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    posted a message on DiabloCast: Episode XX - Give Me Options or Give Me DEATH!
    At this point with the RMAH being almost 100% true and not going away ill be using both, but will not buy putting money into the game.
    Posted in: News & Announcements
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Quote from Zesvot

    "inferno"?

    come on they can think of a better name then that... it's like you go to nightmare uh oh that sounds bad... then you end up in HELL damn this must be really hard... then... ....inferno? the heck, everything is on fire i guess? or they just make you eat alot of chilis

    call it ...... friggin' masochist or "torture" mode or something... you know make it sound like something that makes you think of it being hellaciously hard... and painful

    Masochist mode would be much much better.
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    Quote from ianakasobe

    All I see are people crying because they can't make their character exactly how they want it right away. Ya it may take some time and work to get the right skill effect you want. But isn't that the whole point?!

    Invest some time farming runes and trying to get ur desired skill ORRRRR go to the AH and BUY the one you like. So much QQ because you will have to invest some more time in the game. Its casual enough I for one welcome this change with open arms because I want this game to last a good amount of time. Not last me a month because by then I will have my main characters all geared up and set in some normal cookie cutter build and have nothing else to explore...


    You do realize that there will still be much much farming for runes even with knowing the type of rune the rune will be? This will only get larger if there are added bonuses to the runes, and grow even more if the runes become attuned only to that skill.

    The real reason for their want to change their old system, is that they would need to make 5x tool tips for each and every skill for each and every rune, they are being lazy.

    Look it up its in one of the interviews.
    Posted in: Diablo III General Discussion
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    posted a message on No Offline Mode - No More Bot/Hacks!
    I am sorry but Diablo 3 will be hacked in a week just like SC2 was. Keep telling your selfs that Diablo 3 won't be hacked. Because well all know that WoW has no hack or botters in it right? O wait wrong its rampant and they fight gold farmers.

    O but not in D3 gold farmers now have a legal way of doing it. Not to mention that you are a medium for selling items for Blizzard because the DRM makes all items their no matter if you pay for it or not.
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    Quote from BrokenTomato

    I REALLY REALLY hope they don't allow of selling high level runes like rank 7 runes with affixes.

    If a person can go to the cash AH and buy a perfect rune for a skill I will be sick to my stomach.

    As of right now everything is able to be traded in the RMTAH even characters. So that means runes will too. Also to the post above, socketing a blank rune into a skill makes the rune only usable into that skill it still can be traded to others but can still only be used for that specific skill.
    Posted in: Diablo III General Discussion
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    posted a message on Runes - Got To Love It!
    Quote from ianakasobe

    Ahmg how is there so much confusion??
    - when the rune is dropped it will be a PLAIN rune. (no alabaster no color no nothing besides rune and level.
    - when socketed it will randomly ROLL one of the effects from their original plan (the alabaster, gold, w/e)
    - NOT saying it will become an alabaster rune... It will just take on the skill that originally went with that rune or maybe it will go with the gold one or some other rune. Their original skill plans aren't changing just how they are obtained.

    Now for all the people saying AHMG I CAN'T PLAN MY SKILL.... Yes you can.... You can EASILY go onto the auction house if your unlucky and BUY the one you like... I am sure it won't be that hard to find the rune of your choice after the game gets going.

    Another nice tidbit of info is he stated there might be a way to wipe clean a rune after it is set through a quest or some item (mainly used incase u don't get the desired roll on a level 7 rune since they will obviously be much more rare/valueable)


    How you think this is a good idea I don't know. The game with the new skill system has only two things to truly customize your character with. Runes and Items. Items will be 100% random, we don't need something like runes an item that completely change a skill to be random.

    You really want to put in 10 15+ level 7 runes on one skill just to get the type you want, not even the stats you want?

    Its too much randomness for something that is not random. Skills chosen will be used based on what runes you want in them not plain and not knowing what rune a blank rune is going to change into ruins the ability to create a build based on their rune system.

