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    posted a message on Ultimate Random Chat Thread [URT] v4

    thanksgiving kinda sucks when youre alone...

    Aww.. where's home for you?

    Going home for Thanksgiving break always felt like a hassle to me. Instead I spent my 4-day weekend playing Aliens vs Predator with a bottle of Black Label.
    Posted in: Off-Topic
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    posted a message on Happy Thanksgiving!
    Quote from Zanmato

    We don't really celebrate thanksgiving here.. but in the spirit of community, I'm thankful for the endlessly devoted team behind the constant flow of relevant updates on this site, and my ability to pick an awesome avatar that none of you appreciate. Cheers peops!

    It's Daft Punk and some of us do appreciate it thank you very much :thumbsup:
    Posted in: News & Announcements
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    posted a message on DiabloFan's Minecraft Server
    Gathering materials is just about the only thing that we can do effectively now. Swords don't seem to work, so mobs become a major pain. Hopefully that will be a quick fix.
    Posted in: Clans [NA] [PC]
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    posted a message on The Beta Has Started
    Quote from SuperMantaMan

    The time line for a June release has become very very likely ,and that my friend is worth the thread.

    I realize the value of announcing this, but like I said since you can't prove it it's useless :)
    Posted in: Diablo III General Discussion
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    posted a message on The Beta Has Started
    There may be a friend's and family phase, but they are always under NDA, so what's the point of announcing this? You can't prove it. In before thread lock.
    Posted in: Diablo III General Discussion
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    posted a message on What are you listening to right now?
    Mashups aren't really my thing, but damn I was impressed by this (see if you can catch the brief rickroll...)

    http://www.youtube.com/watch?v=u8gnvgKbHwI
    Posted in: Off-Topic
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    posted a message on Hint that + to skills will return?
    Quote from Ophion

    No it doesn't. +spell power doesn't affect durations, number of projectiles for multishot, etc.

    Indeed, and fortunately we will have Skill Runes to address that aspect, which kind of steals the thunder from +skill items... I'm really hoping they don't do +skill equipment.
    Posted in: Diablo III General Discussion
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    posted a message on Hint that + to skills will return?
    Quote from Phrayed

    Do you guys think that means that in normal you may only be able to invest 5 skill points, in nightmare 10 and then in hell 20? Or do you think it means that the progression still may be 5, 10, 15... But then you may be able to add an additional 5 points by having + to your skill(s) on equipment?

    The 5/10/15 progression was mentioned at one point by Bashiok, but he later retracted that statement, so up until now there has been nothing official regarding progression other than starting with a 5pt cap. It's hard to say where that 20pt cap will take hold, but it to me it sounds like +skill on equipment (much to my chagrin). We also have to look at where those skill points are going to come from - if you take an arbitrary 68 skill points (59 from leveling, and +9 from quests) and you max out 2 skills, that only leaves you with 28 for 5 other skills, which is a really thin spread. I think a 15pt cap makes more sense with +skill items or maybe even a bonus quest reward to increase that cap to "Potentially twenty".

    Edit: it also occurred to me that we might see a passive trait that will allow each class to pick one or two skills they can increase the cap on.
    Posted in: Diablo III General Discussion
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    posted a message on How will difficulty scale?
    Quote from SuperMantaMan

    Health Link or Molten Teleporter <<< are those new monster mods? health link is i presume you hurt it, it hurts you or the unique shares damage taken with its pack? molten teleporter..... causes fire damage when it teleports?

    some explanation would be nice~ if you would

    We have some of these explained in our wiki, for example: http://www.diablowiki.com/Molten. Linked basically means all the monsters in the pack share health, therefore any damage gets "split" amongst them. Molten is kind of like the new "Fire Enchanted" where mobs can spawn pools of lava underneath the player's feet. Teleporting behaves a little differently in D3 from what I've noticed in the videos - if the monster is ranged it uses it to create distance; if the monster is melee it uses it to close distance to the player. Obviously this gives the opposite range type a much harder time.
    Posted in: Diablo III General Discussion
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    posted a message on new gameplay?
    Thanks for the vid!

    The original videos are from what looks like a playable demo at the G-Star conference in South Korea. The originals are split into 3 sections on youtube (1 part solo play Wizard, and 2 parts Demon Hunter). While I don't like to reference bootlegged content, the videos do reveal some details that were not as clear from the press kit content, so search for them on youtube.

    From what I noticed, it appears to be the same demo build as the one presented at Blizzcon this year. Probably the most interesting part is at one point in the vid, the player comes across an Electrified Teleporting monster pack. You can get a much clearer effect on death as well as the behavior of Teleporting.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III F.A.Q.'s
    Quote from polarducky

    Will there be a Account chest? Like for an example, you don't have to worry about transferring your items to other character on same account.

    Yes.
    http://www.youtube.com/watch?v=F_pQkdn0eVw#t=9m10s
    http://www.diablowiki.com/Game_Mechanics#Stash
    Posted in: Diablo III General Discussion
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    posted a message on diablo shareware
    Quote from jlc904

    I just bought the diablo battlechest. When I tried to play diablo, whenever I tried to talk to the townspeople, it said they were unable to talk to me in shareware mode. what does that mean? Thanks

    You just bought this product? http://us.blizzard.com/store/details.xml?id=110000038

    I don't see Diablo I mentioned anywhere there, but the wikipedia mentions this about playing Diablo I in shareware:

    "Diablo normally requires the original CD to play, however also included on the disk is a shareware version of the software that could be played without the CD called "Diablo Spawn". This version of the game could be used to join multiplayer games hosted by someone with the "Full" install, but was not playable in single-player mode."
    Posted in: Diablo I & Hellfire
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    posted a message on DiabloFan's Minecraft Server
    Think we could work with the landscape as much as possible to give the city a more organic feel (ie: leave some hills or shoreline)? It would reduce the amount of dirt we have to move around if we don't level everything in our way.
    Posted in: Clans [NA] [PC]
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    posted a message on Old RTS Games
    The C&C classic will definitely be with me forever. I loved the NOD cinematics between levels and the whole tiberium concept. Obelisks...
    Posted in: Other Games
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    posted a message on Minecraft city layout vote
    Quote from LinkX

    Anyway, I don't wan't to fight, so if your hell bent on fighting, find somebody else to fight with. I'd really like it is there were no fights in this thread that caused it to be closed. Kthx.

    Sorry if you think I'm being hostile, but a good start would be not saying stuff like "it just looks stupid as shit". Makes people not want to play on the same server as you- more so than an ugly building. I'm done with this argument.

    Quote from LinkX

    I got a question. Are we using roads or subways to get to the mines? I mean I know we have to use roads at first, but I assume we are going to use subways afterwards.

    Also, how long does everybody expect the city to take to build? If there are monsters, and town takes a few days to build, we may be in some trouble, no?
    A subway system would be cool, but I think people might appreciate using it to get around town so a trolley system would make more sense.

    If it's really going to be bad, we can focus on getting up a basic city hall as the main shelter. But If everyone just gets a weapon it should be alright. I mean in singleplayer it's not that hard to fend for yourself in the first couple nights with some torches and a hole in the wall.
    Posted in: Clans [NA] [PC]
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