Quote fromI'm going to post my 2 D3-On-Consoles problems here too.
1. How do you pick up items?
2. How do you move and target things in a way that is at least as efficient as mouse movement/targeting?
Neither of those is as efficient as a keyboard/mouse. Hell, I'd rather play Starcraft: Ghost on a keyboard/mouse. Halo on PC was way better than the Xbox version.
That's not to say Blizz couldn't make a good Diablo game on the consoles; but it wouldn't be a great game, or the masterpieces we're used to seeing coming out of Blizzard. X-Men Legends 2 and Marvel Ultimate Alliance showed that you could have a very fun ARPG on a console, but the depth just wasn't there. Using more than five skills at a time was a little clunky, and not very fluid, especially in the heat of battle. I would hope D3's combat was a little deeper and sharper than that, and I can't see that happening on a standard controller w/o a mouse. I would even go so far as to suggest D3 dumps the "click to move" paradigm and allows keyboard movement w/ mouse targeting. It would allow strafing, which a lot of us have grown too accustomed to in other games.
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Neither of those is as efficient as a keyboard/mouse. Hell, I'd rather play Starcraft: Ghost on a keyboard/mouse. Halo on PC was way better than the Xbox version.
That's not to say Blizz couldn't make a good Diablo game on the consoles; but it wouldn't be a great game, or the masterpieces we're used to seeing coming out of Blizzard. X-Men Legends 2 and Marvel Ultimate Alliance showed that you could have a very fun ARPG on a console, but the depth just wasn't there. Using more than five skills at a time was a little clunky, and not very fluid, especially in the heat of battle. I would hope D3's combat was a little deeper and sharper than that, and I can't see that happening on a standard controller w/o a mouse. I would even go so far as to suggest D3 dumps the "click to move" paradigm and allows keyboard movement w/ mouse targeting. It would allow strafing, which a lot of us have grown too accustomed to in other games.
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TLDR version: difficulty levels are definitely a "cop-out," but a very necessary one. Don't encourage Blizz to take even LONGER than they already are.
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I hope not. If you respec/change to a different skill, you'd have to go back and whack on some low level monsters just to "skill up." Weapon skill in WoW is like that, and NOBODY likes it. We'll see though. In the interview, it's partially described as a path/progression system. We have no ideas what it is, though, so all this is just guessing (which is kinda fun, tbh).