- onlinenow25_1448379
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Member for 13 years
Last active Sun, Aug, 7 2011 13:01:21
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Aug 6, 2011onlinenow25_1448379 posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!At this point with the RMAH being almost 100% true and not going away ill be using both, but will not buy putting money into the game.Posted in: News
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Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from mattheo_majik
Haven't posted for like a year os so. But this was just too much to hold. Had to join up the Dfans forums once more.
I'll break my opinion down to two part due to length.A/B
A)
1) Blizz knows how to make games, the fact that we have so much to discuss about and that we know as much
as we do about the in game ecnomics/hacks/bots/fixes/etc. Is simply because they made it possible, they created
the universe in which these things developed. (and if not them, other brilliant gaming companies). Let them deal
with the details and outcomes of their choices. Plus nobody is twisting your arm to pay for items.
2) If they find, down the line, that this system causes more grief than good, they will either change it or remove it, why? Because that's what Blizzard does. So debate however you want, noone can predict 100% the outcome. The only one thing we do know for sure is the following ....GO TO B (1)
3)I can understand folks who run scared at the thought of a broken economy, with good items only being sold in RMAH
and voicing their complaints about it(though it may not be justified). But I do NOT for one second pity the fools who complain about others buying their items with real money and beating them in PvP. Or saying that since Blizzard encourages buying items , they are somewhat insulted and won't be buying/playing the game. Crybabies....
First off myself, and pretty much everyone, don't believe a word of it when they say they wont play. And they know noone believes them too, so they just trolling. Second, that's like saying that since my neighbour's father has more money and my neighbour has a better inheritance, it ruins my life, I cant enjoy myself thus I should just end it. WTF?
I may not have the money to spend on D3, neither would my wife let me spend if i did. But if others do, good for them, shit. Why not let them spend their hard earned cash on something they hold dear to their hearts? And if they are kids spending their parent's hard earn cash, then that's an issue with the parent itself and has nothing to do with Blizzard. Watch and see if my child in the future spends a buck on gaming if I disagreed. I as a parent wouldn't be blaming Blizzard but myself for not educating my child with the values that I hold.
If I was a parent that didnt mind this kind of spending then I would be glad that the money is going towards entertainment. Better than them buying drugs on the streets, or sending money to shady 3rd party companies. Which brings me to my next point.
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B
1)No matter how you look at RMAH, flop or success. I'd rather pay 1000 bucks to a company that's been making games we enjoy for decades, than pay 1$ to shady 3rd party companies (not necessarily chinese) for item transactions. So if I was one of those guys planning on spending in D3, I would be freaking extatic to know that the money I'm about to spend isn't gonna go to a company that underpays a bunch of kids to farm, but instead is going to go to Blizzard who in return will have the resources to keep making games for years to come. That's called an indirect investment. That means thanks to folks who will be buying and selling real cash, my kids will probably get to enjoy Blizz games like we had in our youth.
2) To all the purists who say money shouldn't be in games. Why should making money in a game be any less significant than making money at work. Blizzard is possibly opening the doors to a whole new generation of folks who might have an opportunity to make cash while playing games. I see people every day busting their asses in a dead end job that they hate. Go back home miserable with not enough money to go by. Why would giving the future an opportunity to make money while having fun be a bad thing? Where's the problem in that? Shit, is money is the root of all evil, probably. But as we are stuck with it and can't live without it, why not be able to make it in a more enjoyable fashion. Ask anyone who plays sports for a living, they will tell you the same. Sports are a game. Athletes make money for plyaying the game, why not, they are better than us at it. SO,why not let greater computer gamers make money too. If they don't you can bet your arse that others with less honorable purposes will be making it. (like they have been with online games for a decade now).
Conclusion:
This might be the beginning of a new era of online gaming. If it goes for the better, excellent. If not then it was wort a try and can always be sent the same way as the talisman, on the shelf. Who are we to criticize something that has yet come to life and that we do not yet fully understand. Be open minded and enjoy the fact that your even getting the chance to play a game. So many people don't.
No if implemented this will not be scrapped. The whole game will have been made around the RMT AH. If this game in the end is considered crap because of the RMT AH then there is nothing Blizzard can do short of wiping all servers and getting rid of the RMT AH.
But then there will be the contract with what ever online banking service they will sign with. There will be no scrapping of the RMT AH if it goes live.
And yes, you can say people are just trolling saying they won't buy the game, but really there are many that truly will not get this game with the RMT AH being in.
Thats not even including the skill revamp they did, that is also getting backlash, I am also sure the people that really are not buying the game, don't care if you think they are trolling they are simply expressing their feelings of the released information.