    There is also a potential to never get the rune you want more so than the other way around considering that the rune type of a skill you want might not even be a popular skill to use, thus creating a problem with this blank rune system. Because not only are the runes you are wasted a waste because no one wants them, you can not find them on the AH.
    Posted in: Diablo III General Discussion
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    posted a message on The Auction House Explained
    Quote from mattheo_majik

    Haven't posted for like a year os so. But this was just too much to hold. Had to join up the Dfans forums once more.

    I'll break my opinion down to two part due to length.A/B

    A)

    1) Blizz knows how to make games, the fact that we have so much to discuss about and that we know as much
    as we do about the in game ecnomics/hacks/bots/fixes/etc. Is simply because they made it possible, they created
    the universe in which these things developed. (and if not them, other brilliant gaming companies). Let them deal
    with the details and outcomes of their choices. Plus nobody is twisting your arm to pay for items.

    2) If they find, down the line, that this system causes more grief than good, they will either change it or remove it, why? Because that's what Blizzard does. So debate however you want, noone can predict 100% the outcome. The only one thing we do know for sure is the following ....GO TO B (1)

    3)I can understand folks who run scared at the thought of a broken economy, with good items only being sold in RMAH
    and voicing their complaints about it(though it may not be justified). But I do NOT for one second pity the fools who complain about others buying their items with real money and beating them in PvP. Or saying that since Blizzard encourages buying items , they are somewhat insulted and won't be buying/playing the game. Crybabies....

    First off myself, and pretty much everyone, don't believe a word of it when they say they wont play. And they know noone believes them too, so they just trolling. Second, that's like saying that since my neighbour's father has more money and my neighbour has a better inheritance, it ruins my life, I cant enjoy myself thus I should just end it. WTF?

    I may not have the money to spend on D3, neither would my wife let me spend if i did. But if others do, good for them, shit. Why not let them spend their hard earned cash on something they hold dear to their hearts? And if they are kids spending their parent's hard earn cash, then that's an issue with the parent itself and has nothing to do with Blizzard. Watch and see if my child in the future spends a buck on gaming if I disagreed. I as a parent wouldn't be blaming Blizzard but myself for not educating my child with the values that I hold.
    If I was a parent that didnt mind this kind of spending then I would be glad that the money is going towards entertainment. Better than them buying drugs on the streets, or sending money to shady 3rd party companies. Which brings me to my next point.
    _____________________________________________________
    B

    1)No matter how you look at RMAH, flop or success. I'd rather pay 1000 bucks to a company that's been making games we enjoy for decades, than pay 1$ to shady 3rd party companies (not necessarily chinese) for item transactions. So if I was one of those guys planning on spending in D3, I would be freaking extatic to know that the money I'm about to spend isn't gonna go to a company that underpays a bunch of kids to farm, but instead is going to go to Blizzard who in return will have the resources to keep making games for years to come. That's called an indirect investment. That means thanks to folks who will be buying and selling real cash, my kids will probably get to enjoy Blizz games like we had in our youth.

    2) To all the purists who say money shouldn't be in games. Why should making money in a game be any less significant than making money at work. Blizzard is possibly opening the doors to a whole new generation of folks who might have an opportunity to make cash while playing games. I see people every day busting their asses in a dead end job that they hate. Go back home miserable with not enough money to go by. Why would giving the future an opportunity to make money while having fun be a bad thing? Where's the problem in that? Shit, is money is the root of all evil, probably. But as we are stuck with it and can't live without it, why not be able to make it in a more enjoyable fashion. Ask anyone who plays sports for a living, they will tell you the same. Sports are a game. Athletes make money for plyaying the game, why not, they are better than us at it. SO,why not let greater computer gamers make money too. If they don't you can bet your arse that others with less honorable purposes will be making it. (like they have been with online games for a decade now).

    Conclusion:

    This might be the beginning of a new era of online gaming. If it goes for the better, excellent. If not then it was wort a try and can always be sent the same way as the talisman, on the shelf. Who are we to criticize something that has yet come to life and that we do not yet fully understand. Be open minded and enjoy the fact that your even getting the chance to play a game. So many people don't.


