What I'd like to see is it would drop as a rune with a stat.
Then you socket it into a skill and it locks into that skill. So say you put a crimson in magic missile it a "Crimson magic missile rune" or whatever. So you can't move it around.
So if you find a Indigo rune with +20 Attack you'll know basically what it'll do and if it'll be good for what you want.
They should just have runes show a small video when moused over a skill so the people know if they make like the effect. Makes it more accessible and when people find stuff, it would be nearly as confusing as to whether it will suck.
It may be true that higher tier skills do more damage. Are you forgetting about resource. In the case of the wd. Could be pit of fire uses 4x the mana that the tier 1 skill does. Yes it does double damage (Could balance out with runes but I'll discount that for now). So you cast pit of fire twice and have no mana and can't cast it again.
There is no potion spamming, yes there are orbs but I doubt they'll balance it so you can use a high tier spell endlessly regardless of cool downs.
So what do you do then? Die because your high tier spell is to resource heavy?
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The horror
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Its basically one of the best changes so far.
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What I'd like to see is it would drop as a rune with a stat.
Then you socket it into a skill and it locks into that skill. So say you put a crimson in magic missile it a "Crimson magic missile rune" or whatever. So you can't move it around.
So if you find a Indigo rune with +20 Attack you'll know basically what it'll do and if it'll be good for what you want.
They should just have runes show a small video when moused over a skill so the people know if they make like the effect. Makes it more accessible and when people find stuff, it would be nearly as confusing as to whether it will suck.
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Now your just being silly. I understand your disappointed but at least wait for the reveal before being completely bent out of shape.
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There is no potion spamming, yes there are orbs but I doubt they'll balance it so you can use a high tier spell endlessly regardless of cool downs.
So what do you do then? Die because your high tier spell is to resource heavy?
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Could be interesting, but I kinda doubt it will be supported.
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July +- the third time the end of the world has been predicted this year in days since my last computer upgrade +- 43 or 23.
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Same old crap we've already seen. Very disappointing.