Instead of skill points, you now use different kinds and levels of runes to "make those skills you really like, even more useful in combat."
For example...Zombie wall can change from defensive wall of zombies, to offensive tower of zombies that do damage to enemy.
"Why not start giving skill points at that point? Making for different builds even among players using the same skills..."
Putting points into skills did one thing...increase the effects (in terms of numbers). That doesn't create a difference in builds between people using the same skills. Runes do. Again, one rune can change not just the stats of the skill, but it can change its purpose. THAT is where the customized builds come in when people use the same skills.
Yes, with a "click of a button you can change it's whole skill tree", but you're forgetting, and I say that respectfully, that runes are un-attuned when looted. When you socket them, they become attuned to that skill. At first, level 1 runes will be "like candy" and can easily be experimented with. After you find your favorite skills, THEN you have to find your favorite runes to compliment them and compliment your playstyle. Those runes are speculated to then be permanently attuned to THAT skill, which then changes your skill tree from whimsical choices to a more deliberate, concise intention. You won't just change your skill tree around when you COMMIT to certain skill with those permanently attuned runes.
The whole 'attuning of runes' is purposely used by Blizzard to make sure you DO commit to certain skills that, in turn, define your build.
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DKR
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tangmcgame posted a message on WD giant spider lacks logicPosted in: Witch Doctor: The Mbwiru EikuraQuote from Basuse
3. To me (like you said) it seems so illogical even for a video game. I mean a spider the size of a car does not come out of a jar the size of your head. Maybe they chose to do this because way to many of the witch docs summons come out of the ground
In a game where you can accept a zombie summoning witch doctor or a wizard that commands the elements, you can't think of any way that maybe magic could be used to, I don't know, make a regular sized spider suddenly grow to gigantic proportions? It's magic. Magic excuses and allows for everything.
I thought I saw at one point that it looked like the spider did some instant damage on deploy in an AOE as well as that slow thing, maybe (or whatever the aura is). It seems like a temporary pet that you summon into the fight rather than expecting it to chase enemies around the map like your dogs would. WD is looking really cool and might be my first class I try. -
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Phrayed posted a message on A DiabloFans Editorial: Termination in Tertiary OrderThe best penalty for death is the character being dead forever.Posted in: News & Announcements
Hardcore FTW. -
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Sixen posted a message on DiabloCast: Episode XIV - No More Tears About Item TiersOur apologies for the lateness of this episode, we had to rerecord due to some technical difficulties. However, we're here and back on track, and we have a brand new special guest! He goes by the name of ScyberDragon, if anyone has heard of him. This time around we talk about the recent Monk Resource System Information and a bit on item progression. If you missed the thirteenth episode, you can check it out here. Otherwise, the fourteenth episode covered the following topics:Posted in: News & Announcements
- Item Progression and the Cube
- Clarification on the 18 Tiers of Armor
- The Monk Breaks his Vow of Silence
- Which Class to Play? (Poll)
If you've missed any previous episodes, check the archive! - To post a comment, please login or register a new account.
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