    No if implemented this will not be scrapped. The whole game will have been made around the RMT AH. If this game in the end is considered crap because of the RMT AH then there is nothing Blizzard can do short of wiping all servers and getting rid of the RMT AH.

    But then there will be the contract with what ever online banking service they will sign with. There will be no scrapping of the RMT AH if it goes live.

    And yes, you can say people are just trolling saying they won't buy the game, but really there are many that truly will not get this game with the RMT AH being in.

    Thats not even including the skill revamp they did, that is also getting backlash, I am also sure the people that really are not buying the game, don't care if you think they are trolling they are simply expressing their feelings of the released information.

    This is a huge game breaker if you don't see this as being a Pay to Win model then I don't know what to tell you. You should probably learn a little about human behavior and how at least here in the United States how a dollar means more to a lot of people than their family.
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Don_guillotine

    Quote from Jano_El_Bozo

    Quote from Don_guillotine
    It's not like in D2 where I could bot for months before I got banned. In D3, a ban will be quicker (it's easy to monitor suspicious behavior when measures are built-in to the game code).
    I know it's few posts ago, but those sentences made me scratch my head. Exactly on what do you base your statement that bans in Diablo 3 will be quicker? What measures are built-in to prevent Boting? I'm really interested in this info, any links would be helpful.

    There are no details on specifics for D3, so I'm merely talking about how stupidly it was handled in D2, and any person that is capable of breathing (i.e. isn't brain-dead) can figure out ways to make botting harder. Making it impossible is simply not... possible, but D2 botting was too easy.


    Bans in Diablo 2 followed the following schedule:


    1. The bot detection software (Warden) detected a bot. That is, an account running a lot of games and acting in a very bot-like fashion (clicking faster than a human can click, doing the same tasks repeatedly with no mistakes).
    2. Warden gathers enough evidence that the account is a bot, flags the account as a bot.
    3. These lists sit in Blizzard's hands for weeks, possibly months.
    4. Then the bots are banned in a mass-ban, and news headlines ("100,000 accounts attached to bots were banned!") are posted in battle.net front page.

    By simply removing the delay between flagging bots and actually banning them, this decreases the time a bot can run without a ban. Also, since we won't be able to make more than 1 account with one purchase of the game, a ban will be permanent -- unlike in D2 where getting your cd-keys banned required a lot of banned accounts and malicious activity. If your D2 account was banned, all you had to do was make a new one and start again.

    So by simple 101 methods bans will be faster and botting won't be as easy. Not to mention Blizzard can include built-in detectors to the game code (that will detect easy scripts). Elaborate bots won't be as easily caught -- the ones that mimic human activity by increasing delay times and making them slightly random, but such bots won't be distributed for free over the internet like D2 bots were since they will require a lot of hours to be put in programming the bot and keeping it one step ahead of the Warden.

    Because SC2 has people banned every day right? Right? o wait no they fail at that too with the rampand maphacks and drops hacks that ruin ladder in that game. Which was suppose to be an e-sport right?

    To your last post before you look at the inflation with way too much optimism. The fact of the matter is anyone and everyone would rather put anything up in the RMT AH for money. Thus Gold has already lost its initial value other than crafting and repairs and what other gold sinks they have. It will no longer be used as something to trade with for items.

    Not to mention that bots will be in the game, and the incentive to use bots is so high at this point you would almost be dumb not to use one, because its basically free money.

    This does not solve any issues at all. There will still be every problem that they are trying to prevent with the introduction of the RMT AH. If you and anyone else really thinks this will solve all problems with a RMT AH then this game will just be the start of a cycle of games that are modeled as play to win and are sucessful.

    I really hope you enjoy the future of games if this follows. Im done arguing, your points are always the same argument you bring nothing new to refute what I say, with every post talking about gold being real money, its a flawed argument and its been said by me and many others the holes in that argument.

