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    posted a message on PVP Builds
    Map control, specifically the spawning point for health orbs.

    Well regardless of how you build your character, controlling the health orbs will be the highest priority to win, I am going to assume it will come down to 2 DPS characters and one tank, hopefully your teams tank will out live the other team so you get a win wile your DPSers kill them off.

    As for 1v1, Im willing to wager it will be all about DPS.

    Anyone remember the old show Battlebots?

    OMG I LOVED THAT SHOW! It would be interesting to see traps in the arenas, but I feel like I would just get angry and frustrated by them. I hope they don't get put in.
    Posted in: Diablo III General Discussion
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    posted a message on PVP Builds
    In most PVP games the majority of the builds seem to center around one principle, upping damage or upping survivability. With so many traits in D3 and so few points I wonder what people are going to choose to do for PVP characters (and more importantly what works better)

    So, your thoughts? Do you think you will being going with traits to increase your defense, HP, dodge rate, and so on. Or will you be gearing towards higher damage, faster attack and cast speed, deadly strike and the like?
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard's "Anti-Modding" Stance: Another Look
    Slightly on topic, I'm replaying LoD for kicks, but I've grown bored of it. I have never tried a D2 mod, any suggestions on which one is good (I'm looking for the one that changes the game the most). I've been browsing the Phrozen Keep for ideas, but I would like some of my fellow DiabloFan members opinions :)
    Posted in: News & Announcements
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    posted a message on End-Game Event Ideas
    The hidden chamber: NPC tells you some new disturbance in the world has been detected, tied to an act. You pick up clues and find out there seems to be a new, hidden wing in <some place that has wings>. You have to collect artifacts from certain areas and/or bosses in order to assemble a "key" to the chamber. You get access then very bad things happen and you kill enough things until said bad things cease to happen and lewt.

    I think Dolaiim's idea is amazing, although I would like to tweak it. Lets say that one major dungeon an act has this system implemented (assumability the last act-ending one with the act's main boss). The boss has a 50% chance of dropping one of 4 key peaces and you take all 4 to an artisan to create the key. In order to keep this more end game oriented it will only be accessible in hell and your artisan has to be max level to create the key. This then opens a new area of the dungeon containing a time trial, siege based challenge, defense mode, unique boss, or whatever.

    I think this is a good system because:
    -It makes the end game less repeatable so its not the only thing players are doing.
    -People who don't want to do the content can sell the key peaces for gold.
    -Most of us are going to be farming these bosses anyways, so farming these keys wont be a waste of time.
    -Very ignorable for end game naysayers.

    I would like to end by saying I don't understand why so many people seem to be obsessed with the end boss being the "hardest part of the game." This has nothing to do with end game content really, seeing how end game is just more to do at high level and in most games is not harder than the final boss. Also lets not forget the newest addition to D2's end game, the Uber bosses are clearly much harder than Baal or Diablo, so people saying hard end game "isnt like diablo" are wrong... Its already in Diablo 2.
    Posted in: Diablo III General Discussion
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    posted a message on End-Game Event Ideas
    Time trial dungeons, the faster you complete it, the more gold you will receive at the end. Players will compete with each other and the amount of gold received at end will also work as a way to show how fast you beat it.
    I am very fond of this idea.
    Posted in: Diablo III General Discussion
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    posted a message on End-Game Event Ideas
    So that's what I'm talking about.. new, fresh reasons to go back and experience the main content over and over again.

    I love this idea, I'm not afraid of grinding forever but I would love to see something fresh from time to time at least.

    I believe they stated that they are going to implement optional quests.

    I remember all the way back when information for D3 first started coming out they said that there would be optional randomized quests. And I remember one of the ways they said it would happen was a random section of a map would be cut out and replaced with the quest area or boss... I just cant for the life of me remember if its still part of the game or if its one of the things that was removed for whatever reason.
    Posted in: Diablo III General Discussion
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    posted a message on End-Game Event Ideas
    Theres an amazing mode in a random MMO I play where theres an arena with a crystal in the middle and it has a health bar, waves of mobs poor in and its your job to protect the crystal against all the waves (and every 5th wave has a boss). If you complete the mode you get a few random items, some being amazing.

    I would love to see something like that, or maybe a guild only set of dungeons that are almost impossible with amazing rewords at the end. I really just want something other than Baal grinding forever, preferably a few different options so it never get old. Your two event ideas are also very good, weekly events and things always add longevity to a game.
    Posted in: Diablo III General Discussion
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    posted a message on Possible release date?
    We have already have topics on that rumor here.

    http://www.diablofan...diablo-3-stuff/

    I still take it as a rumor until Blizzard releases the date on their site.

    Oops, I didn't see that.
    Posted in: Diablo III General Discussion
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    posted a message on New Damage Types
    Very interesting, although I'm not sure if this a good sign or not. I do like the addition of holy and disease but if they add any more damage types it could become an overly complex system in a game thats not meant to be very complex. I do like how they have one resistance to cover both poison and disease though, keeping it somewhat simple is great.
    Posted in: News & Announcements
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    posted a message on Possible release date?
    http://www.gamespot.com/news/6284773.html

    According to this article, Diablo 3 is scheduled to ship in Q4 2011. Seems plausible.

    I have a hard time believing this is real, but these rumor control articles on Gamespot usually turn out to be correct, heres hoping.

    Also, this schedule seems to mark 2 planned expansions over the next 2 years after the games release. I really hope this is true, getting an expansion a year is more than I can really hope for.
    Posted in: Diablo III General Discussion
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    posted a message on Good Old Chat Gem
    I always thought the chat gem was just an Easter egg blizzard threw in to the game for kicks... But some people this its much more than that.

    After reading the latest news on the chat gem from blizzcon I got bored and started reading all the old conspiracies and all the proof people came up with to back their opinions on the web, I'm still not sold that it does anything.

    BUT I do want to know what all of you guys think?

    For anyone not familiar with the chat gem craze: http://www.diablowiki.com/Chat_Gem
    Posted in: Diablo II
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    posted a message on A fun idea for orbs and pvp
    I would like to see it if the orbs were random. You pick one up and it could be anything, you find out what it is once you grab it.

    Also it wouldn't make much difference unless each battle in pvp lasted long, and from what I saw it looks like they are quick, so the little buffs will make almost no difference.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III's PvP System to be Revealed at Blizzcon
    The topic title is kind of misleading. I read the title and my first reaction was something along the lines of, "wtf, Blizzcon already started?". Even though most Blizzard fans know that Blizzcon starts in 4 days, I think the title should be rephrased to something like:

    "Diablo III's PvP System to be Revealed at Blizzcon"

    Anyways, I'm pretty glad that the Diablo team is actually putting substantial effort into making the PvP system work, and not just have PvP be tacked on to the final product. People love their co-op just as much as they love their PvP. :)

    Yeah, I was so confused when I first read the topics name haha. Oh well, hopefully on the 22nd there will be a topic with the same name :)
    Posted in: News & Announcements
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    posted a message on Blue Tracker issue again (Multiple posts of the same post)
    Well I normally re-read the blue posts a few times so they will sink in better (and so I can lie to my self and say there's more information there) so i guess it not a problem to me :)
    Posted in: Site Feedback
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    posted a message on Hello, how old are you?
    1. 22
    2. Mad young.
    3. Not sports games, not simulation games.
    Posted in: Off-Topic
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