• 1

    posted a message on Sentry Friendly Fire bug ?

    It's possible that you were facing enemies that can reflect projectiles, for example chakrams, impale, rapid fire, ect.


    Here's a few monsters that can do it:


    http://diablo.wikia.com/wiki/Dune_Dervish

    when they spin they can reflect physical projectiles back at team mates and kill them


    http://diablo.wikia.com/wiki/Sand_Dweller

    they have a sand shield attack that on hit can reflect projectiles back at you

    Posted in: Demon Hunter: The Dreadlands
  • 1

    posted a message on UE fire Endless walk + SOJ vs F&R + hellfire

    UE is a bit trickier than usual because of the discipline damage. With that said, EW+SoJ is theoretically stronger, but it doesn't always work out in actuality and a lot depends on an individuals play style; whether they are playing in a group or solo, do you stutterstep a lot, and overall habits when an attack is launched right at you.


    we'll assume we have 40% Fire from the bracers and ammy, 86 discipline as per usual, and 10% elite damage on the weapon, just to give FnR a hand for the comparison:
    EW + SoJ:
    EW is 100% more dmg, but we'll look at it for 0%, 25%, 50%, 75% and 100%
    SoJ is giving us 20% more fire, 12 more discipline and 30% elite damage

    = EW * Fire Damage * Elite Damage * (20 * Discipline)

    @0% dmg:
    = 1 * 1.6 * 1.4 * 20.6
    = 46.144x more damage

    @25% dmg:
    = 1.25 * 1.6 * 1.4 * 20.6
    = 57.68x more damage

    @50% dmg:
    = 1.50 * 1.6 * 1.4 * 20.6
    = 69.216x more damage

    @75% dmg:
    = 1.75 * 1.6 * 1.4 * 20.6
    = 80.752x more damage

    @100% dmg:
    = 2 * 1.6 * 1.4 * 20.6
    = 92.288x more damage

    IMO the extra primary on CP gets cancelled out by the lack of standard primaries on SoJ (can't get both CHC/CHD on SoJ), so I'll ignore that primary for now.
    __________________________________________________________________

    FnR + Hellfire:
    FnR is 125% more damage combined
    the hellfire we'll say gives us ambush, so ~11.3% more dmg(with a 60% DML considered)

    = FnR * Fire * Elite * Ambush * (20 * Discipline)
    = 2.25 * 1.4 * 1.1 * 1.113 * 18.2
    = 70.189119x more damage

    but mind you this is active 100% of the time.
    __________________________________________________________________
    conclusion:
    50% of the time EW+SoJ is either more powerful by a fair bit, or quite a bit weaker. So I think use what ever suits your play style better.

    Posted in: Demon Hunter: The Dreadlands
  • 2

    posted a message on Crit chance cap

    http://us.battle.net/d3/en/forum/topic/18706676564#1


    I made this a while ago when people didn't believe me about the CHC hard cap, it might have some useful info for you.

    Posted in: Demon Hunter: The Dreadlands
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