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Molster Edit: A new thread: http://www.diablofans.com/topic/41145-cinematic-screenshots-major-spoilers/
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boiler149 posted a message on Cinematic SPOILERS!!! UPDATED 2!Posted in: Diablo III General Discussion -
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Savages posted a message on OFFICIAL DiabloFans BattleTag ThreadIf you want to play with other members of the DiabloFans community, post your battletag here and I will continue to update the master list.Posted in: Diablo III General Discussion
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beingmused posted a message on DiabloProgress - SoonPosted in: Diablo III General Discussion
Hi palm, meet face! -
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Jadefox posted a message on Work in progress!fail... EVERYONE knows that Diablo has 5 spikes on his tail... not 4....Posted in: Fan Art
aside from that I hope you dont mind me using this as my background image -
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WhiteTree posted a message on Win a Diablo III Collector's Edition - Charity RaffleHi everyone, We just wanted to take a moment to clarify the rules concerning the second CE Diablo 3 that is being put up for raffle. As the nature of this raffle is to give to as many as possible we have decided that it would only be fair that you can not win more than one CE. We wanted to make sure as many people can benefit from this opportunity with multiple winners. We hope that you all can understand and hope that it does not offend anyone.Posted in: General Discussion (non-Diablo) -
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Solmyr77 posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.Posted in: Diablo III General DiscussionQuote from ScyberDragon
In D2, you had to theorycraft in order to be successful. You could not beat it trough hell with a broken character.
In D3, you don't have to theorycraft to beat it on hell. But that does not mean you can't to optimize a class or build. They just took away the necessity, not the ability.
You had to theorycraft because the gap in power between different builds was much larger and the game difficulty required you to have the right amount of good skill choices + gear. They could have also toned the difficulty down to be doable by any build, which would have resulted in Hammerdins and Javazons having an even easier time. Now in D3 we don't get this gap, because if most non-elective builds are supposed to beat Inferno, then there just can't be some much better build like the Hammerdin, because he would destroy Inferno.
So, to put it short: The potential for char improvement via making choices is much smaller than it used to be.
Quote from greatmars
i find theorycrafting in game 999999 times better cause you get to see how the skill works first hand
You cannot theorycraft ingame, these are mutually exclusive. In a game with any depth -like WoW- you have no chance to figure out rotations, skill point allocation etc on your own by hitting a mob twice with skill A and twice with skill B. Expanding this to 5 minutes nonstop doesn't change anything. You could find out that Bash deals more damage than using the regular attack. But Diablo 3, especially without Recount, has no way for you to figure out anything that isn't blatantly obvious ingame.
edit:
Quote from Maerlimi
That's not what he said. Read again.
I think the fun is in playing the game, not working out how to play it.
He didn't say theorycrafting isn't fun. He said that "the fun" is in playing the game, that is, that essentially the core of fun of a video game is the game itself. And he's correct in that.
Well, I hoped to get around this. Of course you can read it as only a weighting between the two. But a) it's not worded that way and it's not actually required for a discussion if whether or not theorycrafting makes a game better.
Oh and if you felt insulted by my comment, than I could feel offended as well by the hint to read a single phrase again. Nevermind -
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Solmyr77 posted a message on Jay Wilson: I think the fun is in playing the game, not working out how to play it.Quoting this out of context from an interview that's already been linked.Posted in: Diablo III General Discussion
( http://www.atomicmpc.com.au/Feature/299259,diablo-iii-interview---making-hardcore-hardcore-the-no-lan-issue-and-much-more.aspx )
I just can't agree with this statement. Not that playing itself isn't or shouldn't be fun, of course it is/should. But this sounds like theorycrafting isn't supposed to be fun, while the opposite is true.
I mean, spending time at the "drawing board", doing research, figuring things out and then seeing them work out ingame ("work out" as in being noticeably stronger than before, just by virtue of having made the right -well thought out- choices) is so much more rewarding and complex as a game system than a game, in which you can only decide between doing red or yellow combat animations.
It's a night and day difference, like American Football vs 100m sprints. In the latter you can't improve via the use of your brain. There is no tactics, no nothing, trained animals can do this, in fact they do. AF on the other hand, well, most of you know the game better than I do, there is so much strategy and tactics involved, so much potential to outsmart the competition.
To me, a game that doesn't have this, is rather boring. And not to insult anyone, but such games are made for kids, seriously. They lack a whole dimension of fun.
