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    posted a message on Paladin & Amazon Confirmed According to this Insanely Accurate Leak

    If I don't get to play monk that's a serious bummer. I hope they include it at least in an expansion!

    Posted in: Diablo III General Discussion
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    posted a message on Question which to push with next season.

    First of all, I haven't seen tal rasha being played in a long time, vyr is just more versatile and stronger than that.


    Personally I am a big fan of monk, but for me wave of light gets super boring quite quickly. It is a strong build tho, and decent for bounties as well.

    But out of those three I would definitely go DH, multishot is a super versatile build, great for bounties and grifts both, and you can always gear an impale DH if you want to play in groups or push higher in solo. So my answer is UE multishot.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Does Relentless Assault Stack?

    Why hasn't this been answered, it's been almost a year!

    It doesn't stack.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on What are your favorite or least favorite announcements

    I personally dislike the dumbing down of stats as well. For me it was fun and rewarding to know that you can use maths to minmax your stats and get the most out of your items, something maybe not everyone will bother or be able to do.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Just beat Diablo 3: Ultimate Evil with my wife, now what?
    Quote from jcgonzmo»

    Thank you very much!!!!! It is really helpful.

    Glad to hear that. If you happen to play on EU PC we could play together some time next season!

    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2

    I am totally for the darkness in storytelling, voice acting, music, graphics and the world. However what some people are longing for is the more hardcore feel of the old Diablo games, basically the feeling of being less powerful, compared to the things around you. For many people, myself include, this would be a negative thing. The aspect that makes Diablo III combat so satisfying in some cases (Uliana's set is a great example) is that you are that incredibly powerful being. This doesn't mean, that the game should be super easy, that there should be no challenge. But if we make the game so difficult, that you feel genuinely threatened by monsters, would create a great atmosphere, but as an ARPG it would not be satisfying to play.


    BUT what I would LOVE, is a "true hardcore" mode where, should you choose it, the game becomes more challenging and the atmosphere more hostile. Maybe the area that your character lights up could be smaller, monsters not flash when hit, and maybe it could be it bit more zoomed in. Everything you need to make it more immersive. As an optional experience I feel this would be great.

    Something similar to the modes in some horror games, where key objects don't get highlighted, hints and tutorials, maybe some helpful HUD elements are disabled.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Just beat Diablo 3: Ultimate Evil with my wife, now what?

    Beating campaign and reaching level 70 is in many ways the start of the game. Diablo 3 is (in its current state) really end-game focused. Typically people, after beating the story for the first time, don't touch the story mode.

    Adventure mode is where it's at. There are many activities, such as Bounties (Different objectives around the world, marked with an exclamation mark in the map). Completing all 5 bounties in a single Act gives you a bag with crafting materials and items. Some meaningful legendaries are found this way. Nephalem- and Greater Rifts are the main content though, and the most efficient way of obtaining legendary and set items.


    Nephalem rifts are pretty straightforward: open the rift with the obelisk in town, kill enough monsters to summon the Rift Guardian and kill it for loot. Nephalem Rift Guardians drop Greater Rift Keystones, which are used to open a Greater rift.


    Greater rifts are much like Nephalem Rifts, but they don't scale with game difficulty. Instead they have their own level/tier (chosen when opening a Greater Rift). Gold or loot doesn't drop from monsters in Greater Rifts, instead all of the loot is dropped by the Rift Guardian. Additionally you get one Legendary Gem from each Greater Rift you complete, until you have one of all Legendary Gems. You can upgrade these gems if you kill the Rift Guardian within 15 minutes of starting the Greater rift, making them stronger.

    Clearing Greater Rifts on a level where you can complete them in 5 minutes or less is the most efficient way to get legendary or set items.


    One really important aspect of adventure mode, and end game, is the Kanai's Cube, which is found in Elder Sanctum (Inside Ruins of Sescheron of Act III). It has plethora of different uses, check it out in the wiki or discover them yourself after finding it.


    The next big goal for you now is to gather a complete 6-piece class set (green items). Having a full class set equipped is an astronomical boost in power, and they define your playstyle. In patch 2.6.6 there are 4 6-piece sets for each of the classes, supporting different kinds of skills and playstyles.



    Edit: If you are playing on console, some of the things I said might not be true. Diablo III is a bit different on console, and I have not played it.


    I don't know why I took the time to type this, as all of this information is easily accessible and probably better explained in various places in the internet. I was bored, and wanted to be helpful, I guess.

    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo 2 Remaster and Diablo 4 will be announced at Blizzcon’

    I'm not much for remasters, for me they bring very little. Also Blizzard has explicitly said they do not have any plans to remaster or -make Diablo 2. But they also stated that they have no plans of bringing Diablo 3 for Nintendo Switch yet here we are. They also have said "Multiple diablo projects" to be in the works, this and the huge demand for Diablo 2 remaster could mean it is indeed coming.

    As for Diablo 2 remake, that could be cool, yes. Maybe then I would be inclined to trying D2 as well.


    The nature of Metro's tweets makes me question their reliability. It is true that he leaked Ashe quite accurately, but he might just be riding on that reputation.


    If I had to guess what'll happen, is that IF Diablo: Immortal is released before Blizzcon, they are revealing D2 remastered, and a demo will be playable there. However if Immortal isn't released, that might be the playable thing they'll have in the showfloor.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Changing Forum Username?

    I know this is an old topic, but I'd really like to change my name, this is an old account. Also curious why was the option removed in the first place?

    Posted in: Site Feedback
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    posted a message on Snapshotting with EP

    So far I have had varying responses about snapshotting EP in the latest PTR patch. Some say you can't snapshot assimilation and/or mythic rhythm & power pylon to EP, but there seems to be no evidence pointing towards this in the patch notes or forums.


    Can someone confirm if snapshotting is still viable (mythic rhythm, power pylon and assimilation haven't been changed into dynamic buffs) ?

    Posted in: Theorycrafting and Analysis
  • 2

    posted a message on Playerbase( whats left of it) VS devs
    Quote from Foensh»

    Ditch the forums then...


    Set the example!

    I second this!
    Posted in: Diablo III General Discussion
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    posted a message on A couple of casual-player questions

    While having follower hired, when you hover over an item, you can see its stats being compared to your follower's item in the upper left corner.

    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!
    Quote from Gorok»

    I personally believe, strongly that is, that there are some mechanics involved that dictate to a high degree what you get and when you get it. That's why when you first start, your paragon level tends, amongst other factors, to give you items from the "starter pack", and only after you played with those for a while, you get actually build changing ones. Which is reasonable. I would recommend finding some friends to play with, at least until you are 350+ paragon, otherwise you will struggle with your upgrades.

    This doesn't seem to happen, at least in season. I've got some of my best items when I was less than 200 paragon, and haven't seen any better luck now that I am 1500. But I can't remember what was it like when I started in NS for the first time.
    Posted in: Diablo III General Discussion
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    posted a message on Mercy Wings

    See the blue post here!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on (bug?) Weird weapon damage

    So I got this item some time ago, and noticed it had just a bit under 400 weapon damage (lvl 70 ancient)


    Next to it a similar item with normal weapon damage.

    Is this a bug, or have I missed something?

    Posted in: Diablo III General Discussion
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