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    posted a message on Class Idea (Hauptmann)
    Ok, so this idea is reeeeaaaallllyyyyy wierd, but it came into my head a while back when I was reading some stuff about the medieval military structure and thought I could expand on it to fit in the Diablo world. So my idea of a character class is a melee/party leader (yes I thought of this enough so he can solo) that functions in a completely different way. I called it the Hauptmann (german for leader). He/She has 3 skill trees: Combat skills, Leadership Auras and... might suprise you, Terror Commands.

    Combat skills are going to be more proffesional-trained-esq style rather than berzerker-barbarian style. Skills include Charge, Impale (faster than the Amazons), Smite, Spear Wall, Full-Swing (like Whirld-Wind but stationary and goes around once) and Crippleing Hit (slows target, like the items in D2).

    Leadership Auras are auras (duh) that support you and others in certain situations, rather than one stat at a time. Skills include Rally (increases health and mana regeneration), Valor (increases attack speed and movement speed, while granting knockback), Battle (increases attack rating, damage and buffer skill durations) and Bastion (increases hit recovery rate, chance to block, faster blocking rate, and reduced damage X%).

    Finally, Terror Commands. This is a completely new concept that I thought of, and might add overall more fun in party games. The concept of this idea came from when Russian generals during WWII saw there troops either falter or abandon the front, they would kill them on sight, and accounts say, instilling the troops with fear that a greater punishment would happen if they failed, thus making them fight even harder (to avoid punishment). So in other words, you would damage one of your party mates (what a team players you are!) to give all of your team-mates in the area an enourmous buffer for a short amount of time. Example: One skill would be you deal a hit to a team member that makes them lose 50% of there life, but causes them, you, and everyone else in the area to gain a 300% damage increase, 200% attack increase and 25% movement speed increase for 20 seconds.

    So that is a possible character (or build idea), but I highly doubt it that it will even cut it to consideration :P
    Posted in: Unannounced Class
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    posted a message on What do you think Azmodan and Belial will look like?
    Now that you mentioned, I think I have a general look for the two:

    Belial, being the lord of lies, would need some symbolism of liying that is tied into his physical form. There are two ways Im going with this: He could be heavily based off of the "willow wisp" from D2, being mostly shapless and always changing form, in a similar context like lying, always changing to fit in the story. As for the second one, he/she could be based off of the greek mythological monster, Typhoon. Though Im basing this off of stuff that I draw for free time, my perseption would be he would have the body of a strong handsome man, but for the head, he would have multiple snake/lion/(or whatever pleases you) head. Kinda like the saying that politicians have two mouths.

    As for Azmodon, I prefer to have my monsters to fit with thier titles, and in this case: sin. What comes to mind for me, is either a massive demon that is chained up and wears a crown of thorns (thought that would look cool). The demon itself, im roughly baseing him off the Greek monster, the Hecatonchires (multi-armed giant), with blueish gray skin. He has the attitude of anger, hate but also shame. Shame as a devout would feel if he had sinned.

    I have'nt read the sin war triology, but this is what I think that comes to mind about them.
    Posted in: Diablo III General Discussion
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    posted a message on MechWarrior
    Before I became a Diablo fan, I was a mechwarrior fan (and always will be). For the last few weeks, I thought Diablo III was going to be god of my games... I was proven wrong by this thread... This game might just rape Diablo IN ALL AWESOMENESSS!!!
    Posted in: Other Games
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