This is a huge game breaker if you don't see this as being a Pay to Win model then I don't know what to tell you. You should probably learn a little about human behavior and how at least here in the United States how a dollar means more to a lot of people than their family. -
Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from Don_guillotine
Quote from Jano_El_Bozo
I know it's few posts ago, but those sentences made me scratch my head. Exactly on what do you base your statement that bans in Diablo 3 will be quicker? What measures are built-in to prevent Boting? I'm really interested in this info, any links would be helpful.Quote from Don_guillotineIt's not like in D2 where I could bot for months before I got banned. In D3, a ban will be quicker (it's easy to monitor suspicious behavior when measures are built-in to the game code).
There are no details on specifics for D3, so I'm merely talking about how stupidly it was handled in D2, and any person that is capable of breathing (i.e. isn't brain-dead) can figure out ways to make botting harder. Making it impossible is simply not... possible, but D2 botting was too easy.
Bans in Diablo 2 followed the following schedule:
- The bot detection software (Warden) detected a bot. That is, an account running a lot of games and acting in a very bot-like fashion (clicking faster than a human can click, doing the same tasks repeatedly with no mistakes).
- Warden gathers enough evidence that the account is a bot, flags the account as a bot.
- These lists sit in Blizzard's hands for weeks, possibly months.
- Then the bots are banned in a mass-ban, and news headlines ("100,000 accounts attached to bots were banned!") are posted in battle.net front page.
By simply removing the delay between flagging bots and actually banning them, this decreases the time a bot can run without a ban. Also, since we won't be able to make more than 1 account with one purchase of the game, a ban will be permanent -- unlike in D2 where getting your cd-keys banned required a lot of banned accounts and malicious activity. If your D2 account was banned, all you had to do was make a new one and start again.
So by simple 101 methods bans will be faster and botting won't be as easy. Not to mention Blizzard can include built-in detectors to the game code (that will detect easy scripts). Elaborate bots won't be as easily caught -- the ones that mimic human activity by increasing delay times and making them slightly random, but such bots won't be distributed for free over the internet like D2 bots were since they will require a lot of hours to be put in programming the bot and keeping it one step ahead of the Warden.
Because SC2 has people banned every day right? Right? o wait no they fail at that too with the rampand maphacks and drops hacks that ruin ladder in that game. Which was suppose to be an e-sport right?
To your last post before you look at the inflation with way too much optimism. The fact of the matter is anyone and everyone would rather put anything up in the RMT AH for money. Thus Gold has already lost its initial value other than crafting and repairs and what other gold sinks they have. It will no longer be used as something to trade with for items.
Not to mention that bots will be in the game, and the incentive to use bots is so high at this point you would almost be dumb not to use one, because its basically free money.
This does not solve any issues at all. There will still be every problem that they are trying to prevent with the introduction of the RMT AH. If you and anyone else really thinks this will solve all problems with a RMT AH then this game will just be the start of a cycle of games that are modeled as play to win and are sucessful.
I really hope you enjoy the future of games if this follows. Im done arguing, your points are always the same argument you bring nothing new to refute what I say, with every post talking about gold being real money, its a flawed argument and its been said by me and many others the holes in that argument.
This is a video game, there are holes to everything and they will be found there will be giant inflation just like every other RPG out there and as inflation for gold rises the value a dollar has on the game grows. Its not rocket sciences its not even difficult to grasp.
Enjoy the new game model of the future if this goes through. The Pay to Win model. -
Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from Don_guillotine
Quote from Dresnia
So anyone believes not everyone is going too multi-box like 10 accounts and bots and earn quite some cash ?
I find it amusing how they state they already proven they are good vs bots on WoW.
Check out google seriously, I've seen 100's of awesome bots undedetected doing the most boring jobs for people :/
Of course there will be bots. But it won't be such a peaceful stroll through the park like botting was in D2. Bots are unavoidable, but if you make the risk vs. reward ratio correct, average casual players will be discouraged from botting and the bots will mostly be run by professional item farmers.
There are and always will be more way to cheat in anything than there is to stop or counter it. Look at sports if you are blind and don't think most of them use performance enhancers your crazy and have never looked into doping and that is real life. Anything digital has more holes than a sponge its just a matter of exploiting the holes. -
Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from Don_guillotine
Quote from onlinenow25_1448379
No, this will not eliminate the problem. Gold is a infinite resource Money is not. Gold will inflate and prices for items will rise. Nothing is solved by making gold traded for this e-balance.
You still end up with a game the turns into a pay to win model.
Gold will not be infinite. Gold in the system will follow a simple formula along the lines of:
gold attainable per hour in average x players in the system x time passed since launch - gold taken out of the system (artisans, repairs, etc.).
