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    posted a message on The new and improved Tomb Viper
    Creepy. Look more like a human torso on a serpent body than the old snake w/ arms of D2. Are they going to be mostly caster type mobs, or are there some melee variants?
    Posted in: News & Announcements
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    posted a message on Cheer up console fans, your day may come.
    Quote from "emilemil1" »
    I'm going to post my 2 D3-On-Consoles problems here too.

    1. How do you pick up items?
    2. How do you move and target things in a way that is at least as efficient as mouse movement/targeting?

    Neither of those is as efficient as a keyboard/mouse. Hell, I'd rather play Starcraft: Ghost on a keyboard/mouse. Halo on PC was way better than the Xbox version.

    That's not to say Blizz couldn't make a good Diablo game on the consoles; but it wouldn't be a great game, or the masterpieces we're used to seeing coming out of Blizzard. X-Men Legends 2 and Marvel Ultimate Alliance showed that you could have a very fun ARPG on a console, but the depth just wasn't there. Using more than five skills at a time was a little clunky, and not very fluid, especially in the heat of battle. I would hope D3's combat was a little deeper and sharper than that, and I can't see that happening on a standard controller w/o a mouse. I would even go so far as to suggest D3 dumps the "click to move" paradigm and allows keyboard movement w/ mouse targeting. It would allow strafing, which a lot of us have grown too accustomed to in other games.
    Posted in: News & Announcements
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    posted a message on Why only 99 character levels & 3 difficulty levels
    You can't just throw money at a project to make it go faster; I have no idea why so many people on video game boards feel that to be true. It is already taking 3+ years since they announced, and we don't know how many years before that they were working on it (since at least the "destruction" of Blizzard North?) Adding three times the content would ostensibly take almost three times the time (we know how Blizz LOVES going back and "iterating" finished work to polish it some more), and by then all of the stockholders would demand the game come out or kill the project. Ten years for a game means they'd have to redo the graphics engine at least once.

    TLDR version: difficulty levels are definitely a "cop-out," but a very necessary one. Don't encourage Blizz to take even LONGER than they already are.
    Posted in: Diablo III General Discussion
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    posted a message on Could The Skill Tree Be Gone Forever?
    Quote from "FortuN" »
    Hmm one answered this to Bashiok

    "Topheroly to @Diablo my guess is a Dungeon Siege take on things, the more you use a certain weapon/skill, the better you get at."

    And then the answer back to that was
    "Bashiok/Diablo to @topheroly That seems to be a popular guess. :)"

    That maybe is a little clue to what it may be?

    I hope not. If you respec/change to a different skill, you'd have to go back and whack on some low level monsters just to "skill up." Weapon skill in WoW is like that, and NOBODY likes it. We'll see though. In the interview, it's partially described as a path/progression system. We have no ideas what it is, though, so all this is just guessing (which is kinda fun, tbh).
    Posted in: News & Announcements
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