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    posted a message on The "Don't Stand in the ****" build
    Quote from jittabug

    Instead of horrify, you should just use lure them all into the fire pit, use spirit walk and get away safely while they attack the decoy thing =]

    Also, the obsidian rune with spirit walk would help out a lot. You can just cast that after luring them and then just run away safely, after the decoy dies, he will blow up damaging the enemies.

    Didn't realize it blew up the decoy. I interpreted it as, you blow up when you exit the spirit realm, so the explosion would happen where you end up when the duration ends, making it like a stealth bomb.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The "Don't Stand in the ****" build
    Based partially on the playstyle I did in Hellgate London, where I napalmed the floor, and kited stuff through the on fire floor, and on how many a raid are wiped in WoW due to standing in the fire/poisonous crap. Was musing on this since runes were announced and demonstrated when Blizz showed firebomb could light the ground on fire instead of just exploding.

    The general idea is, enemies have to walk through all this stuff on the floor in order to get to me running away from them.

    http://us.battle.net/d3/en/calculator/witch-doctor#bfRXYe!Wdb!acaccaa

    Feel free to tweak it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Wizard be male or female
    After a few days this topic reminded me of Esk from Terry Pratchet's Discworld book Equal Rites, and thus now I have my female wizard name.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Idea for Hardcore Arena
    Maybe some sort of lives systems. You start out with say 3, and you can gain some through victories, or maybe not at all. More or less incentive to keep winning.
    Posted in: PvP Discussion
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    posted a message on Wizard be male or female
    When it comes to character gender, I stick with whatever "feels" right to me.

    Like when I started WoW I went with a female troll shaman, cause while I did briefly try the male troll as a shaman, to me it didn't feel/look right. Otoh, I ended up with a male troll warrior, female orc rogue (I tried male orcs and undead but didn't click with me) female dwarf(!) paladin, male gnome rogue (was tempted male dwarf for a 2nd rogue cause they have that feel like they want to murder you instead of being sneaky) and male undead mage for the exact same reason.

    Part of the "feel" might be like one of my friends for phantasy star online was tired of the male animations, went with a female robot model, changed the scales and gave them an androgynous green colour and named them Gwork (this completely confused the hell out of other players trying to figure out which gender his character was.)

    Then there's the lolz, like that same friend and I like female gnome warriors cause of the silliness of a little cute bugger taking out things far bigger than they are.

    As for the Diablo 3 wizard, I'd have to play and see. When I read the description of the wizard's personality, it reminded me of Ertai from Magic the Gathering (young, full of himself, talented and thought he was more powerful than he actually was. Oh and he's also a wizard adept.) The female does however come across to me as being more playful with her powers, like casting any spell make her smile. The male on the otherhand has this regal "I'm better than you" vibe to me, which I like too.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Rune Effects - Slow Time
    Speed up time - DoTs ticks faster on enemies in bubble (like Saint Germaine of Castlevania)

    ZA WARUDO - enemies in bubble are frozen in time however your casts are delayed but once time stop is done, all spells cast within the last 2 secs cast all at once.

    Temporary send weak monsters to a pocket dimension. They return when the bubble wears out.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Favorite Play Styles
    I have one for each:

    Melee - tank but not necessarily heavy hitter so I didn't vote. I play for the, being as tough as possible so that it takes a long time for me to die.

    Magic - light the ground on fire or cover it in poison and kite. Yet oddly, not a DoT kind of person.

    Ranged - I can definitely at least vote for precision and manueverbility if the light the ground on fire isn't a weapon choice.
    Posted in: Diablo III General Discussion
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    posted a message on PvP vs Real money for virtual goods.
    Quote from proletaria

    Quote from Lemmingrad

    Quote from proletaria

    Quote from VladDracul

    Quote from proletaria

    Quote from ShadowGoat

    I'm not trying to troll. It's a waste of everyones time.

