While I understand right now the benefit is too great for the Demon Hunter, I hope that it is still a viable build after they make the changes.
- lefaivre
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Member for 8 years, 8 months, and 24 days
Last active Mon, May, 11 2020 12:32:49
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Mar 17, 2016lefaivre posted a message on Shadow Mantle x Marauder Interaction on PTR, Patch 2.4.1 DH SummaryPosted in: News
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Feb 5, 2016lefaivre posted a message on Monstrous' Armor Rack, Quin's GR 100 Support MonkPosted in: News
I would enjoy something like this and hope it is implemented, The problem I see is it could go against the reasoning they gave for putting such a high restriction on the extra tab space so it would have to still be tied into our stashes and I could see conflicts arising from that. I do hope I am wrong for this is needed more then ever now with Set Dungeons.
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Nov 14, 2015lefaivre posted a message on Legacy of Nightmares Nerf, Whirlwind Changes, Seismic Slam on Might of the Earth, Dev InterviewPosted in: News
I wish they demonstrated the mathematics for how they generate set bonus damage for the 6-piece items, for it would be interesting to know the reasoning behind some of those bonuses as well.
I do agree that 800% was really high, but it would have been nice to see the bonus changed to something like +200% per ancient legendary up to +1000% for right now with the way I play I probably will never have enough ancient items to make use of this set.
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Nov 8, 2015lefaivre posted a message on BlizzCon 2015 - Day 2 RecapPosted in: News
Interesting changes to Marauders, but DPS wise I normally didn't have too much of a problem with the set if I was in an open location. My problem was normally in tight dungeon style areas where my sentries became unable to hit enemies. Now I don't compete at the higher levels of Grifts so I could be not encounters what others were.
I will give it a try on the PTR and see what it is like.
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Nov 3, 2015lefaivre posted a message on Blizzcon News Tease, Murkgoblin Bug, Blizzcon Approaches!Posted in: News
The biggest problem I have with Marauder's is how unfriendly it is to mobility, so for the biggest improvement I think they need to revamp sentries again.
They said in the past that they are going back to rework Shadow's Mantle to be a melee based set for Demon Hunters.
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I can only speak for a Demon Hunter for that is the class I picked for getting my Hardcore Achievements.
From my experience it really depends on what you are doing and how far you are going to progress. I think solo play until you start getting to the higher greater rifts a Demon Hunter now has some really good survival tools, now I haven't played a Nat/UE build but using Mara 6 with all kinds of pets has saved me from multiple disconnect deaths. The other benefit with a Demon Hunter in 2.3 is they added the life on hit passive which might help with any survival issues that arose in the past.
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Could be just because of the PTR being laggy for my judgement then. For I rarely do more then one act currently.
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It can take a couple of hours to complete all 25 bounties. Unless you already have the crafted item you want to use, you might want to craft one now for the crafted legendaries no longer use Forgotten Souls, but the items from the caches (the two bows each use one from Act 2 and Act 5 per craft).
What I would do is upgrade a few rares to a legendary and see what you get that way and make your decision based on that. At the very least you will get some Forgotten Souls towards rerolling your Krindershot.
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I understand what you are saying for with Season 3 I was stuck for a long time because I couldn't get my set pieces to drop and once I did I went from T2 to T6 completions. Now I am not going to get upset yet because I think the Cube will be the answer to this problem for I did Season 4 without the buff on the PTR and it got me to the point I could do the higher difficulties much faster since I was rerolling pieces of my set.