    This is a video game, there are holes to everything and they will be found there will be giant inflation just like every other RPG out there and as inflation for gold rises the value a dollar has on the game grows. Its not rocket sciences its not even difficult to grasp.

    Enjoy the new game model of the future if this goes through. The Pay to Win model.
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Don_guillotine

    Quote from Dresnia

    So anyone believes not everyone is going too multi-box like 10 accounts and bots and earn quite some cash ?
    I find it amusing how they state they already proven they are good vs bots on WoW.
    Check out google seriously, I've seen 100's of awesome bots undedetected doing the most boring jobs for people :/

    Of course there will be bots. But it won't be such a peaceful stroll through the park like botting was in D2. Bots are unavoidable, but if you make the risk vs. reward ratio correct, average casual players will be discouraged from botting and the bots will mostly be run by professional item farmers.

    There are and always will be more way to cheat in anything than there is to stop or counter it. Look at sports if you are blind and don't think most of them use performance enhancers your crazy and have never looked into doping and that is real life. Anything digital has more holes than a sponge its just a matter of exploiting the holes.
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Don_guillotine


    No, this will not eliminate the problem. Gold is a infinite resource Money is not. Gold will inflate and prices for items will rise. Nothing is solved by making gold traded for this e-balance.

    You still end up with a game the turns into a pay to win model.

    Gold will not be infinite. Gold in the system will follow a simple formula along the lines of:

    gold attainable per hour in average x players in the system x time passed since launch - gold taken out of the system (artisans, repairs, etc.).

    While the amount of gold will probably increase and gold will suffer from an inflation (it's unavoidable with a small-time fiat currency that in-game gold is in essence). In the perfect world gold will see manageable levels of inflation up to 10% per a reasonable time unit, such as a month.

    And since real money is not susceptible to strong inflation (we're talking to around 5% annually, compared to the 100%-200% in-game gold might suffer in some of the best case scenarios) the biggest driving forces in the market will not be inflation, but gold:e-balance going rate and how many items have dropped.


    Quote from Johnnyxp64

    i am sorry again but if i compare the sc1 had and sc2 is for laughing!
    indeed we are not in 2000 and reverse engineering is way better in our days ;-)

    The comparison is rather null. Sc1 was not a huge e-sport initially after its launch. There were no such big incentives to create hacks.

    Even if reverse engineering is better these days, handling the infrastructure server-side (such that items are never dealt by player-side clients, but are exclusively handled by dedicated servers) will fix almost all of the issues D2 had.

    For example, it is impossible to dupe in WoW. Only theoretical way would be to hack the servers, and this would probably cause the servers to be rolled back to the state they were in before the hacking took place.

    I am sorry but yes, gold in an infinite resource. You should look up what infinite means. The fact that there is no limit to how much gold can exist then there is an infinite amount of gold.

    There will ALWAYS be more gold earned by every player than more gold spent. This will only get larger once most players have higher level characters while being geared to the teeth. As player characters get stronger the amount of gold per hour increases. Also once cookie cutter farming builds and farming spots are discovered the amount of gold will also increase. There is no end to the amount of gold or items for that matter to be found in Diablo 3.

    I really don't see how you think gold is a limited resource in a game when all resources in said game are unlimited.

    If you really can't see this then I really don't think there is any way for you to understand the fears of the RMAH. Its pretty easy to understand that in a game all resources such as gold are simply data that can and will be duplicated while a resource like real money is limited. There is a limit to the amount of money and the value it holds in the real world. While in Diablo 3 there is no limit to the amount of gold that can be created in its universe.
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Don_guillotine

    Quote from N0kI

    Quote from NeciFiX

    My only concern is that people will probably want to BUY items in gold, but, SELL them in real money. See how that wouldn't work?

    ...and for that reason Gold AH will have only crap items.
    LEGENDARY drops will ONLY be sold/bought in the real money AH.

    Like Phrozen already said, the fact that gold is interchangeable into e-balance (or money) will eliminate this.

