I don't want to derail the thread too much on a discussion on the resource system alone but rather how it plays into itemization which you didn't address in my response.. So I'll pose it again:
I was pointing out reasons why I believe D2's resource system for all classes being mana had an improved effect on itemization - how do you believe that the current resource system (which I think is a step in the wrong direction for an ARPG and something that should stay in MMO's) is better for Diablo?
To further elaborate if anyone has played Demon Souls or Dark Souls they have the same type of resource system and necessary stat caps to use certain items - these ARPG's have a cult following and great succes among players - it has very similar character resource mechanics to D2.. coincidence? I think not.. although its arguable in Dark Souls (which still has a good resource system although maybe not as good imo) because as a caster class you are able to run out indefinitely of a spell cast.
To those who say that the different resource system they've implemented in Diablo 3 is better - can you all elaborate instead of just saying that you think it's better?
I was pointing out reasons why I believe D2's resource system for all classes being mana had an improved effect on itemization - how do you believe that the current resource system (which I think is a step in the wrong direction for an ARPG and something that should stay in MMO's) is better for Diablo?
I believe one of the things that made itemization in D2 better than D3's was that all classes had the same resource system :mana. This is something I think is crucial for a successful ARPG - what we have now to me feels like an import of WoW class mechanics in a Diablo game. Things like this are why you see many items are not accessible/desired by other classes because it only does somethin like "on cricical hit refunds X fury/spirit/etc." leaving all other classes out of the picture.
Whereas in D2 it would be as simple as "3% mana stolen per hit" where its much more likely that all classes could find such an item useful. Having to rely on solely gear rather than character stat distribution for character customization or to acquire a certain playstyle build also plays in to this. Items are the sole generator of one class becoming different from the rest, and even then players are very limited in that regard as the game is currently - and it probably won't make you "efficient" to play like that. Where in previous iterations yes good items helped you get your identity but you didn't solely rely on that - you had many castable and passive skills that played into this.
Anyway the more I think about D3 the more I ask my self "what's the point?", In diablo 2 it was all about fun for me; I'd farm for gear and when I couldn't find what I wanted I could at least find things to trade for them. Then when I'd get them I'd hit the PvP games and have hours upon hours of fun. Now what.. we're all farming and using the AH for.. efficiency at killing the computer AI? There's nothing appealing about that, everyone's just standing around looking at everyone to see who does the most DPS. I can't even remember if there was a type of "inspect" in D2.. I kind of remember having to open trade and show items to see what we were using but maybe my memory is foggy on that but I think I prefer that instead of just knowing what we're all using.. takes the mystery out of things.
I hope they do implement some of the ideas you guys suggested such as PVP/Trade rooms which are excellent ideas. As a PVPer-I just cant imagine having much fun PvPing in a room with 3 other people. I would also want to have team PvP.
0
I was pointing out reasons why I believe D2's resource system for all classes being mana had an improved effect on itemization - how do you believe that the current resource system (which I think is a step in the wrong direction for an ARPG and something that should stay in MMO's) is better for Diablo?
To further elaborate if anyone has played Demon Souls or Dark Souls they have the same type of resource system and necessary stat caps to use certain items - these ARPG's have a cult following and great succes among players - it has very similar character resource mechanics to D2.. coincidence? I think not.. although its arguable in Dark Souls (which still has a good resource system although maybe not as good imo) because as a caster class you are able to run out indefinitely of a spell cast.
0
I was pointing out reasons why I believe D2's resource system for all classes being mana had an improved effect on itemization - how do you believe that the current resource system (which I think is a step in the wrong direction for an ARPG and something that should stay in MMO's) is better for Diablo?
0
Whereas in D2 it would be as simple as "3% mana stolen per hit" where its much more likely that all classes could find such an item useful. Having to rely on solely gear rather than character stat distribution for character customization or to acquire a certain playstyle build also plays in to this. Items are the sole generator of one class becoming different from the rest, and even then players are very limited in that regard as the game is currently - and it probably won't make you "efficient" to play like that. Where in previous iterations yes good items helped you get your identity but you didn't solely rely on that - you had many castable and passive skills that played into this.
Anyway the more I think about D3 the more I ask my self "what's the point?", In diablo 2 it was all about fun for me; I'd farm for gear and when I couldn't find what I wanted I could at least find things to trade for them. Then when I'd get them I'd hit the PvP games and have hours upon hours of fun. Now what.. we're all farming and using the AH for.. efficiency at killing the computer AI? There's nothing appealing about that, everyone's just standing around looking at everyone to see who does the most DPS. I can't even remember if there was a type of "inspect" in D2.. I kind of remember having to open trade and show items to see what we were using but maybe my memory is foggy on that but I think I prefer that instead of just knowing what we're all using.. takes the mystery out of things.
0
Also - instead of jumping he leaps forward superman style - causing damage/stun to anyone in his path.
0
0
0
0
0
I've been watching Blizzcon and no one at the Q&A asked.. I've been really hoping that this has been changed, but maybe I missed some news.