What a failed list of smilies?
Good work scyberdragon!
(If anyone hasn't picked up that I'm joking already, you're QQ)
- Puttah
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Member for 14 years, 10 months, and 18 days
Last active Wed, Oct, 29 2014 06:48:25
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Jul 16, 2009Puttah posted a message on Inventory Bags ExplainedIncreasing the inventory bags as you progress through the game would significantly cut down the use of mules. Sure, early in the game you pick up all the crap to sell for money for tp's and pots etc. but everything you pick up is basically junk and you have no reason to create a mule to hold your extra (crap) goodies. Later in the game you pick up uniques that can't just be sold off or thrown away, so without an increased inventory space it inevitably leads to mule creations and many pointlessly wasted hours of drop-trading.Posted in: News
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Jul 14, 2009Puttah posted a message on Inventory Bags ExplainedPosted in: News
No. It does make sense!Quote from "Ivaron" »I don't understand. Bashiok is talking about limited inventory space as if it's a good thing. What the hell?
This game is about killing stuff and collecting loot. Why on earth would you want to limit the amount of loot we can carry in the first place? It doesn't make sence.
If you don't agree with this... well... maybe the best decision you could make is >>>Quote from Bashiok »Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income.
Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.Quote from "Ivaron" »I know I'm gonna sound like a whiney little kid and no-one is going to care, but this is one of those things that makes me think I might not want to buy the game. -
Jun 8, 2009Puttah posted a message on Battle.net Fee Conspiracies No More?Posted in: NewsQuote from "Genesis" »Not that I was strongly one way or the other, but I'm glad that Battle.net will be free
If they do introduce micro-payments then I hope they don't have any effect on gameplay, as that would create an imbalanced playing field between people who pay and people who don't. I would rather have 100% of people paying than it being imbalanced by optional paying
An imbalance is inevitable with the invention of ebay and all. I'm on the non-paying player side and of course don't like this, but what can we do? - To post a comment, please login or register a new account.
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I joined the gym a year ago mainly because the treadmill is even softer to run on than grass, and that was working pretty well but then I also need to run sometimes in my every day life, such as to make the train on time, and then my shin splints come roaring back.
I seriously don't know why I'm getting them as I see people running on concrete every day, and I'm still young and fit. It's just getting to me... Something must be wrong with me....
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Then we'll find ourselves half way between now and the release.
Then half way again... and again... and again... till after an infinite number steps, we'll finally reach it.
Guys. I'm afraid to say this, but it seems like it's going to take forever...
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What constitutes "high numbers"? I've seen games where the numbers are ridiculously large, such as in the millions. Well, it wasn't easy to keep track of the amount of digits in a number, and it just cluttered the screen. So what did they do? They would shorten and round the number off from 2,385,212 into 2.4M.
Does that mean 2.4M is suddenly less awesome because the number is "smaller"or is it still way awesome because you know what the M stands for?
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Plagiarism, how awesome!
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But the 6+ players in PvP is just 3v3. In PvE we have 4 players verse a horde of mobs, and the mobs have fancy spells that clutter the screen as well.
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Personally, I'd rather start at normal and work my way up from there rather than being given a character that got levelled and geared up by another player in the earlier difficulties.
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