    If you think about this:

    Lets say I have the Legendary Axe of Leet. It sells for $10 in the money AH and 10,000 gold pieces in the gold AH. Then if the ratio of gold to money is more than 1,000 gold for $1, then people will sell in the money AH and buy gold with the e-balance. If the ratio of gold to money is less than 1,000 gold for $1, then people will sell in the gold AH and sell gold for $.

    This kind of arbitrage will eventually force that all items will be sold in both AHs and the price difference will depend on the current gold to $ exchange rate. Because if there is profit to be had by simply buying from the other AH and selling in the other AH, people will do exactly that. This will essentially create a very functional market.

    Even if there were no axes in the other AH, some people would always look to make profit through the arbitrage and buy stuff from the cash AH and sell in the gold AH if the ratio of gold:$ was favorable for that.


    The more I think about the economics side of it all, the more sense it makes.


    No, this will not eliminate the problem. Gold is a infinite resource Money is not. Gold will inflate and prices for items will rise. Nothing is solved by making gold traded for this e-balance.

    You still end up with a game the turns into a pay to win model.
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Dolaiim

    Outstanding write-up P, very level-headed, solid presentation of both sides of the argument.

    There's one element at play here that I've been tossing around in me gulliver. And it is the effect that no skill points will have on the RMAH. wtf am I talking about? Read on...

    I'm gonna spell out what I think is a very plausible medium-term evolution of the game.

    Phase 1: The "omg omg omg" phase. Excitement high. Impulsive buying high. Supply low. Races for leetdom drive market into wildly fluctuating highs and lows. Currency and exchange rates will be unpredictable. Farmers and market gamers will exploit volatility, but everyone is happy because of the excitement/impulsivity response.

    Phase 2: Steady state phase. Players start to reach level cap. The markets start to flood with un-needed legendary quality items. As players realize how to capitalize on Market forces, arbitrage and exchange rates, gold will flood into the market as well. This will spark a period of fairly noticeable inflation, driven mainly by demand but also by the influx of currency and its ensuing manipulation.

    Phase 3: Deflation, Level Cap and Balance. Here's where no skill points comes in. As players hit 60, and power-level alts to 60 (an activity encouraged by the devs), most serious gamers will have level-capped and geared all the characters they're interested in during the steady state phase.

    But what now? Since your 1 character type can perpetually swap skills, there will be effectively NO reason to keep leveling alts of the same character type.. Just swap out skills! Thus, demand for high-end gear, normally fed by a constant influx of freshly leveled alts, will necessarily PLUMMET. Hard.

    This will kick off a period of FIERCE DEFLATION. Why? Obviously demand will drop like it's hot, but also, gold will start being used for crafting instead of market gamesmanship for items everyone already has, so currency markets will seize up.

    The only thing that could keep a fresh influx of characters is the hardcore scene, but it's confirmed that hardcore chars can only trade using the in-game gold AH (which should tell you something).

    Once it's obvious that deflation is here to stay, with a little bit of luck, the farmers will go f*** off to game economies with greener pastures, leaving an intact, in-game gold economy for the actual Diablo players.


    This will only happen if new items are not introduced into the game fast enough and cookie cutter builds are developed for every class.

    With the amount of different skills with 6 skill slots and the number of runewstones that can completely change a skill, there is no telling how long a set of cookie cutter builds will be created.


    It would be awesome if that happened, but with free respects and an almost infinite number of skill builds the demand will probably never go away. Not to mention that each skill is now viable, its now just a matter of figuring out which are the best with what runes.
    Posted in: News & Announcements
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    posted a message on What will you miss the most?
    Playing a game I loved...
    Posted in: Diablo III General Discussion
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    posted a message on What Do You Think of Followers?
    This argument that they need to "survive" is nothing but baseless. Blizzard with their success of WoW and being tied in with Activition will not be going out of a business for a very very long time.

