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    posted a message on Season 10 Haedrigs etc.

    Since it looks like I'll be playing 2-3 classes anyway in season 10 for the conquests, I might as well stick to 2 of the same main stat, (STR, INT, or DEX) so I can share a few items between characters. Any ideas on which mainstat pair would be best for the set dungeon masteries? I'm thinking maybe DEX (DH and Monk) since DH set dungeons seem to be easier than most other classes, and Inna's and Rainment aren't too bad for Monk. SWK isn't bad either as long as you have the right gear. STR might work, but I remember both Barb and Crusader having at least 2 hard dungeons apiece. And a lot of the INT set dungeons were pretty difficult to solo master, though I haven't tried them since 2.4.0, and I know there have been some set dungeon nerfs since then. Realistically, I'll still probably wind up playing 3 classes, depending on whether I can get help to master the tough dungeon in each class.

    Posted in: Diablo III General Discussion
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    posted a message on Which class will you use to start Season 8?

    I for one am still torn between Demon Hunter and Witch Doctor. You guys have mentioned pros for each of them, and I'll probably start with one and then switch over to the other for any conquests I still need to do.


    But between the two, which would be best to start the season with, and why? I don't really care if one can 1-70 15 minutes faster than the other. I'm more interested in which scenario (DH --> WD or WD --> DH) is likely to have an easier, shorter time getting to the stash tab. I want to get this stash tab fast because I have a feeling the player base for season 8 is going to be a barren wasteland by the middle of November.

    Posted in: Diablo III General Discussion
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    posted a message on Best class(es) for season 8 conquests

    Now that season 7 is behind us and season 8 is about to start, I wanted to start another thread to get people's opinions on the best classes to use for getting that stash tab. I know there is already a post about which class everyone is starting with, but I decided to create a different thread since some people like to start with a fast farming class first and use that to gear up their main class later. This thread is about which classes will be best for getting the stash tab the fastest.


    Once again, it all boils down to the conquests.


    Boss Mode -- Kill a set of bosses on Torment X in 20 minutes or less (must participate in each boss fight if in a group)

    Curses! -- Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X

    Years of War -- Reach Greater Rift 55 Solo with the bonuses of 6 class sets

    Masters of the Universe -- Master 8 set dungeons.

    Divinity -- Reach Greater Rift 75 solo.


    So with that out of the way, I'll give my thoughts on each conquest and then I hope others can weigh in.


    Boss Mode -- Bagstone has already written an excellent guide for this one, and I can't add anything to it. Basically, an Angry Chicken WD would be the best class to solo this, but any group that has good mobility and coordination could do this. I managed to do this conquest in a three person party in a prior season with an Angry Chicken WD, a Raekor Barb, and a perma-horse crusader.


    #######


    Curses! -- The easy way to clear this is to find the Cursed Peat bounty that appears in Act V. The problem is that this bounty only rarely spawns. A WoL Monk or a UE DH should be able to solo this; any other class will probably want to bring a group along to help. If you happen upon this bounty and can bring some friends or randoms along, it should be an easy conquest, but since getting the bounty is a matter of luck, I wouldn't necessarily count on this one. That said, I know others have managed to get this conquest from other chests, but the Cursed Peat is by far the easiest way.


    #######


    Years of War -- This may be the closest thing to a "freebie" conquest we have this season since they removed the "Level 3 gems to 65" conquest. Anybody can do this one with any two classes; it just takes time.


    #######


    Masters of the Universe -- Let it be said that I despise set dungeons. I earned the dragon wings back in season 5, and I still hate set dungeons. Fortunately, every class has one or two set dungeons that are either trivial or at least easy with the right gear.


    Barb -- IK (easiest), Raekor (almost as easy)

    Crusader -- Invokers (almost easy enough to master by accident)

    WD -- Arachyrs (easiest), Zunimassa (easy with the Wilken's Reach mojo)

    Wizard -- Tal Rasha (easiest)

    DH -- Natalya (easiest with the right gear), M6 (easy if you can avoid the rock worms),

    Monk -- Inna's (easiest)


    *I'll also say that Firebird was easy as long as you had the ice damage immunity amulet and your sheet damage and sheet toughness fell within a certain range, but they've reworked that set so many times that I don't know how it would be now.


    There are other set dungeons in each class that aren't too hard as long as you have someone else there to help clear the dungeon for mastery once you finish your objectives. Among these, I'd count MOTE (Barb), Vyrs (Wizard), Rainment (Monk), and UE (DH, but only easy if the helper is someone who can help pull/group the spiders together for your multishot)


    The hardest dungeons for each class, with or without help, are probably Rolands or Akkhans (Crusader), Wastes (Barb), Jade (WD), DMO (Wizard), UE (DH), and Uliana (Monk).


