First of all, people bot for two completely distinct reasons:
(Unfair) competition on leaderboards
Non-competitive botting for fun.
These two cases might need separate addressing. Here are my thoughts about case #2 (to which I belong):
the content in this game does not scale along with the power creep (well, apart from GRs); I remember bounties being interesting and challenging (going for higher and higher difficulty) for the first, like, 200 paragons after I've started playing RoS; after that, there's nothing, absolutely nothing interesting in doing them;
I think that stuff that can be so easily automated simply doesn't deserve to be played; seriously, if a bot can farm TX rifts non-stop and gain the same profit as human of it, why would you make a game around that?? That game would be boring!
So yeah, that supports the idea mentioned here to make low-level content absolutely non-rewarding, and by low-level I mean anything that can be done effectively by a bot at current player's state. With most builds, bot can comfortably play around 5 GR levels below human (so if you farm on GR70, bot with exactly the same gear would generally farm GR65). So any content 5 GR levels below "current" player's progress shouldn't give any reasonable reward, while the "current" level should give substantial reward (here come rested XP pools, which are absolutely needed to address the problem of paragon disparity).
People are usually talking about how infinite paragons are problem and suggest simply limiting them. But the problem is how *linearly* you grind paragons (meaning that a person playing 12 hrs/day gets twice as much XP as a person playing 6 hrs/day in the same manner) and how huge the disparity between solo/group play is (why does this incentivise botting? because if I'm anti-social and want to play solo, that basically leaves me waaaaay behind in XP from others; ok, they're trying to address at least this in S6).
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First of all, people bot for two completely distinct reasons:
These two cases might need separate addressing. Here are my thoughts about case #2 (to which I belong):
So yeah, that supports the idea mentioned here to make low-level content absolutely non-rewarding, and by low-level I mean anything that can be done effectively by a bot at current player's state. With most builds, bot can comfortably play around 5 GR levels below human (so if you farm on GR70, bot with exactly the same gear would generally farm GR65). So any content 5 GR levels below "current" player's progress shouldn't give any reasonable reward, while the "current" level should give substantial reward (here come rested XP pools, which are absolutely needed to address the problem of paragon disparity).
People are usually talking about how infinite paragons are problem and suggest simply limiting them. But the problem is how *linearly* you grind paragons (meaning that a person playing 12 hrs/day gets twice as much XP as a person playing 6 hrs/day in the same manner) and how huge the disparity between solo/group play is (why does this incentivise botting? because if I'm anti-social and want to play solo, that basically leaves me waaaaay behind in XP from others; ok, they're trying to address at least this in S6).
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Quinn is literally the only streamer whose guides are accurate and not full of BS and wrong advices. Why hate him?
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