While the amount of gold will probably increase and gold will suffer from an inflation (it's unavoidable with a small-time fiat currency that in-game gold is in essence). In the perfect world gold will see manageable levels of inflation up to 10% per a reasonable time unit, such as a month.
And since real money is not susceptible to strong inflation (we're talking to around 5% annually, compared to the 100%-200% in-game gold might suffer in some of the best case scenarios) the biggest driving forces in the market will not be inflation, but gold:e-balance going rate and how many items have dropped.
Quote from Johnnyxp64
i am sorry again but if i compare the sc1 had and sc2 is for laughing!
indeed we are not in 2000 and reverse engineering is way better in our days ;-)
The comparison is rather null. Sc1 was not a huge e-sport initially after its launch. There were no such big incentives to create hacks.
Even if reverse engineering is better these days, handling the infrastructure server-side (such that items are never dealt by player-side clients, but are exclusively handled by dedicated servers) will fix almost all of the issues D2 had.
For example, it is impossible to dupe in WoW. Only theoretical way would be to hack the servers, and this would probably cause the servers to be rolled back to the state they were in before the hacking took place.
I am sorry but yes, gold in an infinite resource. You should look up what infinite means. The fact that there is no limit to how much gold can exist then there is an infinite amount of gold.
There will ALWAYS be more gold earned by every player than more gold spent. This will only get larger once most players have higher level characters while being geared to the teeth. As player characters get stronger the amount of gold per hour increases. Also once cookie cutter farming builds and farming spots are discovered the amount of gold will also increase. There is no end to the amount of gold or items for that matter to be found in Diablo 3.
I really don't see how you think gold is a limited resource in a game when all resources in said game are unlimited.
If you really can't see this then I really don't think there is any way for you to understand the fears of the RMAH. Its pretty easy to understand that in a game all resources such as gold are simply data that can and will be duplicated while a resource like real money is limited. There is a limit to the amount of money and the value it holds in the real world. While in Diablo 3 there is no limit to the amount of gold that can be created in its universe. -
Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from Don_guillotine
Like Phrozen already said, the fact that gold is interchangeable into e-balance (or money) will eliminate this.
If you think about this:
Lets say I have the Legendary Axe of Leet. It sells for $10 in the money AH and 10,000 gold pieces in the gold AH. Then if the ratio of gold to money is more than 1,000 gold for $1, then people will sell in the money AH and buy gold with the e-balance. If the ratio of gold to money is less than 1,000 gold for $1, then people will sell in the gold AH and sell gold for $.
This kind of arbitrage will eventually force that all items will be sold in both AHs and the price difference will depend on the current gold to $ exchange rate. Because if there is profit to be had by simply buying from the other AH and selling in the other AH, people will do exactly that. This will essentially create a very functional market.
Even if there were no axes in the other AH, some people would always look to make profit through the arbitrage and buy stuff from the cash AH and sell in the gold AH if the ratio of gold:$ was favorable for that.
The more I think about the economics side of it all, the more sense it makes.
No, this will not eliminate the problem. Gold is a infinite resource Money is not. Gold will inflate and prices for items will rise. Nothing is solved by making gold traded for this e-balance.
You still end up with a game the turns into a pay to win model. -
Aug 2, 2011onlinenow25_1448379 posted a message on The Auction House ExplainedPosted in: NewsQuote from Dolaiim
Outstanding write-up P, very level-headed, solid presentation of both sides of the argument.
There's one element at play here that I've been tossing around in me gulliver. And it is the effect that no skill points will have on the RMAH. wtf am I talking about? Read on...
I'm gonna spell out what I think is a very plausible medium-term evolution of the game.
Phase 1: The "omg omg omg" phase. Excitement high. Impulsive buying high. Supply low. Races for leetdom drive market into wildly fluctuating highs and lows. Currency and exchange rates will be unpredictable. Farmers and market gamers will exploit volatility, but everyone is happy because of the excitement/impulsivity response.
Phase 2: Steady state phase. Players start to reach level cap. The markets start to flood with un-needed legendary quality items. As players realize how to capitalize on Market forces, arbitrage and exchange rates, gold will flood into the market as well. This will spark a period of fairly noticeable inflation, driven mainly by demand but also by the influx of currency and its ensuing manipulation.
Phase 3: Deflation, Level Cap and Balance. Here's where no skill points comes in. As players hit 60, and power-level alts to 60 (an activity encouraged by the devs), most serious gamers will have level-capped and geared all the characters they're interested in during the steady state phase.
But what now? Since your 1 character type can perpetually swap skills, there will be effectively NO reason to keep leveling alts of the same character type.. Just swap out skills! Thus, demand for high-end gear, normally fed by a constant influx of freshly leveled alts, will necessarily PLUMMET. Hard.