    Do keep in mind that I'm working off of memory from season 5, and I know they have nerfed some of the dungeons since then, but I'm pretty confident of my list of easiest dungeons to solo. Basically, everyone can do this one, but it will probably take an even greater time investment than Years of War to build up a few classes and master as many set dungeons as you can with each class. With patience and available help, you could finish this one with only two classes, but if you have to solo it all, you may want to build up 3-5 classes and tackle the dungeons that you find easier.


    #########


    Divinity -- I've never cleared higher than GR 73 as a ~800 Paragon HT WD, so I don't know much about this one. I know any class can do it, but the paragon, gear quality, and skill requirement probably differ from class to class. For those who have soloed GR75 and higher, which classes/builds have the easiest time of it (including the difficulty of finding the right gear and the skill needed in the rift), and approximately how much paragon and Caldesaans augmentation is required to do it?


    #############


    As for me, right now I'm thinking of going WD again. Arachyrs kind of sucks as a starter set, but then again, all of the starter sets this season are mediocre at best, and it will get one free set dungeon out of the way. HT made the season 6 and 7 journeys a joke. Angry Chicken will help with speed farming and the boss rush if I go that route and can put together a decent group. If I go for a second class, it might be DH, since I think Demon Hunters have, overall, easier set dungeons than the other classes. I'd love to stumble upon the Cursed Peat bounty, clear the Curses! conquest, and then put together a group to finish Boss Mode, but somehow I suspect that I'll wind up building up three or four classes this season to do Years of War and Masters of the Universe instead.


    So after all that wall of text and season journey conquest information, what are your thoughts? Which classes will you be using for the season 8 conquests, and why?

    Posted in: Diablo III General Discussion
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    posted a message on Best classes for season 7 conquests?
    Quote from lxxcurse»

    Quote from shakuran3»

    Welp, RIP Helltooth/RoE build. Blizzard just put in a last-second hotfix to nerf the ring so that it no only buffs pet damage. Do you think WD is still a good pick for the conquests this season? I guess I can still do "Thrill" and "On A Good Day".


    Not gonna lie though -- Blizz coming in and killing off this new build just before Season 7 goes live, yet letting broken Firebird and the Twister meta go on for two seasons sort of ruins much of my desire to keep playing the game. Why not just let the WDs have their fun for a season and nerf it afterwards like they did for the Firebird Archon build?


    Completing the season journey objectives was a joke for HT gargs for the past two seasons. Since the ROE nerf puts us right back to the same old build they'll still be just as easy.
    You're probably right, and I doubt this nerf really affects WD viability for The Thrill. It might mean just a little more work to hit GR 75, but, as you said, it won't be any more difficult than in season 6.
    That said, it's looking like Monks will be strong this season. I kinda hate their set dungeons, so it might not be the first class I roll, but are there any opinions on Monks this season, especially with regards to The Thrill?
    (Also, Rainment might actually be the top DPS build now from what I can tell, but the last time I played it, it was so squishy I dropped it immediately for an Inna gen build that could handle T10 and above without exploding upon making eye contact with an enemy.)
    Posted in: Diablo III General Discussion
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    posted a message on Best classes for season 7 conquests?

    Welp, RIP Helltooth/RoE build. Blizzard just put in a last-second hotfix to nerf the ring so that it no only buffs pet damage. Do you think WD is still a good pick for the conquests this season? I guess I can still do "Thrill" and "On A Good Day".


    Not gonna lie though -- Blizz coming in and killing off this new build just before Season 7 goes live, yet letting broken Firebird and the Twister meta go on for two seasons sort of ruins much of my desire to keep playing the game. Why not just let the WDs have their fun for a season and nerf it afterwards like they did for the Firebird Archon build?

    Posted in: Diablo III General Discussion
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    posted a message on Best classes for season 7 conquests?

    [This is going to be a little long, but the tl;dr of it is "Which classes are best for which conquests?", and also looking for opinions between WD and DH (or another class) for a fast stash tab.]


    When it comes to getting the stash tab or Guardian, the main hurdles are always the conquests. So I'm posting to ask for advice on which class or classes would be best for each of the season 7 conquests from the perspective of someone who just wants to quickly grab the stash tab or complete the season journey and then go back to nonseasonal or something else.


