Quote from Jaelzadeon
Quote from Nightblaze1
Now this is just not fair. Talk about contradicting your own rules. When other people posted this "speculation" of a release date on the forums all those topics were blocked. Why do you have the rite to post this and we do not?
I disagree with what you are saying. I think it's a good thing they posted this - on the main page where a lot of people where see it - because too many people are seeing fake release dates and getting super excited and spreading it around thinking it's a real release date. This post is bringing to attention that a lot of these dates are indeed fake, and people need to watch out for them. Basically telling all those gullible people out there to smarten up and stop being silly.
I guess there is a difference when someone posts a thread saying OMG THIS IS THE RELEASE DATE! vs when someone posts a thread saying it's speculation. Either way, I think the comments in those threads always end up going in the same direction anyway.
As for me, I'm not believing any release date until I hear it from Blizzard. I didn't know when to expect the game originally, and when the beta started in Sept, I had a guess in my head that it would come out in March 2012, based on something that Jay Wilson had said (that the Beta will start 6 months before release). I was actually surprised when they said originally they wanted it out this year and they had to push it back. I had no idea they wanted it to come out so soon. So really, I think it'll come out sooner than I expected, which is nice for me.
Yes, but the thing is I did post a thread called exactly: "Speculation: Potential Diablo 3 Release Date".
http://www.diablofans.com/topic/31092-speculation-potential-diablo-3-release-date/page__p__695023#entry695023
But that got blocked, it had the exact same intention as this thread does and did not for one minute say that the release date was true. So as you can see, I do feel kind of betrayed by the fact that this thread was created stating that the release date was merely "speculation" and that the moderator who blocked my thread said that the rules do not permit "speculation" threads. So, I stick with my case. =)
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char c[2];
cin>>c;
i = atoi( c );
I had no clue about, that is really what I needed to see. So that is what allows me to place in the numbers and get the proper input and output for what the user types in as a character. Ty again =)
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Write a C++ program that makes use of a switch statement but without the use of
ANY if statements. The program reads in a character (not including a white space)
from the user and then display accordingly:
"The input is a digit", if the character is between ‘0’ and ‘9’
"The input is an upper case letter” if the character is between ‘A’ and ‘Z”
"The input is a lower case letter" if the character is between ‘a’ and ‘z’
"The input is a special symbol” if otherwise
So far I have searched around everywhere on the net, youtube included to find a solution. All I know how to do is what I have so far:
#include <iostream>
using namespace std;
int main (void)
{
int number;
cout << "Please input something: ";
cin >> number;
switch (number)
{
case 0:
cout << "The input is a digit" << endl;
break;
case 1:
cout << "The input is a digt" << endl;
break;
case 2:
cout << "The input is a digt" << endl;
break;
case 3:
cout << "The input is a digt" << endl;
break;
case 4:
cout << "The input is a digt" << endl;
break;
case 5:
cout << "The input is a digt" << endl;
break;
case 6:
cout << "The input is a digt" << endl;
break;
case 7:
cout << "The input is a digt" << endl;
break;
case 8:
cout << "The input is a digt" << endl;
break;
case 9:
cout << "The input is a digt" << endl;
break;
default:
cout << "The input is wrong" << endl;
break;
}
system ("pause");
return (0);
}
That piece of code is just for the first part of the question, from 0 = 9. But I have no clue how to add characters aswell? How can I add characters and letters in one switch statement? Or is there another way to answer that question?
Please and Thankyou to anyone who can give me some help and/or advice =)
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I can play all other games on max with 60+ fps, I am playing Darksiders 2 atm. However, I was able to play Skyrim on Ultra settings with a decent 60+ fps, but now I can't even play it on high without the game crashing, coming up with a video card error saying that is stopped working and has just started again.
Anyways, my system is:
OS: Windows 7 Ultimate
Processor: AMD Phenom II x4 955 Processor (4 CPUs), 3.2GHz
Memory: 8gig ram
Graphics Card: AMD Radeon HD 6850, 752MB
However, I just realized that my graphics card current display mode is set to 1920 x 1080 (32bit) (60hz). My OS is 64bit, could this be causing a problem? If so, why does Darksiders 2 run perfectly fine?
Please and Thank you. =)
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That's strange, I must of typed it wrong. Want me to add you instead?
Oh dam, I just realised my battletag is missing the "t" in Nightblaze! AAAAARRRGGHHHH!
[EDIT 2]
Well I just managed to change my battletag haha, it is now Nightblaze#6617.
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I want anyone who isn't really full hardcore and serious (eg: Magic find crazy), I want to do just your average runs with anyone who is willing to share their loot as I will mine, sociable and just funness!
So yeah, just send me a message in-game by my Battletag: Nightblaze1#6585 or respond in this thread.
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Its on matlab.
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Thanks for responding. =)
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(A) Produce a box shape as shown in Figure 2 using a 3D line plot. The 8
corner points of the box are as shown, i.e. (1,1,1), (1,2,1), (2,2,1), (2,1,1),
(1,1,4), (1,2,4), (2,2,4), (2,1,4).
B. Produce the above box shape using a user defined MATLAB function.
Name the MATLAB function as box_studentID (eg. box_1234567).
The 8 corner points of the box are (1,1,h1), (1,2, h1), (2,2, h1), (2,1, h1),
(1,1, h2), (1,2, h2), (2,2, h2), (2,1, h2). The inputs to the function are h1 and
h2; and the function does not need to return any value. Submit this as a
separate function m-file. Use this function m-file to produce the figure in
above step (A) using appropriate input values.
[The figure is basically a box with each corner with part (A)'s coordinates, all connected by blue lines]
So atm, for part A i've managed to get this:
x1 = 1
x2 = 1
x3 = 2
x4 = 2
x5 = 1
x6 = 1
x7 = 2
x8 = 2
y1 = 1
y2 = 2
y3 = 2
y4 = 1
y5 = 1
y6 = 2
y7 = 2
y8 = 1
z1 = 1
z2 = 1
z3 = 1
z4 = 1
z5 = 4
z6 = 4
z7 = 4
z8 = 4
plot3(x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4,x5,y5,z5,x6,y6,z6,x7,y7,z7,x8,y8,z8)
and/or this
x = [1 1 2 2 1 1 2 2];
y = [1 2 2 1 1 2 2 1];
z = [1 1 1 1 4 4 4 4];
plot3(x,y,z,'*');
but I cannot get the blue lines. Does anyone know how I can fix this to get the blue lines please?
For part B - I have no clue what to do lol.
Please and Thank You to anyone who can give me a helping hand. =)
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...
These thoughts run through my head
Over and over
Complaints of violins...
Become my only friends
WOOT, awesome sig man! Anberlin FTW! =)
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Sydney. For priority delivery, I have to wait until the 18th of March at the earliest to receive it lol.
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Good stuff! =)
I can't complain though, we are practically screwed with shipping in Australia. No matter how "prioritized" the shipping can be, the game will never get to me on the day of release. If I wanted it then, I would need to buy it here for $20 - $30 more.
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Yeah it does look really good. =)
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They are not Diablo type games.
OP: I have a few more for you -