    Based on the Jay interview, so is discussing serious pvp and e-sporting D3.
    Well it is a good thing Jay only makes the game and doesn't run the community, we do. Diablo PvP gets as serious as the community wants it to be. Does EVO happen because Capcom or Namco set it up, or does it happen because the community made it what it was? Don't get so blind by what a developer says, they are not the end all be all opinion. There was very much a live Diablo 2 PvP scene and there still is, it will flourish just as much if not more in Diablo 3, with or without Blizzards consent.

    I'm quite familiar with player-generated content. EVE online is 99% player content, 1% horribly broken mmo crap with devs who wouldn't get work on the Blizzard North janitorial staff.

    What i'm saying has nothing to do with player generated content at all. More power to the guy who wants to make an unofficial ladder, capture the cow, or whatever the hell they come up with. That's amazing.

    What i'm repeating here is that the devs are clear on the release content and what they want out of pvp at that time. Why continue to sabre rattle about official content when, as you said yourself, players can and have already filled the void?

    He meant, EVO, the big tournament event where players go to compete in fighting games like Street Fighter or Soul Calibur, not EVE online, the mmo, but I can see how you confused the two.
    So he's basically saying, players are the ones who made stuff like Street Fighter and Soul Calibur a big competive scene regardless of Capcom or Namco's intent. Really, no developer has built a pvp game with the full intention that it would be a big esport competitive scene, except Starcraft 2.

    I know what he meant. I used another game as an example to make a more effective argument with a pre-existing system.

    I'm basically agreeing with what he's saying and then explaining my earlier position, which seems to have made him a little upset.


    Somehow I missed your last sentence in that paragraph, that indeed does agree with what he said. I just reacted to the EVE and thought it was odd since he was talking about EVO.
    Posted in: PvP Discussion
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    posted a message on PvP vs Real money for virtual goods.
    Quote from proletaria

    Quote from VladDracul

    Quote from proletaria

    Quote from ShadowGoat

    I'm not trying to troll. It's a waste of everyones time.

    Based on the Jay interview, so is discussing serious pvp and e-sporting D3.
    Well it is a good thing Jay only makes the game and doesn't run the community, we do. Diablo PvP gets as serious as the community wants it to be. Does EVO happen because Capcom or Namco set it up, or does it happen because the community made it what it was? Don't get so blind by what a developer says, they are not the end all be all opinion. There was very much a live Diablo 2 PvP scene and there still is, it will flourish just as much if not more in Diablo 3, with or without Blizzards consent.

    I'm quite familiar with player-generated content. EVE online is 99% player content, 1% horribly broken mmo crap with devs who wouldn't get work on the Blizzard North janitorial staff.

    What i'm saying has nothing to do with player generated content at all. More power to the guy who wants to make an unofficial ladder, capture the cow, or whatever the hell they come up with. That's amazing.

    What i'm repeating here is that the devs are clear on the release content and what they want out of pvp at that time. Why continue to sabre rattle about official content when, as you said yourself, players can and have already filled the void?

    He meant, EVO, the big tournament event where players go to compete in fighting games like Street Fighter or Soul Calibur, not EVE online, the mmo, but I can see how you confused the two. So he's basically saying, players are the ones who made stuff like Street Fighter and Soul Calibur a big competive scene regardless of Capcom or Namco's intent. Really, no developer has built a pvp game with the full intention that it would be a big esport competitive scene, except Starcraft 2.
    Posted in: PvP Discussion
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    posted a message on Skill customization in ruin?
    Quote from flawkstawker45

    Quote from KargosofUldum

    Quote from flawkstawker45

    So what your saying is you don't want to role a character in an action RPG game? Choice is suppose to have consequence so yeah you'd rather be like o crap something I can't defeat easily I know back to town switch. At least that's how it sounds in your fire sorc story. Every one came across moments like that you didn't quit playing you continued on and in the next area you flames were destroying everything and the game was still fun. And the illusion you dismiss so lightly is what makes skills feel powerful even if they are not and that is crucial.

