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    posted a message on Runestone "themes"
    First of all none of you answered the questions I asked.

    EVERYTHING except for one rune can be done with an item stat.

    There is only one Rune that changes the way the skill works slightly. How can none of you see past this? They are just another stat to add to your character.

    Yes Diablo is about loot and killing, but to add rune stones and act as if they are some amazing new game changing feature is nothing short of a lie. Like I posted before, they made out rune stones to be the biggest baddest gamebreaking feature since the use of a mouse, yet it is nothing more than adding another stat to a skill.

    Yes they are great for customization, awesome, but Blizzard stressed and boasted about how amazing this rune stone system would be. But it really is nothing special, like it if you do I am not saying its terrible and the worst thing ever imagined. I am simply stating that with the amount of hype built around the system it was a complete let down for me.

    And I don't care too much about making a suggestion for a video game because well it will never happen unless I make the game my self. Not saying I have some amazing game breaking feature hidden because I don't. I am simply expressing my opinion about a feature that I think was completely over hyped.
    Posted in: Diablo III General Discussion
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    posted a message on What Do You Think of Followers?
    Anyone saying they are fine are truly Blizzard Fanboys.

    I really don't see how wasting time on developing something that later in the game become 100% useless is not a waste of time.

    Also ask your selfs this, do you guys like having stuff taken away from you? Do you like having hard work mean nothing and i mean nothing like really nothing. Like that thing you ordered online and well it never showed up and you can't email the contact or get a hold of them nothing.

    Well guess what noobs don't either, the fact that a follower is 100% useless in multiplayer and 100% useless past normal means this feature of the game does not follow 90% of the game. It really could be looked at as an incomplete feature.

    Lets look into an example of a new player playing online but single player for a bit with his follower.

    Example: Dudes playing D3, gets a follower loves it farms for it and levels it up.

    Completes Normal thinking thinking his follower will get more awesome just as his character is, goes into nightmare.

    O wait his follower, its getting 2 shotted.

    Okay he buffs its gear up, and hmm maybe get some better items from normal. Alright lets try this again.

    Wack wack 2 shotted. Frustration is starting to set in at this point. Spent like 4 hours trying to make his follower better.

    Okay well lets go online and see how this guy plays with a team. WTF WHERES MY FOLLOWER?!?!?!?

    Alright ill email blizzard games bugged or something.

    Alright got my email back.... WTF I WASTED ALL THAT TIME ON THE FOLLOWER TO NOT BE ABLE TO USE HIM WITH FRIENDS AND HES USELESS PAST NORMAL DIFFICULTY?!?!?


    Yea thats a perfect way to keep new players Blizzard, real good.
    Posted in: Diablo III General Discussion
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    posted a message on Runestone "themes"
    I don't know where any of you are getting that the original base skill lets say Whirl Wind will be viable with out a Rune.

    Unless recently announced it was said that all skills are better while socketed with a rune, thus making all "original" forms of the skill useless. If you think otherwise why would anyone ever bother upgrading their Runes, why would there even be Rune levels?

    Ask your selfs these questions:

    How is a Runedskill adding Lifeleach to the skill any different than an Item adding the lifeleach?
    How is + damage to a skill any different than getting a better weapon?
    How is - resource use any different than getting it from an item?

    There is only one rune that totally alters the skill and cannot be done with just a stat on an item. That is the issue and that is the complaint. It really is just another stat boosting item that is needed to max out.

    There is no argument that "blahblahblah skill can be used in normal and is still viable" because guess what Normal was made for the mentally retarded if you have not noticed, and there are also runes in normal making it so that that Normal Whirl Wind your doing is fun for you but the other Barb with the level 3 Rune is making you look like a chump.
    Posted in: Diablo III General Discussion
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    posted a message on Runestone "themes"
    Quote from Ent1ty


    Reason for complaining is because if you have been keeping up with D3 Blizzard made runestones out to be this huge major game changing mechanic, but its nothing special. Nothing that warrants this long of development time for them.

    The really sad part about the runestones it that they could have simply made all those runestoned skills real skills.

    They are gamechanging?.. Did you not see or read the descriptions? Ray of Frost goes from a Ray of frost that deals X damage, To either :
    • Crimson - Beam increases in damage the longer it remains in use, to a cap.
    • Indigo - Wizard is surrounded by a swirling vortex of sleet, damaging any foes that come into contact.
    • Obsidian - Decreases beam damage, but increases reduction in target movement and attack speed.
    • Golden - Arcane Power cost reduced.
    • Alabaster - Enemies slain by Ray of Frost have a chance to leave an area of ice on the ground where they die, damaging other enemies if they move through it.
    These are pretty different from the original. Hell the indigo rune makes a ray of frost into a vortex of frost which is pretty different.


    The problem is that the basic skill is now nothing. There is no Ice Beam because you need a rune for it to function well. In turn making the base skill a prerequisite to whats to come.

    And really its just not that impressive I see skills like the ones in the video every time I play LoL or HoN and thats pretty sad.
    Posted in: Diablo III General Discussion
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    posted a message on Runestone "themes"
    Reason for complaining is because if you have been keeping up with D3 Blizzard made runestones out to be this huge major game changing mechanic, but its nothing special. Nothing that warrants this long of development time for them.

    The really sad part about the runestones it that they could have simply made all those runestoned skills real skills.
    Posted in: Diablo III General Discussion
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    posted a message on Runestone "themes"
    Personally I was VERY bummed to see the what the rune stones offered. Blizzard made them out to sound like these amazing skill altering skills that completely revamp your skill.

    Problem is, theres maybe 1 rune stone that changes anything drastically and the others just look like different colors. Hopefully the game plays better than it looks im seriously sad... heck I never even post here. :(
    Posted in: Diablo III General Discussion
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