Discuss -
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OmniNom posted a message on 4 weeks until i beat infernoPosted in: Diablo III General Discussion -
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Also keep in mind this is still a super small part of the beta. I have a VERY good feeling the act two city will have a lot more NPC's with a lot more to say.Posted in: Diablo III General Discussion -
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Calavera666 posted a message on Full list of base Amor sets, with pics!Hello guys!Posted in: Diablo III General Discussion
I've set up this list of armor sets for the easy browsing of the average Diablo Fan.
Big File Incoming!
- To post a comment, please login or register a new account.
2
From Twitter, Nekrage had an interesting question about the Barb's fury resource:
Official Blizzard Quote:
Not all barbarian skills require fury to use, and some even generate it...
And not all other classes can just spam abilities, they have resource requirements too.
On the Bnet forums, Bash divulges about Monk spirit and mechanics:
Official Blizzard Quote:
No. Spirit is static. It doesn't regenerate, and it doesn't degenerate. Punching demons and using melee skills builds Spirit, and most monk skills spend it.
The barbarian shouts are powerful, limited duration buffs that you must re-cast once they wear off. Monk auras are very similar. (editor's note: this is exclusive info! It used to be that Monk auras were like Paladin auras from D2 - they were just 'on'. Now this appears to have changed.)
We don't want tracking of combo stages to be so important that there needs to be a UI element to keep track. It should be that if you're up on your game you're tracking combo stages and it helps you get a slight edge, but if not you're kicking ass anyway and will probably do fine. Also, we have made changes to skills so they're consistent; such as making all stages capable of a dash. We don't want the situation you've described to be an issue.
It will reset after a time, but it's a good amount of time.
An interesting (but not trivial) tidbit on player collision detection:
Official Blizzard Quote:
There's no player collision. You can't block others, only monsters can do that. (exception being in the arena against enemy players, of course)
A little bit on item dying:
Official Blizzard Quote:
No, an item can only be dyed one color at a time.
There is little-to-no possibility of that happening for the release game. I was musing about how gear looks could be swapped around if we ever thought people were looking too similar at the very end game. In no way is it a system that's currently being planned, designed, or even thought about.
And there's actually a lot more information in there, I just don't have time to go over all of it in detail right now.
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I think the fansite should expose everything it possibly can, and spoil everything if need be. It would be as if we all had beta in our hands. I don't see a problem with that.
Besides, the beta won't spoil much, according to Bash.
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As of now, if you're searching for something, you can get results for any of the 3 games. I think it would be a lot better if there was this option, especially for when D3 comes out, when people are mainly concerned with D3.
I was thinking something more along the lines of what we have at http://www.sc2replayed.com/replays, but not as fancy.
Let me know how hard implementing this will be for our wiki, and I'll do some research on it.
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And as a special bonus, our very own ScyberDragon's wallpaper:
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Edit:
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No, no, no. Runestones don't get put into items at all. There's a (single) slot for each skill in your skillbook that you can drop runestones in then you get the bonus effect for that one skill.
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Issue #1: The End Game
One of the most important aspects of any game of this type is the end game. This is where we get all our fat loot, play with our friends in Hell, and spend most of our time on our Main. For some, this is where the game actually begins. Unless you were seriously hardcore, the endgame for D2 suffered a lot and heres why:
Even if you had a great build (which we'll get to game mechanics later), if you didn't have the items to back up the build, your character was useless and you weren't viable in Hell, or it just wasn't fun to play because it was so hard (immunities and resistances were to blame here). The sorceress in particular can die in hell in one hit at lvl 90 with the right combination of hits from monsters. The solution to this? The removal of immunities will be awesome, but I also think the monsters will be better tweaked to not cause you to die in one hit, and I think it's that simple.
So when you finally, after months of playing, do get your epic armor-stat combo, you can finally run Baal (or pindleskin, diablo, or whomever) so many times your eyes bleed. But seriously, that's pretty much all you'll be doing because that's where all that fat loot is dropped (rather, that's where the highest chance of it dropping is). Now hopefully this won't be worthwhile to constantly run Diablo (or whomever the main villain is) over and over a million times. Hopefully in D3 we will be rewarded for exploring different areas of the game and throughout all the acts in Hell difficulty. Not much is known here, but there is potential to make item finding interesting by putting super rare drops in obscure places throughout Hell, and/or just to simply make boss drops not so big.
The level cap has been debated for a while now, and it won hands down. Sorry you hardcore fanbois, but the level cap of 60 is necessary if you want a game where your skills actually mean something. You can argue "it was so fun grinding to as close to level 99 as possible", but no, it wasn't fun. And it wasn't fun because there was nothing to gain but a status symbol. I'm sure the status symbol for D3 will be in other, better forms such as dyes, items, and gold. Also, there are other forms of grindy things you can do in D3 such as gems that will make up for habit.
