procking area damage, with supp monk+pull barb combo.
who cares legendary items bro , after releasing 2.2. now everything turning around ancients. if an item is not ancient it is simply means crap.
thing that a legendary item chance of being an anciet is %10.so how many times can you see an ancient furnace ancent kridershot or ancient madstone like that. i mean there is lots of items still drop chance is under %2 !!! if you look this perpective the drop rates is fine may be low.
(my tought is,2 worst thing appears from the the beginning 1-ancient items 2-skill damage on item)
1
area damage is the ultimate ultra uber skull crasher damage modifier in diablo3... its ''multiplicative'' and when it procs it i calculated with every god damn thing. for the best benefit moment is you should get a minimum 5 mobs in 10 yards. firebat wd and dual gen monk have perfect clear speed with procking area damage, with supp monk+pull barb combo.
1
who cares legendary items bro , after releasing 2.2. now everything turning around ancients. if an item is not ancient it is simply means crap.
thing that a legendary item chance of being an anciet is %10.so how many times can you see an ancient furnace ancent kridershot or ancient madstone like that. i mean there is lots of items still drop chance is under %2 !!! if you look this perpective the drop rates is fine may be low.
(my tought is,2 worst thing appears from the the beginning 1-ancient items 2-skill damage on item)