• 0

    posted a message on Incentive For Full Clear Loot Runs
    Quote from xEnt

    what Ardikus is trying to say is, it's going to end up the same thing as Diablo II. Most likely the last Act 4 waypoint will be popular, and doing runs of the last boss is what will be the outcome of this game. Why would someone go grinding mobs in Act II to have a chance at dropping rares, when theres a huge chance that killing the last boss in the game WILL drop it.

    After people get strategies going, killing the last boss won't be too hard and will be farmed for items.

    Yes this is very similar to what I'm trying to express in the first part of my post. There's one drawback to boss runs, however, which is that currently in the beta you have 100% chance to get a rare item on your first kill of Skeleton King, but every subsequent kill has a very low chance of dropping a rare.

    Quote from Kargos

    I loved seeing the Treasure Scavenger in Dungeon Siege II and would just tunnel vision the bastard for shinies!

    Exactly what came to my mind when I saw the Loot Goblins in the new beta videos :D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Incentive For Full Clear Loot Runs
    As most of us already know, one of the main reasons for Inferno difficulty to be equally scaled in level and difficulty across all acts is to provide players incentive to play through all stages of the game to achieve loot. In Diablo 2, there were obvious ways that were more efficient to get good loot, namely Mephisto, Pindleskin, and Baal runs. It's not too far fetched to think that bosses are going to drop the best loot in the game, no matter what, because they're the hardest things to kill. Risk should equal reward, right? If this is the case, and once I get the waypoints to all good bosses in Inferno mode, why should I even bother playing through the other dungeons and areas in the game?

    Two words: Loot Goblins (Loot Bandits?). I've noticed in a few streams and videos that these little buggers appear inside dungeons in what is a seemingly random fashion. Once you start hitting them, they spew gold all over the floor, and if you manage to kill it before it runs away (not very hard to do, at least in normal difficulty it seems) it will drop quite a lot of useful loot. In the few times I saw these things go down, they dropped ~2 blue items, page of training, scroll of companion, and a few other white items.

    What's up to speculation is if these things have the potential to drop the best loot in Inferno difficulty, like bosses can. If they can drop rare items, that is at least salvageable loot for crafting materials, which I'm sure you're going to want a lot of.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Classic Item Sets
    definitely Sigon's steel, that shit is classic.

    Maybe Tal Rasha's for wizard.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Bad News
    Quote from Deventh



    It took them less than a day to fix it.

    Is that the same issue, though?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on suprisingly no blue posts today?
    Oh wow, I just looked at the bug report forum. Maybe the beta will be longer than expected :P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Strongest class in the streams, your opinion.
    Quote from prodiii

    after watching some of the streams i have to say barb looks weak. especially in the fight with king leoric (the stream with 2 other range characters). he simply run away half of the fight, search for health globes etc rather then smash and hit and actually help the party.

    i wanted to play barb first but after seeing this i doubt i will...

    I just think the guy playing him wasn't very good; he didn't even use his skills for the first 6 or 7 levels, and used single-target skills on big groups of mobs. King Leoric did hit him pretty hard though.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 beta server are down.
    Quote from CygnusVismund


    The only reason I would choose the new one over the old one is because it makes more sense given where you hero starts the game.

    Yeah I noticed that as well, just doesn't look as epic as Ureh tho =(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Closed beta starting today or tomorrow?
    Seems like a long-shot, F&F hasn't even been open for 24 hours yet.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 beta server are down.
    Dang I liked the old background more than the new one, they could've animated the clouds in it or something.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Graphic Card List
    "0x1002|0x9442|High|ATI Radeon 4800 HD"

    WOOT! No idea what "high" means, but I hope it's good.
    Posted in: Technical Support
  • 0

    posted a message on The Diablo Encounter (LEAK!)
    Ugh apparently I'm in a cage, it might be made of bones.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on D3 Beta Tshirt
    it's a b8a
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Anyone else dream of beta last night?
    "Nah, I don't dream"

    Stop smoking weed, lol!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk's spirit looks like semen
    Well it's kind of yellowish
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Performance
    Well if the intention was comical, it definitely made me laugh!
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.