    Sprinter: Complete Acts 1 through 5 at max level in under one hour

    Avarice: Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum

    On A Good Day: Level three Legendary Gems to level 65

    Divinity: Reach Greater Rift Level 75 Solo.

    The Thrill: Reach Greater Rift Level 45 Solo without any Set items equipped.


    So, to start with, I consider "On a Good Day" to be the freebie conquest, since any class can reach GR 65 without much trouble. That leaves one more conquest for the stash tab and two more for Guardian. I'm removing Sprinter from consideration, since that takes a coordinated, focused group, and I tend to play solo or with randoms. So that brings us to the other three.


    For starting class, I'm probably going to go for either DH or WD--leaning toward WD--for their awesome season 7 gift sets (UE and Helltooth), but I could be persuaded to roll another class if you guys think there is another one better suited to the remaining conquests, so let's not restrict discussion to just those classes.


    The Thrill -- I didn't do this in season 5, but I heard that crusaders with +thorns gear seemed to have the easiest time of it. I might actually roll a crusader as an alt if I have to just for this conquest. What do you guys think will be the best class for this one in general, and also between WD and DH? I want to keep this one as an option because it might be easier than hitting GR 75.


    Divinity -- This one intimidates me still, a little. The highest I've ever gone was GR 74, just barely, with a WD in season 6, though I didn't use Caldesann's Despair to augment anything. Since I know I'll have to do a little augmenting for the journey this time, that will help some. I'm also curious to see if the Ring of Emptiness buff and the new Helltooth Gargs/RoE build might make GR climbing easier than last season. I'm sure with enough grinding, paragons, gear, and augments anyone can hit GR 75, but I'm looking for advice on which classes can do it the quickest and most easily since my play time might be limited this season.


    Avarice -- I did this with a UE DH in season 5 in the Ruins of Corvus. I'm not sure how gold changes and Torment level changes will affect this one though. Also, I guess a WD could do it about as easily. Still, I remember this one being a little random to get with a lot of room for error. Any thoughts on this one?

    Posted in: Diablo III General Discussion
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    posted a message on Best classes for season 6 conquests? (especially solo)

    The heart of any "which class for the stash tab?" question is really "Which classes have the best shot at the season conquests?" With enough time, you can get past all of the other steps along the season journey. To get that tab you have to complete two of the conquests. So my question is, which classes do you think will have the easiest time doing at least two of the conquests, especially if doing them solo?


    The Season 6 conquests (HC and SC) are as follows:


    * Complete a Nephalem Rift at Torment X in 2 minutes or less

    * Level three Legendary Gems to 65

    * Complete GR75 solo

    * Kill 350 or more monsters in a Cursed Chest event on Torment X

    * Kill all of the bosses at Torment X within 20 minutes of the start of the game


    Just looking at the list, getting three gems to 65 should be easy for any class, so that's one down. Any class can consistently clear at least GR65 with enough gear and paragon. The 350 monsters one seems like it could be very random and *highly* dependent on your aoe damage output. So, while I can't rule that one out, the 2 minute TX rift and GR75 solo seem like more consistent targets to aim for. And the 2 minute TX rift, as well as the boss rush conquest, might not be too bad in a group. But assuming there isn't a group for that, which classes do you think have the best chance of solo pushing to GR75 and/or have the best chance of pulling off a 2 minute TX Nephalem Rift by themselves?


    (For reference, I got a Marauder DH just barely up to GR70 in 2.4.0, and that was with a little over 700 Paragon, almost all ancients, decent to great rolls on gear, and one Caldessan's augmentation. It felt like it would have taken a lot more to get from just barely GR70 to clearing a GR75)

    Posted in: Diablo III General Discussion
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    posted a message on What to play (Season 6)

    I'm trying to decide between barb, wiz, dh, and monk myself, but I'm very tempted to play dh. I started a dh for Season 5 after being persuaded of the early season farming benefits of the Shadow set by Drahque, and that turned out pretty well--stash tab,dragon wings, guardian, and all. So at least I'm familiar with the class.


    But more than that, I'm trying to make my decision based on the following factors:


    1) How well does the free set work as a low Paragon character without the full complement of supporting legendaries? Some sets are fairly good with just the 6pc bonus, and the full build just makes it that much better. Other sets might feel noticeably weaker or less smooth to play until you have at least 3-4 legendaries to synergize with the primary playstyle, reduce cooldowns, etc.


    2) How good is the farming potential of the free set? That's the only set you are guaranteed to get, and you might be stuck with it for a while as you gain Paragon levels, complete your build, and look for other set pieces. Is it a set you can comfortably and relatively efficiently farm with during the initial hours or days of seasonal play?


