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    posted a message on I'm missing a dark class bad
    Well if I'm gonna add my two cents here it goes.

    I think that we still need a rogue type character but why not have one of the corrupted rogues from D2. It would make sense lore wise, they are no longer corrupted but part of them is still demon, they are pissed off about it and want to kick some demon ass. It would not be a necro clone and there could be some cool demonic rage skills or something like that.

    I vote for formally-corrupted rogue as the 5th class.
    Posted in: Unannounced Class
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    posted a message on Darksiders
    Anyone seen the game Darksiders? It looks like Kratos grew some hair and stole Link's arsenal + a HUGE gun.

    One more game coming out before D3. Actually I like the screens from this. Looks like mindless fun like God of War but thats the kind of fun I like.

    Looks decent. I'm getting an Xbox for Christmas and I might pick this one up.

    IGN review This is a funny read so its worth it.
    Posted in: Other Games
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    posted a message on Co-op ressurection system
    Quote from name="Jack in the box" »
    The penalty should be for the person who died, not the person who gets resurrected.


    Ha Ha. I am dumb. What I meant was the person who died, not the person who resurrects them.
    Posted in: Diablo III General Discussion
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    posted a message on Co-op ressurection system
    The penalty should be for the person who died, not the person who gets resurrected. Resurrecting should benefit the party, you don't have to wait for them to catch up and you're not impaired for the next fight.

    Maybe the person can't gain exp for 1 minute or so. They can still fight, and contribute but they don't gain exp while everyone else does. The downside is they might just stay behind and not contribute to avoid getting killed again but that would piss the whole party off, and besides its only a minute, not eternity.
    Posted in: Diablo III General Discussion
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    posted a message on Co-op ressurection system
    Quote from "scyberdragon" »
    I also wonder if they are making it harder and with a penalty so it doesn't seem to unbalanced for SP players. In fact, I am surprised that they are even adding a mechanic which does not apply for SP unless any of your mercs can res you but...


    It may seem unbalanced for single player but without resurrection online play would slow down. Instead of dying slowing your whole party down, dying only slows you down on SP. It also means that you are not resurrected in an area without any help. Resurrection mechanic keeps gameplay going for ALL party members instead of everyone waiting around for dead boy to catch up.

    Luc - I know its Friday but its much too early in the day to be drunk posting. I can't decipher what you are saying.
    Posted in: Diablo III General Discussion
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    posted a message on Commander of the Skeleton Army Necromancer
    I tried a summoner similar to that. I ran into lag problems though. My minions would stop moving for a couple seconds and then when they started moving again I was dead.

    I used a couple curses though. Mainly Amp damage and decrepify.

    Decrepify + lvl 20 Clay Golem = SUPER SLOW BOSSES
    Posted in: Diablo II
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    posted a message on Co-op ressurection system
    Maybe a Left 4 Dead type revival.

    You can be in combat but you cannot be hit and there is only a limited time to resurrect them (20-30 seconds). That way its hard cause you have to avoid getting hit or clear the area and then you have to hold down the mouse button on their corpse for 5 seconds or so without getting hit.
    Posted in: Diablo III General Discussion
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    posted a message on Skill System Changes to Affect Respecs
    I love this thread.

    "What we don't know about something unknown"

    Haha. Classic Blizzard.
    Posted in: News & Announcements
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    posted a message on 101 Ways to Die
    22. Boss grabs both your legs as you crawl to get away and rips you in half.
    Posted in: News & Announcements
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    posted a message on Could The Skill Tree Be Gone Forever?
    My first post was about using skills to increase their experience. Now I think thats wrong for a few reasons. Using skills to increase their skill level means more grind. I think that's one of the flaws of D2 was there was too much grind not enough progress.

    I do like the "book" idea the more I think about it. I think that the "book" or whatever item it may be would increase your skill cap past the max (which would make them very valuable) but I think that the acquiring of skill should be something different. I think if skill acquiring is item based then that becomes the focus of the game rather than beating the crap out of demons.
    Posted in: News & Announcements
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    posted a message on New Skill System Poll
    I think people are far too serious about a game that is this early in the iterative process. People are getting upset about nitty-gritty details when the game not even close to being polished. Worry about small details when the beta is released.

    Here is my wishlist for a skill system:
    1. Fun - if its not fun to get higher skill levels.
    2. Challenging - not too easy. Separates the boys from the Diablo-vanquishing men.
    3. Tiered - Better skills come as you progress through the game, everything should not be available at the beginning
    4. Balanced - there should be about 10 builds per class that are equally awesome. Reduce the cookie cutter builds.

    Happy Thanksgiving.
    Posted in: Diablo III General Discussion
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    posted a message on New Skill System Poll
    Other - Cain teaches you rad, Horadric ninja assassin moves. "Stay a while, and I'll kick your ass!"
    Other - You are plugged into a computer and have to fight Morpheus in a virtual world.
    Other - Yoda...
    Other - Zeus zaps you with lightning to give you new insight on the world.

    Really, it doesn't matter how you acquire skills as long as they are somehow tiered or unlocked as you progress and there will be more than one way to effectively pummel the legions of hell.
    Posted in: Diablo III General Discussion
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    posted a message on Could The Skill Tree Be Gone Forever?
    I just don't think they'll return to item based skills. They would have to drop often enough to ensure that you get them and they could not be randomized events.

    Why not have each skill have its own experience? The more you use a skill the more powerful it becomes. I don't know how this would work with passives... maybe if it boosts life, the more damage you take the stronger it becomes. You could also have new skills tiers unlocked at certain levels. That way you still get better skills at higher levels. I think to work, if a skill is idle (you stop using it in favor of a different skill) it begins to wane.
    Posted in: News & Announcements
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    posted a message on Another Patch Promise, Will it Prove Itself?
    No larger stash. LAME!
    Posted in: News & Announcements
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    posted a message on Wizard's form of energy (idea)
    I think if I were blizzard I would try to think how I could keep the wizard in the action AND regenerate energy. I would discard anything that would prevent or encourage the player NOT to be in combat. So things like non combat regeneration would be the first thing to go. If there is any way that a player can regain energy quickly by not being in battle it encourages the player to run away, wait and then come fight again. That being said, if anyone has played sorc on Hell difficulty on D2 and tried to cast weak spells... It's lame, it doesn't work, and you die. I'm not saying D3 is the same game but I think that you'll have less chance to run away than in D2 (tp?)

    Here's my solution and its by no means perfect. Wizard has an energy source that starts full. This allows you to blast quickly when you begin the fight. The regen out of battle is either slow or non existent. I'd prefer non existent cause there are players with much more patience than I have and would still wait for their energy to refill. So then how to get energy? I would give the wizard some default spell. This spell would drain energy from surrounding baddies and cause them to move slowly. The monsters life doesn't diminish and they can still attack you but they move slow while you recharge your energy. While the energy is being recharged you cannot cast other spells which makes you vulnerable. So basically you have to stay in the fight but you cannot attack until you are done recharging. There are disadvantages to this and would be hard to implement for PvP but it keeps you in the fight and you get energy.
    Posted in: Wizard: The Ancient Repositories
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