- Apoc
- Registered User
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Member for 13 years, 6 months, and 28 days
Last active Sun, Mar, 10 2013 20:32:06
- 28 Followers
- 1,189 Total Posts
- 54 Thanks
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Mar 24, 2011Apoc posted a message on Eighth Batch of Screenshots and ArtIn case anyone's wondering, that red spiky thing on the left is one of the various environment traps in that dungeon. You can see it in action here.Posted in: News
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Mar 22, 2011Apoc posted a message on Rune Swapping Restrictions PollPosted in: NewsQuote from FingolfinGR
That could actually be a pretty good way to do it. Of course it would mean that at higher levels (high rune ranks) you'd have to visit the Mystic cause those runes should be quite expensive.
True, although at high levels I don't see players swapping runes as much since you have so much of your other talents invested into supporting your build. At that stage in the game, making large changes should come at a large cost. -
Mar 22, 2011Apoc posted a message on Rune Swapping Restrictions PollPlayers should be allowed to remove runes at any time out of combat, but in doing do it gets destroyed. The Mystic will be able to carefully remove the rune so players can save it for future cube-grades.Posted in: News
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Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtPosted in: NewsQuote from DesmondTiny
I belive its a 2v2. The blue circle on top I belive is an arcane hydra. It's shooting out arcane bolts (I'm assuming that those arcane balls are being spit out from a hydra) But thats just my opinion.
The blue circle implies it's the blue team's spell. See what I'm saying? -
Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtPosted in: News
Possibly not pictured or dead. Or it's red team's Hydra and blue teams unknown spell up top. I think it's a blue team Hydra because it's dead center to the indicator ring thingy. -
Mar 21, 2011Apoc posted a message on Seventh Batch of Screenshots and ArtHmmm, I'm having trouble trying to find out what blue team (Witch Doctor or Barbarian) spell/effect is being cast on the top of the PvP screenshot that has the indicator reticle as large as that. If it's not Witch Doctor or Barbarian, then it almost certainly looks like a blue team Hydra, which means there's a Wizard on the blue team too that's not in the picture. It also means that they increased the size of the indicator reticle for Hydra from what we saw at Blizzcon 2010 and presskit videos.Posted in: News
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Mar 11, 2011Apoc posted a message on Fifth Batch of Screenshots and ArtDamn you centipede, taunting me again!Posted in: News
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Feb 15, 2011Apoc posted a message on Second Batch of Screenshots and ArtThat is one giant centipede! I bet it will be one of the squishable critters...Posted in: News
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Jan 25, 2011Apoc posted a message on Blizzard Explores ConsolesBtw, Torchlight has since been announced for the Xbox. I'm sure Blizzard will be keeping a close watch on that development, which could end up being encouraging for D3 on consoles.Posted in: News
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Jan 15, 2011Apoc posted a message on Andy McKee Plays Diablo IIIWell there was that version of the Tristram song that had some acoustic in it... maybe we'll see something similar.Posted in: News
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Nov 25, 2010Apoc posted a message on Happy Thanksgiving!Posted in: NewsQuote from Zanmato
We don't really celebrate thanksgiving here.. but in the spirit of community, I'm thankful for the endlessly devoted team behind the constant flow of relevant updates on this site, and my ability to pick an awesome avatar that none of you appreciate. Cheers peops!
It's Daft Punk and some of us do appreciate it thank you very much :thumbsup: -
Oct 24, 2010Apoc posted a message on Wilson on Diablo III and Press ConferencePosted in: NewsQuote from Yngvar
The separation of PvE and PvP will probably upset some people, but I have to admit I love it. I do hope, though, that the PvP enthusiasts will get some more room to play around in. The arena I've seen so far seems a bit small. Especially if the character movement speed will be increased by any considerable amount.
I thought it seemed small at first too, but the reality is you don't want to spend minutes trying to find your opponent. D3 isn't going to be a game of complex preparation tactics - you have to just jump into the fray, and I think that's the message they are trying to keep with small arenas. Even in that small space, it felt like there was plenty of maneuverability for those who were skilled at it. I got kited around many times trying to chase down Wizards - To post a comment, please login or register a new account.
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I thought it seemed small at first too, but the reality is you don't want to spend minutes trying to find your opponent. D3 isn't going to be a game of complex preparation tactics - you have to just jump into the fray, and I think that's the message they are trying to keep with small arenas. Even in that small space, it felt like there was plenty of maneuverability for those who were skilled at it. I got kited around many times trying to chase down Wizards
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I just think this is something that is going to be very hard to perfect. I don't know if there's some AI director thing going on here, but it would be nice if they dropped more intelligently. I found the frequency to be annoying at times especially since they get consumed even if you're at full hp, but then don't drop when you could really use them.
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Tested it a few times, it's not cumulative. He will have 3 minions in NM, and 4 in Hell.
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(Btw regarding minions, it looks like it's just taking the range as a base number (MinGrp/MaxGrp in SuperUniques.txt) and adding +1 for NM and +2 for Hell)
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The image of Reziarfg was probably pulled off the Arreat Summit - if it's in the data files it's well hidden. I highly doubt they bothered to model it since it was a joke after all. So it's a hack job, but I removed the black.
The "Stygian Beast" was mentioned in the lore about Reziarfg; I think this is different than "Stygian Fury". I don't know if that is enough to merit it's own page, but all we know about the "Stygian Beast" is what's mentioned in that joke.
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Also similar to how AS has them. I'm a fan of that simple setup.
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- bosses (Diablo, Baal)
- they are quest related (Blood Raven, High Council)
- encountered on the path of a quest (Bloodwitch the Wild, Coldworm the Burrower)
some players will never see certain SU's in their game progression and can be placed in a table as such, but ones they will see repeatedly I think deserve their own page even if they are cosmetic. For example meeting Coldworm the Burrower would compel me to check if there was anything else important about this SU since it's close to a quest milestone.
We should definitely break up the table into acts (a la Arreat Summit) otherwise we're looking at a gigantic table for one page.
SU's like Creeping Feature have some fun trivia that might get lost. Maybe place a trivia section at the end of each acts' tables?
Edit: or if on a single page, collapsing sections.