    3) What is the set dungeon like for that armor? Is it easy to solo? What about for the class in general? If you want the stash tab, you are going to have to master a set dungeon. The odds are that you will eventually be able to find help to clear one, but it doesn't hurt to pick a dungeon that you know you can solo without too much trouble if you had too. If the free set's dungeon is one of the difficult ones (sorry S6 wizards), is there at least one set in that class with a dungeon you can handle?


    4) What does the high end potential look like? What build or builds will you likely be using with this class to push higher GRs?



    From the looks of the PTR so far, the DH class gets some numbers moved around for S6, providing quantitative buffs here and there, but no real qualitative changes to the playstyles. Unless some new build comes out of nowhere, it looks like the S6 builds will be minor variations of S5 builds. And Taeguk will be replaced with something else (Stricken? Powerful?), but let's be honest: that's a good thing--Taeguk was annoying to play in DH builds and never really intended to be used in that manner.


    i) Marauder will be missing some toughness until you get the belt, and your offense will be suboptimal without the right bow/quiver combo, but it is a solid set with very high endgame potential. Additionally, it is a flexible set in terms of weapon requirements. When you get a Manticore/Bombadier's Rucksack, you have your Cluster Arrow build, but if you happen to find a Yang's/Deadman's Legacy first, you can also turn it into a Multshot build in the meantime.


    ii) Ok, Marauder is not the best farming set for DH. For that, you want to try to find the Unhallowed Essence set as soon as you can. But until then, it isn't a bad set. It's just geared more toward power than speed. Multishot might make it a decent farming set.


    iii) I found the Marauder's set dungeon to be one of the easier ones, and I got the dragon wings, so I kinda have an idea about which set dungeons are worth looking at for the stash tab and which ones were designed by Tathamet himself. The only really frustrating thing was those rock worms, and in this new patch, they now spawn only in fixed locations and with a slightly longer visual delay. If that doesn't work, then Natalya's is fairly easy with the right gear, and the Shadow set shouldn't be too bad once your damage gets high enough. (I mastered Shadow set solo somewhere around P400 in S5). The only frustrating one was UE and grouping those spiders together, but if you just want the stash tab, you only have to master one.


    iv) In S5, Marauders was the best non-LoN build for pushing higher GRs. UE was a fantastic farming build for TX, and it could go to higher GRs as well, but ultimately Marauders brought more survivability and better single target damage potential that made it surpass UE above a certain point. Yes, there's a Shi Mizu LoN build out there that, with a skilled player, probably outclasses every other DH build. However, if all you want is a stash tab, you'll probably have that well before you have a completed and well-tuned LoN build.


    Finally, each of the set armors for DH bring something useful to the season journey to the table.


    Natalya's gives you an easy set dungeon to master

    UE gives you a good speed farming build for clearing TX rifts quickly

    Marauders gives you a solid GR pushing build.

    Shadow gives you a high single-target damage build and good mobility (with the vault belt) which might come in handy for the boss rush conquest.


    So in closing, I don't know how well DH will stack up in the season 6 leaderboard race or the meta, but on paper, it looks like it offers a very viable path through the season journey. I wish I could offer the same kind of analysis for the other classes, but I only played most of the other classes enough to gear up for the set dungeons, and only after my DH was built up enough to do a lot of their gearing through blood shards.

    Posted in: Diablo III General Discussion
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    posted a message on Bug in Shadow Mantle set dungeon?
    Quote from lxxcurse»

    Yeah, I failed it for awhile because of that, and then I read the message that popped up telling me I'd failed for not hitting different enemies with each hit. If you don't oneshot something, hit something else then hit it again.

    Doesn't seem to matter, though. I hit a Shadow Servant, didn't kill it, then oneshot a skeleton, then hit and killed the Shadow Servant, and I still lost the streak.
    Posted in: Diablo III General Discussion
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    posted a message on Bug in Shadow Mantle set dungeon?

    When I run through the Shadow Mantle set dungeon, I've found that every time I encounter an enemy known as a "Shadow Servant", I usually lose my Impale consecutive hit chain if I attack him. If I manage to kill it in one hit, this doesn't happen. However, if it takes more than one impale to kill it, I lose my consecutive hit chain, even if I never missed with an impale.


    Is this a bug, or does the dungeon expect you to one-hit-kill everything? I can one-shot anything in the dungeon except the Shadow Servant, which takes two impales to kill.


    Did anyone else encounter this?

    Posted in: Diablo III General Discussion
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