Which brings us to another topic.
Issue #2: Gold and Economy
If all goes well, we'll have a real economy that uses gold as it's currency and not SOJs. A form of the Auction House (though by no means the same) will encourage that gold be used instead of some user-defined item. This is important. This makes items you pick up worthy of being sold. Now you don't have to get really lucky and find the one Monk on battlenet that has that one Axe you were looking for and wants that one Cestus you found (but this ONLY assumes those two items are of equal value :(. Now you can put it up for auction and use the gold you get to trade for the things you need. Problem solved.
Nobody knows what the future holds for D3's econ, but I can bet we'll have a nice battle.net-level UI to do trading outside of the game (this is only speculation though, don't get your hopes up).
Issue #3: Skills
Diablo 2 has major issues with skill variety. There's a reason why there are builds named after a certain skill: Meteorb Sorc, FireWall Sorc, Hammerdin, and I could go on. These builds are designed around one skill. That's because the game encourage this. Now, why is this a bad thing? Because it gets very boring mashing right-click over and over again until your hand hurts, and seeing the same frozen orb hit the same enemies over and over just gets boring after a few days. (love ya FO, but you get old)
D3 is designed to be a more tactical game where your decisions in combat influence the battle a lot, more like Zelda, as Jay Wilson continually describes. And, as such, you're encouraged to diversify your skills. This I think will be the biggest plus for D3. I hope to see some outrageously interesting builds come out of all the classes. To further diversify these skills, we have the Runestones, which will definitely bring a whole new era of awesome builds.
D3's UI changes also help to encourage skill diversity by the use of 1-4 as well as left and right click to apply your skills. F1 through F8 got tiresome quick. As with any game, UI is very important and effects the gameplay.
Issue #4: PvP Is Separate From PvE
Running along in D2 and getting ganked is no fun. While this doesn't happen much anymore, it was a big problem when there were more people on battle.net. Now we don't have to worry about this as the arena takes care of all our pvp needs. I think it will also encourage a new form entertainment on YouTube (yes, I'm looking at you, Force), which is GREAT. Whether you're into pvp or not, getting more people to play D3 is a good thing.
Issue #5: Story
Lead Content Designer Kevin Martens explained at BC 2010 that most of meat of the story will be told through what he describes as "Action Storytelling", where the story is supposed to unfold in front of you in-battle, instead of some dialog in the Rogue Encampment. Regardless of your view on this matter, whether you like good-ol' story telling or not, this will be an interesting take on the genre, of the like I don't think I've seen before, so we'll see.
We'll also be privy to bite-size stories throughout Sanctuary that will are supposed to immerse you into the world, and you can pick this up at your leisure. The reason this is so great is that it encourages two playing philosophies at once: 1. If you don't want to learn about the story, you don't have to read it, and continue hackin' and slashin'. 2. It encourages you to, if you want to, to go search for these little pockets of story within Sanctuary, providing tons of replay value.
Obviously we don't know how Diablo 3 will unfold in terms of story, but Blue has made it clear that after 20 years of relative peace, the Hells are breeding an army for war.
Issue #6: Melee Classes Were Far More Difficult to Play
As per snared04drummer's request, we'll delve into what I think to be a major design flaw of the D2. Melee classes had this really big problem in Hell and even in Nightmare. With the exception of a Hammerdin, the melee forms of the Paladin, Barb, Druid, and Assassin were not competent paradigms, especially in the later game. Yes you could build a Hammerdin, a Fireclaw Druid, or a Trap Assn, but we're talking about melee classes. A WW Barb is really risky, but I don't want to go into details. Basically, D3 will (hopefully) be rid of these problems. From the videos I've seen, all the melee classes look like they're on equal footing with all the other archetypes.
One of the sources of the problem here is Attack Rating (AR) which makes melee classes need LOTS of Dexterity, which is not really where they should be spending their points. A melee class should be spending points into their respective stat based on what they want to improve, not being forced to go Dex because of a bad mechanic. Thankfully in D3, this will be taken care of for us - the damage taken will be set for your character.
Conclusion
I could probably go on forever about the ways that D3 will be better, and by no means do I think D3 will be perfect, but so far the game looks infinitely better than it's predecessor, and that excludes graphical changes (though the ragdoll physics is super delicious in a Diablo game). This is still kindof a work in progress, so I'll update it as I see fit. In the meantime, if you guys want to chip in any more things you think will be better or worse about D3, please let us know in the comments.