- bgaimur
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Member for 13 years, 7 months, and 27 days
Last active Tue, Sep, 13 2011 13:19:09
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Aug 20, 2011bgaimur posted a message on DiabloCast: Episode XXII - Be Your Own DemonI would agree with Kevin if Blizzard hadn't been hitting upon the same point(s) for the past 2 years: Each play-through feels like a new experience due to the randomization, and inferno will be REALLY hard. It might even be something you can't do on your own (synergies in skills might make it easier). If inferno is easy enough just to "beat" it like all of the others, then Blizzard will have failed to create a 4th difficulty that challenges everyone at level cap.Posted in: News
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One thing to also note: Anisotropic filtering will dramatically increase the level of details to things that are seemingly "further away" from the camera view. This would help dramatically sharpen textures that seem "smudged" from further away. Hopefully this will also ship, along with DX11 features.
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When you think about the information that has been released, one of the few things that has been reiterated time and time again is the idea that each play-through (or even each time you connect) will feel like a new experience due to the level of randomization that they've placed into the game. Therefore, we should expect that from normal to hell, it will feel much less like completing the same content that we just ran through. It goes without saying that Inferno should be just-as, if not more, different and difficult than each act/difficulty combined.
We can go many ways with this, but I'd rather keep this shorter (too late, right?) so that people will actually read my half-wall of text.
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Anywho, I bet we'll see 20 or more gigabytes in the actual release version... probably a similar type of launcher that allows you to play the game before it's all downloaded (a la cata WoW launcher)
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This isn't about storage. This is about speculating what the requirements will be, or rather guessing the size of the installation folder. Either way you'd have it.
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Rumors are welcome.
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... No. With games that use Nvidia's proprietary software, you can do this. Otherwise, the other card will not "just know" to process physics calculations.
Thread libraries take care of that, and threads are scheduled and processed without affinity for any cpu core. This is all handled by the native OS, and requires only an understanding of how this system works in order to optimize for it.
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