This will kick off a period of FIERCE DEFLATION. Why? Obviously demand will drop like it's hot, but also, gold will start being used for crafting instead of market gamesmanship for items everyone already has, so currency markets will seize up.
The only thing that could keep a fresh influx of characters is the hardcore scene, but it's confirmed that hardcore chars can only trade using the in-game gold AH (which should tell you something).
Once it's obvious that deflation is here to stay, with a little bit of luck, the farmers will go f*** off to game economies with greener pastures, leaving an intact, in-game gold economy for the actual Diablo players.
This will only happen if new items are not introduced into the game fast enough and cookie cutter builds are developed for every class.
With the amount of different skills with 6 skill slots and the number of runewstones that can completely change a skill, there is no telling how long a set of cookie cutter builds will be created.
It would be awesome if that happened, but with free respects and an almost infinite number of skill builds the demand will probably never go away. Not to mention that each skill is now viable, its now just a matter of figuring out which are the best with what runes. - To post a comment, please login or register a new account.
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EVERYTHING except for one rune can be done with an item stat.
There is only one Rune that changes the way the skill works slightly. How can none of you see past this? They are just another stat to add to your character.
Yes Diablo is about loot and killing, but to add rune stones and act as if they are some amazing new game changing feature is nothing short of a lie. Like I posted before, they made out rune stones to be the biggest baddest gamebreaking feature since the use of a mouse, yet it is nothing more than adding another stat to a skill.
Yes they are great for customization, awesome, but Blizzard stressed and boasted about how amazing this rune stone system would be. But it really is nothing special, like it if you do I am not saying its terrible and the worst thing ever imagined. I am simply stating that with the amount of hype built around the system it was a complete let down for me.
And I don't care too much about making a suggestion for a video game because well it will never happen unless I make the game my self. Not saying I have some amazing game breaking feature hidden because I don't. I am simply expressing my opinion about a feature that I think was completely over hyped.
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I really don't see how wasting time on developing something that later in the game become 100% useless is not a waste of time.
Also ask your selfs this, do you guys like having stuff taken away from you? Do you like having hard work mean nothing and i mean nothing like really nothing. Like that thing you ordered online and well it never showed up and you can't email the contact or get a hold of them nothing.
Well guess what noobs don't either, the fact that a follower is 100% useless in multiplayer and 100% useless past normal means this feature of the game does not follow 90% of the game. It really could be looked at as an incomplete feature.
Lets look into an example of a new player playing online but single player for a bit with his follower.
Example: Dudes playing D3, gets a follower loves it farms for it and levels it up.
Completes Normal thinking thinking his follower will get more awesome just as his character is, goes into nightmare.
O wait his follower, its getting 2 shotted.
Okay he buffs its gear up, and hmm maybe get some better items from normal. Alright lets try this again.
Wack wack 2 shotted. Frustration is starting to set in at this point. Spent like 4 hours trying to make his follower better.
Okay well lets go online and see how this guy plays with a team. WTF WHERES MY FOLLOWER?!?!?!?
Alright ill email blizzard games bugged or something.
Alright got my email back.... WTF I WASTED ALL THAT TIME ON THE FOLLOWER TO NOT BE ABLE TO USE HIM WITH FRIENDS AND HES USELESS PAST NORMAL DIFFICULTY?!?!?
Yea thats a perfect way to keep new players Blizzard, real good.
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Unless recently announced it was said that all skills are better while socketed with a rune, thus making all "original" forms of the skill useless. If you think otherwise why would anyone ever bother upgrading their Runes, why would there even be Rune levels?
Ask your selfs these questions:
How is a Runedskill adding Lifeleach to the skill any different than an Item adding the lifeleach?
How is + damage to a skill any different than getting a better weapon?
How is - resource use any different than getting it from an item?
There is only one rune that totally alters the skill and cannot be done with just a stat on an item. That is the issue and that is the complaint. It really is just another stat boosting item that is needed to max out.
There is no argument that "blahblahblah skill can be used in normal and is still viable" because guess what Normal was made for the mentally retarded if you have not noticed, and there are also runes in normal making it so that that Normal Whirl Wind your doing is fun for you but the other Barb with the level 3 Rune is making you look like a chump.
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The problem is that the basic skill is now nothing. There is no Ice Beam because you need a rune for it to function well. In turn making the base skill a prerequisite to whats to come.
And really its just not that impressive I see skills like the ones in the video every time I play LoL or HoN and thats pretty sad.
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The really sad part about the runestones it that they could have simply made all those runestoned skills real skills.
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Problem is, theres maybe 1 rune stone that changes anything drastically and the others just look like different colors. Hopefully the game plays better than it looks im seriously sad... heck I never even post here.