    Now in terms of internet you misunderstood completely. I'm saying in the skill system there was only 2 ways to know how awesome skills were. You either put points in them and found out or you looked it up online. Now they are all just given to you. Im not a big fan of using walkthroughs or looking online but now I can just see it its right there

    You are right your not going to know at face value about the skills and synergies but you'll know it 30 seconds later(exaggeration) after you swapped em out real quick to try.

    O the asterik thing was because I know that word can't be correct.

    Maybe the solution lay somewhere between our 2 opinions.

    Your first sentence is inane. All the choices one will make in Diablo 3 will have consequences, many of which have already been covered in this thread and more that we'll discover when we play. If one comes across immunities in the harder difficulties we'll have the option of switching skills to fit the demand of the situation instead of having to resort to a skill that is lacking in every aspect (i.e. the low level frost spell). Having to do that is no fun and very annoying, frustrating, and takes away from gameplay.

    Do you like being able to see it all right there? I can't tell, context is lost to me.

    The word you're looking for is disincentive. Close!

    First sentence is insane? It's a RPG your suppose to role a character and there are suppose to be draw backs to your characters choices are you saying that the draw back of awww man I have to go back to town to switch skills is enough consequence? I never once was so annoyed by immunities that I thought Diablo 2 was dumb I loved that game( and I built some bad sorcs).


    The solution is definitely not just giving the character everything maybe give them more so you don't run into issues where people are so annoyed because their build can't handle an immunity but don't give everything. Or as I stated b4 if you have to give them everything give them a system that makes it harder to realize which skills are better ok worst and what not so the level of illusion that all the skills are awesome can be maintained thus giving us the incentive to stick to the build we are hopeing to make.

    If you would though please inlighten me to the consequences you speak of, maybe I'm just not seeing what you mean in terms of that.


    They said inane, not insane.
    Posted in: Diablo III General Discussion
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    posted a message on Favorite Weapon Classes
    Ever since WoW , but I've been rather fascinated by shields (having played a shaman, a paladin and a warrior so seeing the shield on back built an idiosyncrasy with wielding one.)

    Now I'm forever in a state of whenever I find a game where a shield class can offensively smack stuff with the shield, I obsessively try to play around it.

    One handed weapon to go with shield doesn't matter, though usually not an axe.

    Otherwise, it's either bow or maul.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on They should rename this class.
    My thoughts on the name Demon Hunter is on the same level as say, Witch Hunter.

    Gives you the basic idea of purpose and conviction, especially to use any means necessary even if unmoral to get the job done.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Jay Wilson Interview with inDiablo.de
    Quote from Siaynoq

    Well the joke didn't even stay in the Diablo franchise but was in Warcraft 3 even. Probably some other games too but I don't play WoW, so...


    WoW had http://www.wowhead.com/item=9359

    There was also "Wart" in Hellgate: London and a quest involving finding his modern age prosthetic leg and gaining his peg leg as a quest reward weapon.
    Posted in: News & Announcements
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    posted a message on Φ Monk Class
    http://www.youtube.com/watch?v=YK4Mv14lYo4

    Just posting this in response to those who think monks are lame. Even French monks can be pushed to kick barbarian ass and journey to hell to fight Satan.

    Oh and if it looks familiar, it inspired Swords and Soldiers.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Wands are ranged now?
    When I think of ranged wands, make me remember the old Westwood Studios Diablo clone, "Nox"

    Behaved mechanically like a bow, in terms of you clicked a direction and it shot a projectile. Instead of ammo, you had charges, and instead of arrows, it shot spells. In terms of "reloading," you had a vendor "repair" it, sort of like throwing weapons in WoW.

    Wands ranged from pathetic sparks with 200 charges, to wands that shot fireballs with 40 charges (fireballs in Nox did a knockback, so less charges balanced it.)

    Compared to the Nox Wizard's arsenal of spells, they were decent, but the Wizard's spells could be upgraded to be much more powerful whereas the wands were only basic version of the spells (and with a limit at that.) Compared to a bow (not usuable by the wizard in that game btw), you didn't use wands as your primary attack, it was just an alternative if you wanted to conserve your mana or you ran out of mana.
    Posted in: Diablo III General Discussion
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