- Junction3
- Registered User
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Member for 14 years, 8 months, and 28 days
Last active Fri, Mar, 2 2012 17:19:24
- 11 Followers
- 461 Total Posts
- 12 Thanks
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Apr 1, 2010Junction3 posted a message on Fifth Class Announced - UnicornI love the new layout, can we keep it? I also feel like goochie goos should be thrown about.Posted in: News
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Feb 16, 2010Junction3 posted a message on Sanctuary Through Rose-Colored LensesGreat post, Scyber.Posted in: News
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Feb 8, 2010Junction3 posted a message on Female Monk UpdateI like the concept of the female Monk. The best part about it is that she's not flaunting her stuff around like a whore. There is actually material covering her, which is almost astonishing seeing that its the female concept. On the other hand, would a monk flaunt their stuff to begin with?Posted in: News
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Sep 24, 2009Junction3 posted a message on Character Energy SourcesI think that you should have to gain your MP. With my system layout you have to come into a battle starting with simple spells and as you continue using them you build up more MP as your glyphs refresh. When you get enough MP you can unleash a complex, powerful spell on whatever you're killing.Posted in: News
You saying that they should have glyphs and always have the MP, you could come into battle using complex, powerful spells. Then, assuming your MP would be regenerating, you can continue using those spells. Basically there would be no point to have the glyphs as you would never need to use simple spells.
@Seth, since quoting seems to be a pain on my phone. There would be 2 glyphs per tree. 6 total. I don't know if you meant 5 total or 5 per tree. But giving you buffs on top of it just being you source of energy would be to over powered, I would think. -
Sep 24, 2009Junction3 posted a message on Character Energy SourcesI agree that the wiz would feel better using mana and the WD using soul or whatever as their energy power, but since blizz said that the WD would be using mana, it leaves me excited to see what the wiz will use.Posted in: News
While working this graveyard shift at work I wrote down some simple ideas for what the wiz could use as their energy power. Basically, it's the DK rune system from WoW, but fitted for D3. Bear with me and my cheesy names.
They would have 1 or 2 'glyphs', depending on what would work better for the feel and pace of D3, at their disposal. 1 or 2 storm, arcane and conjure for each of their trees. Also, like the DK's rune system, they would have 'Mental Energy', at their disposal.
As they use a certain spell it would activate a glyph that would reward them with a certain ammount of Mental Energy. For a simplier spell such as an 'ice bolt' or a 'lighting bolt' (for lack of real spells) it would activate 1 of their glyphs and give them about 10 or so Mental Energy. Now, as spells become more complex and more powerful, the requirements to use them becomes more demanding. So, as you move to things like 'metoer' and 'chain lightning' it might cost 2 glyphs, like 1 storm and 1 conjure, and on top of the glyphs it could use Mental Energy. Even some spells could rely on just using only Mental Energy and have cooldowns on the spells to prevent excessive usage.
Just my thoughts, but I think that the DK's rune system would work well with the wiz for D3. - To post a comment, please login or register a new account.
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I just wouldn't want any of the zombies to be too OP.
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Regular Zombie –
A typical mindless zombie.
Zombie Hound – Increased Movement/Damage
Infected dogs that fight alongside the all zombies.
Sprinter – Increased Speed/Critical Damage – Ravage
The Sprinter’s increase movement speed can be deadly in numbers. The Sprinter will typically find itself in the middle of a battle within seconds, dealing quick damage to players.
Tank – Increased Health/Defense – Throw
With its increased health and defense, the Tank can survive an all out slaughter. Along with its defense and health, the Tank has increased physical strength and has the ability to throw objects at players from benches to flipping cars.
Spitter – Ranged/DoT – Vomit
The Spitter has adopted the ability to spit acid from a distance. In its exchange for being able to attack at range, the Spitter has low defense and attempts to avoid the fight.
Exploder – Kamikaze/AoE DoT – Burst
Destined on a kamikaze mission, the Exploder is a fat, bulging zombie full of acid. It will run into a mob of players, exploding on them, showering them with acid.
Pummeler – Knockback/Knockdown – Maul
The Pummeler typically will rush into battle dealing heavy damage and try to disable player’s ability to respond. Knocking players down and back is a frequently used ability for the Pummeler and has shown to be devastating if left alone.
Jumper – Increased Evasion/Movement – Leap
Unobstructed by most movement impairing objects, the Jumper leaps over cars, buildings, other zombies and sometimes players in attempts to make it into the battle from anywhere on the map. The jumper has higher than normal evasion, which allows them to get into the thick of the battle and back out before dying.
Strangler – Increased Sight/Pulling – Strangulate
The Strangle utilizes its extraordinarily long tongue to pull its victims out of the battle and away from their allies. If a Strangler grabs a player and pulls them away from the group it could spell certain death for the player. However, they can be easily freed with simple damage to the Strangler.
Commander – Buffer/Protection - Dictate
Everyone has a leader, even zombies. The Commander stands at the back of the fight, sending orders to its solider zombies pushing their strengths further. Quickly dispatching a Commander is a good idea, as prolonged time on the battlefield only makes killing other zombies tougher for players.
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P.S. check Skype.
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Damarus seemed to be a set and reliable leader, Angriel had no qualms with Namphiel's decision. Angriel would rather follow than lead, if it ever came down to it, so she had no qualms over Namphiel's decision. However, reasons that she knew not of obviously bent his decision of choosing Damarus; reasons that Angriel wished to uncover. As she had grown to learn, knowledge is power.
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Thanks Zhar...
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"Let's go back to my room," a man's voice said through the doorway.
"Alright, lead the way, sweetie," a females voice replied.
The couple walked through the doorway and down the hall. The man, a simple mortal lead an obvious succubus to his room. The fire on Angriel's head was barely lit, but grew more intense as they approached the mortal's chambers. He opened the doors and removed his jacket throwing it onto a nearby chair. He loosened the tie around his neck and sat down on the chest at the foot of his bed. Angriel quickly surveyed the room before closing the door quietly behind her. The mortal motioned for her to come toward him and she did.
"Now where were we?" she spoke softly to him, entrancing him more.
"Right about here," he replied taking his shirt off and starting to unbuckle his pants.
Angriel's hair exploded into a pillar of fire as she drew her demonsteel sabre. She shoved it into the man's chest and let his body fall limp against hers. She grabbed his head, holding it against her breasts as she gave the blade a sharp, gruesome twist. Moans of pleasure whispered from her mouth while she ripped her sword from his chest. She licked the blood from her blade and let his body fall onto the bed. She sheathed her blade and bent over leaving a bloody kiss upon his cheek.
"I'm sure you would have been good too," she spoke to him, "But I have been hungering for so long, I could not-" she was cut off. A tugging sensastion pulled her back away from his corpse and through deminsions.
She appeared in the center of a grand hall, surrounded by a few other demons. Sitting at the front on his masterfully crafted throne was Namphiel.
"What?!" she shrieked looking around the hall, "How can you do this to me, Namphiel?! Can I not relish in the slaughter of my mortal lovers?!"