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    posted a message on Beta Patch 8 - Quest Selection Screens and Unofficial class changes.
    Would you mind not posting spoilers on the front page? This is like the 5th time you guys have done this, quite annoying =/
    Posted in: News & Announcements
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    posted a message on Beta Up and Running
    Would you mind not posting spoilers on the front page? This is like the 5th time you guys have done this, quite annoying =/
    Posted in: News & Announcements
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    posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates
    It's the same as posting a news items saying "LEGENDARY ITEMS OUT OF THE GAME?" in response to Blizzard removing all the stats from the website.
    Posted in: News & Announcements
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    posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates
    I'm not sure who's dogs you have been talking to, but there's zero reason to believe they wouldn't test them out in the beta in some form. Whether Bashiok meant they'd be tested in the beta or we'd just read about it on the website is anyone's guess

    Just lol. Here is the perfect example of someone who has no idea what they are talking about, yet still decides to come in and post in an attempt to disprove someone who is right.
    It's only been said about 100 times by Blizzard, and known by anyone who is following Diablo 3 Beta in the slightest. Score 1 for the guy who has no idea what he's talking about!

    He didn't say it was scrapped, he said "From the sound of it, unattuned runestones will not make it into the game:"
    [blizz quote follows]. An interesting point of view in my opinion, which is an interpretation as good as any other.

    I know he isn't saying that they definitely removed them - but he is passing off a quote from Bashiok as the basis of a claim that the Attunement system may be out, when in fact there is absolutely no sign at all hinting to their removal. He completely misinterpreted the quote and posted this as front page news, as well as a direct misquote from Bashiok claiming that the Rune system will be tested on the Beta. I'm just pointing out that it was a very amateur interpretation that will spread misinformation to those who are none the wiser.
    Posted in: News & Announcements
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    posted a message on Unattuned Runestones Scrapped?, Channeled Skills Issue, Facebook Sweepstakes, DiabloWiki Updates
    Cherubdown sorry but your journalism skills here fail miserably. For starters, I don't know how you got to the conclusion that they are scrapping the unattuned rune system. They have been saying for months now that they are unsure about the new system and it has moved on and evolved from what was previously said, which means that they are STILL IN the game but have been significantly changed, and they are not "ready" enough for them to put it out to the public.

    Secondly, you misquote Bashiok on "but we're not quite comfortable enough with any of them yet to invite you in and see what you think." as "Blizzard has decided that it's not solid enough to be released for testers". Everyone and their dog whom have been paying the slightest attention to the Beta knows that Blizzard will not put Runestones, or any other content out for testing. Period. He was referring to releasing details about the system.

    Sheesh, talk about misinformation.
    Posted in: News & Announcements
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    posted a message on An Aussie in Beta!
    Items still have delay because they are required to be stored on the server - combat doesn't. (as explained in that article)
    Posted in: Diablo III General Discussion
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    posted a message on An Aussie in Beta!
    Not trying to troll or anything but you realize that Battle.net in Diablo 3 has no latency in combat? So us Aussies can play as if we have local servers. I'm extremely surprised you didn't notice this immediately after playing the Beta.

    More info: http://diablo.incgamers.com/blog/comments/latency-no-longer-a-factor-in-d3-combat
    Posted in: Diablo III General Discussion
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    posted a message on Latency does not effect "your" combat
    Quote from SFJake

    Blizzard thinking they can make the client do work and check if it was "tampered" with.

    Overconfidence. Hackers will be happy.

    Its hilarious that they think putting such a blatant flaw will not be abused, as if they really believe its full proof. I'm quite amused.

    Actually, this is a really silly claim to make. Do you think Blizzard would do this if they didn't have a very strong plan to prevent tampering?

    Unless you think it is news to them that people will attempt to cheat. In which case your pretty misinformed.

    With that said, all actions are checked for verification by the server, if it detects tampering (which they obviously have built a system that can do this effectively) then it voids the action and disconnects the user, possibly flagging their account for review.

    There is one method I am aware of that involves sending clients randomly generated numbers to use in calculations, and to cut a long technical story short, it knows what the outcomes should be and if they are tampered with, it knows.
    Posted in: Diablo III General Discussion
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    posted a message on No More lag in Diablo 3! AU/NZ player rejoice!
    Quote from Runner55

    Quote from Zero(pS)
    *snip*

    Many streams had "green latencies" and still had plenty of issues with lag (namely item drops taking 2-3 seconds to happen, and most importantly skills not connecting to/landing on monsters, damage to players and monsters being dealt with a 2-3 second delay too), so I'm really skeptical about that article right now.

    *snip*
    The article speaks of client/server communication, and (without going into too much detail) how the client calculates the outcome of battle. What you're describing sounds like server lag, seeing as you mention "green latency", which is unrelated to the quality of the connection that the client is bound to. This means that even if your latency is really low, like less than 50 ms, you can still suffer from lag (as it's a pretty broad term). Remember that the beta server (I'm assuming there's still no more than one up and running) is facing increasingly heavy load as more players log on and play. So basically it's a stress test, which is normal for a beta.

    Exactly what I was about to say.

    There is always going to be "lag". But according to this article, Latency will no longer effect combat actions, which is a huge deal for us.
    Posted in: Diablo III General Discussion
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    posted a message on Sixen is playing Beta
    But he can't admit it because he is under NDA.

    FYI.
    Posted in: Diablo III General Discussion
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    posted a message on @ Sixen & Force
    Watched your interview with JW.

    Can you guys push harder for PvP? Blizzard are on track of basically making PvP "practice only", which sucks. PvP needs at least one reward, and I think the best system is the Wagering system, as it is completely voluntary, and peoples expectations about class balance won't come into play. Only people who think they are tough will wager, and that will be fun.

    I know you guys are pro-PvP, I think you should start championing for it more.
    Posted in: Diablo III General Discussion
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    posted a message on REAL leaks here!
    Quote from Zabadak

    Source: incgamers=fake?
    i don't trust them.

    lol.

    I hear they eat babies over there too.
    Posted in: Diablo III General Discussion
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    posted a message on The "Leak" Blog Has Been Deleted
    Quote from Doomscream

    I really can't believe people are falling for all of this...
    /facepalm

    Interestingly enough, one of the items on the latest diablofans podcast regarding "are skills always better with runes" was answered by the blog, and the blog answer was far more detailed and sounded a lot "more correct" than the Diablo fans take on it. The example was even the same, with Hydra runes, and keeping it as fire. The podcast guys said that the Hydra can only be fire if it remains unruned, as all other runes change the damage type. The blogger said that Golden rune keeps it as fire, but slightly changes the mechanic. After watching the Blizzcon 2010 panel video, the blogger was correct, and diablofans guys were wrong.

    Q: Do skills with no runes applied to them seem to stay on par with runed skills? That is to say, does the original, runeless, hydra do competitive damage and scale as well as the lightning, acid, or however runed hydras? Just as an example.

    A: No, it’s always more beneficial to have a runed version of the base skill. If however you like the base spell in its original form, there is always a rune (almost always Golden Rune) that doesn’t change the mechanic of the spell too much, but just improves some aspect of it. Hydra is one of very few examples where the golden rune slightly changes the mechanic as well, but is the only one that keeps it as fire.
    Posted in: General Discussion (non-Diablo)
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