Well if I'm gonna add my two cents here it goes.
I think that we still need a rogue type character but why not have one of the corrupted rogues from D2. It would make sense lore wise, they are no longer corrupted but part of them is still demon, they are pissed off about it and want to kick some demon ass. It would not be a necro clone and there could be some cool demonic rage skills or something like that.
I vote for formally-corrupted rogue as the 5th class.
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Dec 7, 2009Anyone seen the game Darksiders? It looks like Kratos grew some hair and stole Link's arsenal + a HUGE gun.Posted in: Other Games
One more game coming out before D3. Actually I like the screens from this. Looks like mindless fun like God of War but thats the kind of fun I like.
Looks decent. I'm getting an Xbox for Christmas and I might pick this one up.
IGN review This is a funny read so its worth it.
Dec 6, 2009Posted in: Diablo III General DiscussionQuote from name="Jack in the box" »The penalty should be for the person who died, not the person who gets resurrected.
Ha Ha. I am dumb. What I meant was the person who died, not the person who resurrects them.
Dec 5, 2009The penalty should be for the person who died, not the person who gets resurrected. Resurrecting should benefit the party, you don't have to wait for them to catch up and you're not impaired for the next fight.Posted in: Diablo III General Discussion
Maybe the person can't gain exp for 1 minute or so. They can still fight, and contribute but they don't gain exp while everyone else does. The downside is they might just stay behind and not contribute to avoid getting killed again but that would piss the whole party off, and besides its only a minute, not eternity.
Dec 4, 2009Posted in: Diablo III General DiscussionQuote from "scyberdragon" »I also wonder if they are making it harder and with a penalty so it doesn't seem to unbalanced for SP players. In fact, I am surprised that they are even adding a mechanic which does not apply for SP unless any of your mercs can res you but...
It may seem unbalanced for single player but without resurrection online play would slow down. Instead of dying slowing your whole party down, dying only slows you down on SP. It also means that you are not resurrected in an area without any help. Resurrection mechanic keeps gameplay going for ALL party members instead of everyone waiting around for dead boy to catch up.
Luc - I know its Friday but its much too early in the day to be drunk posting. I can't decipher what you are saying.
Dec 4, 2009I tried a summoner similar to that. I ran into lag problems though. My minions would stop moving for a couple seconds and then when they started moving again I was dead.Posted in: Diablo II
I used a couple curses though. Mainly Amp damage and decrepify.
Decrepify + lvl 20 Clay Golem = SUPER SLOW BOSSES
Dec 3, 2009Maybe a Left 4 Dead type revival.Posted in: Diablo III General Discussion
You can be in combat but you cannot be hit and there is only a limited time to resurrect them (20-30 seconds). That way its hard cause you have to avoid getting hit or clear the area and then you have to hold down the mouse button on their corpse for 5 seconds or so without getting hit.
Nov 24, 2009My first post was about using skills to increase their experience. Now I think thats wrong for a few reasons. Using skills to increase their skill level means more grind. I think that's one of the flaws of D2 was there was too much grind not enough progress.Posted in: News & Announcements
I do like the "book" idea the more I think about it. I think that the "book" or whatever item it may be would increase your skill cap past the max (which would make them very valuable) but I think that the acquiring of skill should be something different. I think if skill acquiring is item based then that becomes the focus of the game rather than beating the crap out of demons.
Nov 23, 2009I think people are far too serious about a game that is this early in the iterative process. People are getting upset about nitty-gritty details when the game not even close to being polished. Worry about small details when the beta is released.Posted in: Diablo III General Discussion
Here is my wishlist for a skill system:
1. Fun - if its not fun to get higher skill levels.
2. Challenging - not too easy. Separates the boys from the Diablo-vanquishing men.
3. Tiered - Better skills come as you progress through the game, everything should not be available at the beginning
4. Balanced - there should be about 10 builds per class that are equally awesome. Reduce the cookie cutter builds.
Nov 23, 2009Other - Cain teaches you rad, Horadric ninja assassin moves. "Stay a while, and I'll kick your ass!"Posted in: Diablo III General Discussion
Other - You are plugged into a computer and have to fight Morpheus in a virtual world.
Other - Yoda...
Other - Zeus zaps you with lightning to give you new insight on the world.
Really, it doesn't matter how you acquire skills as long as they are somehow tiered or unlocked as you progress and there will be more than one way to effectively pummel the legions of hell.
Nov 22, 2009I just don't think they'll return to item based skills. They would have to drop often enough to ensure that you get them and they could not be randomized events.Posted in: News & Announcements
Why not have each skill have its own experience? The more you use a skill the more powerful it becomes. I don't know how this would work with passives... maybe if it boosts life, the more damage you take the stronger it becomes. You could also have new skills tiers unlocked at certain levels. That way you still get better skills at higher levels. I think to work, if a skill is idle (you stop using it in favor of a different skill) it begins to wane.
Nov 10, 2009I think if I were blizzard I would try to think how I could keep the wizard in the action AND regenerate energy. I would discard anything that would prevent or encourage the player NOT to be in combat. So things like non combat regeneration would be the first thing to go. If there is any way that a player can regain energy quickly by not being in battle it encourages the player to run away, wait and then come fight again. That being said, if anyone has played sorc on Hell difficulty on D2 and tried to cast weak spells... It's lame, it doesn't work, and you die. I'm not saying D3 is the same game but I think that you'll have less chance to run away than in D2 (tp?)Posted in: Wizard: The Ancient Repositories
Here's my solution and its by no means perfect. Wizard has an energy source that starts full. This allows you to blast quickly when you begin the fight. The regen out of battle is either slow or non existent. I'd prefer non existent cause there are players with much more patience than I have and would still wait for their energy to refill. So then how to get energy? I would give the wizard some default spell. This spell would drain energy from surrounding baddies and cause them to move slowly. The monsters life doesn't diminish and they can still attack you but they move slow while you recharge your energy. While the energy is being recharged you cannot cast other spells which makes you vulnerable. So basically you have to stay in the fight but you cannot attack until you are done recharging. There are disadvantages to this and would be hard to implement for PvP but it keeps you in the fight and you get energy.
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Nov 9, 2009I've read through all the posts and I have to say that in D2 running past a bunch of dead monsters was completely pointless and time wasting.Posted in: News
I also think that dying once (with gold and exp penalties) was punishment enough, why die again when you are not equipped to fight? Its not skill; its how fast can I run around/teleport through this mob to get my body, then get out so I can recover, put my potions on my belt and get ready to fight again.
If you want to make dying be a punishment for lack of skill it should take skill to get back to where you were.
Oct 27, 2009I'm not trying to hate but this really isn't news (or new information). It just seems like there is such a lull in anything really newsworthy that forum history, bad blood between ownership and historical interviews from someone who is not currently involved in Diablo development have become frontpage news.Posted in: News
Again, I'm not saying this isn't an interesting read but does it really merit being frontpage material?
Oct 13, 2009First and first post.Posted in: News
I think that the alt button in Diablo 2 was a good system. I do think however it should be customizable. For example, in early game you could have it set to detect all items because you really don't care what items you get as long as it boosts your defense, stats etc. In later game, you really don't need or even want to pick up low quality items so you could set the alt button to screen those items so you only see magic, set, unique items.
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