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    posted a message on Jay Wilson - Skill and Rune Changes
    Wish specific runes would only drop from specific bosses (high %chance or 100% to drop). That way you would still collect them at an approximate level, but it is more of a physical item that will fill your skill slot space when you activate it (also, remember running the countess for runes in D2). I do like the new traditional look of the runes without rank. To make a obscure comparison: Metroid other M; you have all your items from the beginning, but you can't activate them until your captain says its okay. It really sucked the metroid feel out of metroid. Similar feel in D3; its like you have all the runes, but they aren't activated. At this point you cant tie the runes into the story so its either activation or drops without dialogue.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #4
    Ode to Binkles the Frog

    With nothing left to pass but this endless wretched haze,
    A man stumbles through his painful remaining days.

    When drink wasn’t enough to dilute his memory,
    He turned to a magical item from a witches inventory.

    Adria promised a clear mind and soul,
    From a gift so magical to it was hard let go.

    If he swallowed this runestone of unknown powers,
    He would be rid of the nightmare of countless hours.

    He took in this craft chased by the ale that now fails him,
    Transmuted! Transformed! He gazed at a giant wooden limb.

    No more painful images; no Butcher, no Lazarus, no more ‘stupid dogs’,
    Farewell Farnham’s troubled mind and soul, goodbye wretched fogs.

    From a face-full of painful, well-earned wrinkles,
    Attuned was a worry free creature, happy to be called Binkles.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Well, in D2 players really wanted a respec system and eventually got one. Also, for a build in D2, when you respecced to something different, it was pretty standard how to divide the points for a type of build (no real thought once you decided the build). Skill swapping is essentially a streamlined respec (no point dumping/clicking) because if you had skill points they would all be predestined for a type of build anyway. My only problem with this new system is that it is essentially on demand respec without cost. I think there should be some kind of scaled challenge/cost/quest to interchange a skill into your skill set of six. Not to mention it might be fun to do a skill switch side quest for the loot and possible challenge. Side quest possiblility (just throwing wierd stuff out there): Bring the Cow Kings head back to a NPC on top of arreat summit to switch a skill. Or maybe just a gold cost (although I don't want to get into the value of gold now that its tied to real money).
    Posted in: News & Announcements
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