• 0

    posted a message on Whirlwind Barb - best way to regain health?

    Blood Funnel, then life per fury spent, then life per hit, then life per kill, then life regeneration.


    Health Globes sucks for WW because you can only make them with Grim Harvest. Jarring Slam and Birthright both interrupt WW. WW has a proc coefficient of 0.2 which means Solanium also sucks.


    Nothing beats blood funnel.

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on BlizzCon 2015 - Diablo is dead
    Quote from Demonmonger»

    Quote from TeabagMikhail»

    D3 is on life support.


    Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?


    End game is fun for 2 days before effect of sets wears off.

    Mid game non-existent (you skip it)

    Early game is fun for 2 days (laughin at crappy gears, etc)


    There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.


    I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.


    Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).


    If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.


    Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.


    Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.


    ROS is way too jarring in progression and end game itself is lazy and to easy to attain.


    Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?


    Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.


    If you hit Freaking Para 1100 then clearly the game is far from dead to you lmfao......

    I love when people are like "I play this game for around 300 hours every season, but the game is dead!"
    It aint about my paragon. Its about hard numbers. My paragon only lets you know that I have enough in-game experience to suggest why it is dying.
    The numbers themselves (active players) are what you need to focus on. Not my paragon. Its as irrelevant here as the price of Donald Trump's toupee in his campaign to become president.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on BlizzCon 2015 - Diablo is dead

    D3 is on life support.


    Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?


    End game is fun for 2 days before effect of sets wears off.

    Mid game non-existent (you skip it)

    Early game is fun for 2 days (laughin at crappy gears, etc)


    There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.


    I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.


    Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).


    If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.


    Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.


    Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.


    ROS is way too jarring in progression and end game itself is lazy and to easy to attain.


    Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?


    Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on What would happen if Diablo 3 Source Code was given to people who truly want to make this game amazing.

    I dont think this game can go full open source, private server, etc. Because of 2 reasons: no. 1 - Cheating and no. 2 - it will compete with blizzard's "vanilla" Diablo.


    But what I would like to see are Grift designer, Mob designer, and on PTR only, set designer. This could be in a special development tool that does not allow those issues. Well pTR might be a free for all but its PTR so who cares.


    This would let people come up with cool synergies and maps. Ideally I would love an Arena designer too for PVP but...

    Posted in: Diablo III General Discussion
  • 1

    posted a message on non GR end game idea

    Trading and PVP is the only true aRPG end game. With ranked matches.


    In other words, D3 is a game in search of a point, in many ways.

    Posted in: Diablo III General Discussion
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    posted a message on Life per Furry?

    LIFE PER FURRY

    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Lightning Natalya In-Depth Analysis

    Wudi what if you make a Carnevil doc and just transmog everything to Natalya, is that the highest DPS dh?

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Is Shield Bash viable in 4 player groups. 2.3
    Quote from Rizso»

    Both rune Pound and crumble looks interesting when it comes to trigger cold ep's.

    Nope, pound is better. But you need skill or 3rd party help.
    Crumble is AOE so it will take down all mobs kinda at the same rate.
    For EP, you make a pull, then find the lowest HP mob, target it and get the pop on everything else. So Pound which has higher single target, if used properly, will pop palms a lot faster than Crumbled. Most players just go in the pile and hit whatever... instead of hitting a good target.
    Rob is probably using overlays like D3helper / TurboHUD to pick out the weakest mob and target it directly.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Streamer goes to sleep. Bots openly on stream.

    The bot plays better than 90% of people in Sons of Sanctuary anyway.


    Every time I end up with these guys in speeds its hilarious to watch all the mistakes they play because they dont put the time in game, they just bot.


    Played with a WD from SoS, spent half the rift leaving his pets behind and thus losing 20% damage on poison dart from pets shooting at nothing or not shooting or blocking mobs from walking in.


    Played with a heal monk from SoS, inner sanctuary was up 60% of the time and the placement was erratic... he was probably mashing buttons and not just placing it in a good spot for the barb to pull stuff.


    Aside from a few GG guys like Kasteel that clan is a ton of awful players hiding behind high paragon and acting all GG. I've seen a para 900 HOTA public game barb out-dps SOS 1500+ guys on rift guardians (because the Barb knew how to snapshot stricken and.. and he targeted elites first to get the elite splash damage..)


    IMHO SoS was a good clan when it was a tight knit group of guys like Brody, Leviathan and McNeal. If you played with them you were almost sure the player would be good... a bit like SM. When Gaby came he brought the usual baggage with him (100s of fanbois) and imho it ruined the clan...

    Posted in: Diablo III General Discussion
  • 3

    posted a message on The State of Diablo 3 (Video)

    If you compare RedX's bot on stream to Meathead Mikhail playing you would realize MHM is not botting because the bot plays 10x better than he does.

    Posted in: Diablo III General Discussion
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