    Your argument is purely to support Blizzard in their decision to add something they "claim" is for the casual player. Blizzard does not need our support anymore. The Blizzard now is not the Blizzard back when D2 and SC1 was made. They are a multi billion dolor corporation making millions every month.

    The follower system is completely flawed and a terrible design. They are designed to fail. Why would you put something into a game that is designed to fail. Do you buy anything that is designed to fail? Do you eat food that is designed to satisfy your hunger? Do you buy games knowing that the first 8 hours will be fun but the next 32 suck hard?

    They made all tier of skills in D3 usable because they didn't want skill hoarding like D2 had because the lower tier skills in D2 were made to fail.

    So why are they putting in another feature such as followers that are designed to fail? So they can sell "new" followers from a cash shop. Hell thats the only thing they would do it for.

    Its terrible that Blizzard has such rabid fans. Its only going to make their products worse and worse, look at CoD for example.
    Posted in: Diablo III General Discussion
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    posted a message on What Do You Think of Followers?
    Quote from Winged



    Also ask your selfs this, do you guys like having stuff taken away from you? Do you like having hard work mean nothing and i mean nothing like really nothing. Like that thing you ordered online and well it never showed up and you can't email the contact or get a hold of them nothing.

    Lets look into an example of a new player playing online but single player for a bit with his follower.

    Example: Dudes playing D3, gets a follower loves it farms for it and levels it up.

    Completes Normal thinking thinking his follower will get more awesome just as his character is, goes into nightmare.

    Wack wack 2 shotted. Frustration is starting to set in at this point. Spent like 4 hours trying to make his follower better.

    Okay well lets go online and see how this guy plays with a team. WTF WHERES MY FOLLOWER?!?!?!?

    Alright ill email blizzard games bugged or something.

    Alright got my email back.... WTF I WASTED ALL THAT TIME ON THE FOLLOWER TO NOT BE ABLE TO USE HIM WITH FRIENDS AND HES USELESS PAST NORMAL DIFFICULTY?!?!?


    Yea thats a perfect way to keep new players Blizzard, real good.

    More features doesn't always equal better. An addition of a follower in co-op, or effectiveness in higher difficulties wouldn't necessarily make the game more fun for everyone, this is a matter of opinion, and is represented by the poll option. As mentioned multiple times in this thread, and in Force's Follower Overview video -

    http://www.youtube.com/watch?v=ikQDykCdjmw&hd=1

    - you do not actively level your follower. As you level your character, your follower will level with you. As I mentioned earlier in this thread, you can never touch a follower until you are max level 60, and have the same level follower when you choose to pick one up as a person whom have had a follower since first available in game.

    As far as a new player being disappointed in a followers effectiveness in higher difficulties. Again, Normal and Nightmare are more for casual players, which is fine. In my eyes though Hell should be a difficult challenge, this topic is very open and varied in opinion though. Come Hell followers in my opinion should be useless, this will give another reason for new players to jump into Bnet and play with other people if he or she hasn't already.

    The mention of a player being disappointed when finding out his follower can't be brought out of single play (His follower won't leave town when he's with others, as mentioned in Force's video.), hopefully will be addressed via a message when you first get a follower letting you know that they are just for single player, and maybe even that they are to get you used to the feel of co-op, if Blizzard wants to be direct about it.


    First I never said more features = better

    Second this "noob friendly" crap is so freakin dumb. How many WoW players are out there? How many CoD fans are out there?

    How many people play what some would call the dumbest games ever yet play them and play them religiously? There is no such damn thing as a casual gamer. If you think for one second any person that plays games alot does not play the crap out of any game they really like then you are forgetting your past.

    Any game that touches a person in a way like D2 did for most of us on this forum does not stop playing the game until they have played it to freakin death.

    The "noob" excuse is just an excuse from Blizzard because they were trying to satisfy ever players wants and needs. They where better off improving other aspects of the game then to add followers that are useless.

    They are NOT tutorials, they put way too much effort into them for them simply to be a game tutorial.
    Posted in: Diablo III General Discussion
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