my hands hurt.
finally updated the wiki with this new content and i think we should start consolidating all information.
http://www.diablowik...9#Active_Skills
http://www.diablowik...#Passive_Skills
http://www.diablowik...arbarian_Skills
http://www.diablowik...r#Active_Skills
http://www.diablowik...#Passive_Skills
http://www.diablowik...n_Hunter_Skills
http://www.diablowik...k#Active_Skills
http://www.diablowik...#Passive_Skills
http://www.diablowik...ate:Monk_Skills
http://www.diablowik...r#Active_Skills
http://www.diablowik...#Passive_Skills
http://www.diablowik...h_Doctor_Skills
http://www.diablowik...d#Active_Skills
http://www.diablowik...#Passive_Skills
http://www.diablowik...e:Wizard_Skills
- Scruff260
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Zhuge posted a message on The Ultimate List of Active and Passive SkillsPosted in: Diablo III General Discussion - To post a comment, please login or register a new account.
1
TDM still involves skill, be it a different type of skill due to the nature of TDM, but who says that extremely similar or the same strategies cannot apply to TDM as LMS? Let's think about the roll of skill cooldowns in pvp. With LMS, every skill would be available at the beginning of each round. In TDM, people will have to portion out their skills in order to deal with the stronger/weaker characters or combination of characters currently alive on the opposing team, and how those skills support the characters alive on your own team while LMS might actually support blowing all your cooldowns at once in order to get the kill more so than TDM. TDM forces the player to decide whether it is worth blowing cooldowns in order to get one or two kills and having to play defensive or using skills with lesser cooldowns until the stronger skills are available.
OFC, I'm no stranger to competition and I understand the desire for LMS. There are strategies involved that affect the rest of the match in a much more devastating way than they would in TDM. You can bait out skills with long cooldowns and punish your opponent harshly, which is extremely fulfilling. TDM does not give the player the same sense of fulfillment from outsmarting your opponent in the short term, but there is still strategy involved, and a lot of it.
The biggest question plaguing people right now... Is TDM more casual than LMS? In terms of accessibility, yes. It's a game mode accessible to every player. Does TDM allow for serious competition? Yes, in a much different style than LMS would, but supports a different style of play and different strategy. Is TDM less strategic than LMS? No, it's not less strategic; it involves a different way of thinking.
Am I supportive of TDM over LMS? No, not at all. I want LMS. But I think it'd be extremely beneficial for both modes to be implemented.
1
agree 100%. There are a few things we need to think about in terms of balancing TP's. Single player and multiplayer games and translating TP's to be relevant for each. In the diablo 2 single player campaign, what was the role of the TP? Selling items and escaping combat, maybe hiring back your mercenary. In diablo 3, TP's will not need to function like this anymore if we are to believe they won't be usable in combat. I don't think escaping combat is necessarily a bad thing, but should not be instant.
As for being restricted to using TP's out of combat, I'm not sure when our character is ever technically out of combat. If TP's are serving a function that aligns itself with the universe, combat persists throughout the entire game. And I refuse to believe that our lovable game designers are trying to find a way to get us out of the action so that we can take a trip to town. No, channeling a portal sounds much more likely, and much more desirable. TP's actually help the game keep its hellishly fast pace.
It's safe to assume we are not going to have tomes for TP's. I just don't see them coming back. We're going to have to change our belief that TP's are scrolls. I'm almost certain they will not be.
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Also I wanna give shout outs to the Diablo fight in D2 for attempting to solve the TP problem. If TP's are usable during boss fights, we need to see more of this.