I love this thread.
"What we don't know about something unknown"
Haha. Classic Blizzard.
- Jack_in_the_box
- Registered User
-
Member for 14 years, 6 months, and 12 days
Last active Wed, Nov, 2 2016 16:45:39
- 1 Follower
- 219 Total Posts
- 5 Thanks
-
Dec 2, 2009Jack_in_the_box posted a message on Skill System Changes to Affect RespecsPosted in: News
-
Nov 18, 2009Jack_in_the_box posted a message on Another Patch Promise, Will it Prove Itself?No larger stash. LAME!Posted in: News
-
Nov 9, 2009Jack_in_the_box posted a message on Death Mechanics of Diablo IIII've read through all the posts and I have to say that in D2 running past a bunch of dead monsters was completely pointless and time wasting.Posted in: News
I also think that dying once (with gold and exp penalties) was punishment enough, why die again when you are not equipped to fight? Its not skill; its how fast can I run around/teleport through this mob to get my body, then get out so I can recover, put my potions on my belt and get ready to fight again.
If you want to make dying be a punishment for lack of skill it should take skill to get back to where you were. -
Oct 27, 2009Jack_in_the_box posted a message on Uelmen Talks History with ShackNewsI'm not trying to hate but this really isn't news (or new information). It just seems like there is such a lull in anything really newsworthy that forum history, bad blood between ownership and historical interviews from someone who is not currently involved in Diablo development have become frontpage news.Posted in: News
Again, I'm not saying this isn't an interesting read but does it really merit being frontpage material? -
Oct 13, 2009Jack_in_the_box posted a message on Grabbing All That LootFirst and first post.Posted in: News
I think that the alt button in Diablo 2 was a good system. I do think however it should be customizable. For example, in early game you could have it set to detect all items because you really don't care what items you get as long as it boosts your defense, stats etc. In later game, you really don't need or even want to pick up low quality items so you could set the alt button to screen those items so you only see magic, set, unique items. - To post a comment, please login or register a new account.
0
I think that we still need a rogue type character but why not have one of the corrupted rogues from D2. It would make sense lore wise, they are no longer corrupted but part of them is still demon, they are pissed off about it and want to kick some demon ass. It would not be a necro clone and there could be some cool demonic rage skills or something like that.
I vote for formally-corrupted rogue as the 5th class.
0
One more game coming out before D3. Actually I like the screens from this. Looks like mindless fun like God of War but thats the kind of fun I like.
Looks decent. I'm getting an Xbox for Christmas and I might pick this one up.
IGN review This is a funny read so its worth it.
0
Ha Ha. I am dumb. What I meant was the person who died, not the person who resurrects them.
0
Maybe the person can't gain exp for 1 minute or so. They can still fight, and contribute but they don't gain exp while everyone else does. The downside is they might just stay behind and not contribute to avoid getting killed again but that would piss the whole party off, and besides its only a minute, not eternity.
0
It may seem unbalanced for single player but without resurrection online play would slow down. Instead of dying slowing your whole party down, dying only slows you down on SP. It also means that you are not resurrected in an area without any help. Resurrection mechanic keeps gameplay going for ALL party members instead of everyone waiting around for dead boy to catch up.
Luc - I know its Friday but its much too early in the day to be drunk posting. I can't decipher what you are saying.
0
I used a couple curses though. Mainly Amp damage and decrepify.
Decrepify + lvl 20 Clay Golem = SUPER SLOW BOSSES
0
You can be in combat but you cannot be hit and there is only a limited time to resurrect them (20-30 seconds). That way its hard cause you have to avoid getting hit or clear the area and then you have to hold down the mouse button on their corpse for 5 seconds or so without getting hit.
1
"What we don't know about something unknown"
Haha. Classic Blizzard.
0
0
I do like the "book" idea the more I think about it. I think that the "book" or whatever item it may be would increase your skill cap past the max (which would make them very valuable) but I think that the acquiring of skill should be something different. I think if skill acquiring is item based then that becomes the focus of the game rather than beating the crap out of demons.
0
Here is my wishlist for a skill system:
1. Fun - if its not fun to get higher skill levels.
2. Challenging - not too easy. Separates the boys from the Diablo-vanquishing men.
3. Tiered - Better skills come as you progress through the game, everything should not be available at the beginning
4. Balanced - there should be about 10 builds per class that are equally awesome. Reduce the cookie cutter builds.
Happy Thanksgiving.
0
Other - You are plugged into a computer and have to fight Morpheus in a virtual world.
Other - Yoda...
Other - Zeus zaps you with lightning to give you new insight on the world.
Really, it doesn't matter how you acquire skills as long as they are somehow tiered or unlocked as you progress and there will be more than one way to effectively pummel the legions of hell.
0
Why not have each skill have its own experience? The more you use a skill the more powerful it becomes. I don't know how this would work with passives... maybe if it boosts life, the more damage you take the stronger it becomes. You could also have new skills tiers unlocked at certain levels. That way you still get better skills at higher levels. I think to work, if a skill is idle (you stop using it in favor of a different skill) it begins to wane.
0
0
Here's my solution and its by no means perfect. Wizard has an energy source that starts full. This allows you to blast quickly when you begin the fight. The regen out of battle is either slow or non existent. I'd prefer non existent cause there are players with much more patience than I have and would still wait for their energy to refill. So then how to get energy? I would give the wizard some default spell. This spell would drain energy from surrounding baddies and cause them to move slowly. The monsters life doesn't diminish and they can still attack you but they move slow while you recharge your energy. While the energy is being recharged you cannot cast other spells which makes you vulnerable. So basically you have to stay in the fight but you cannot attack until you are done recharging. There are disadvantages to this and would be hard to implement for PvP but it keeps you in the fight and you get energy.