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    posted a message on Unlock #4 - Dev Diary 3, Monk Sigil, Blizzard Music, Blue Posts, Christina Sims, the Female Monk
    It could have just been a lot of little things that didn't feel complete, and the developers needed extra time to take the stress off their shoulders to think more clearly as to what they can do to make it better.
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    Quote from Molster

    Quote from Puttah

    At around patch 9 or so, I took a guess as to what the last patch would be before the release, and I guessed 17. Wooo....
    -digital high five-
    My e-peen just grew.
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    At around patch 9 or so, I took a guess as to what the last patch would be before the release, and I guessed 17. Wooo....
    Posted in: News & Announcements
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    posted a message on Diablo 3 countdown physical challenge
    I used to run cross country until about at the end of my high schooling 2 years ago, I started getting shin splints really badly. The pain was so severe that I was forced to stop running for weeks at a time just to let them recover, and then once I felt they were better, I'd go out again and depending on the cushioning between my feet and the ground (shoes and surface hardness) they would come back either really quickly like after 1 running session, or gradually over a few weeks.

    I joined the gym a year ago mainly because the treadmill is even softer to run on than grass, and that was working pretty well but then I also need to run sometimes in my every day life, such as to make the train on time, and then my shin splints come roaring back.

    I seriously don't know why I'm getting them as I see people running on concrete every day, and I'm still young and fit. It's just getting to me... Something must be wrong with me....
    Posted in: Diablo III General Discussion
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    posted a message on A MONTH
    So since the announcement, we've made it half way.

    Then we'll find ourselves half way between now and the release.

    Then half way again... and again... and again... till after an infinite number steps, we'll finally reach it.

    Guys. I'm afraid to say this, but it seems like it's going to take forever...
    Posted in: Diablo III General Discussion
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    posted a message on Unlock #3 - Developer Diary II, Battle.net Updated ToU
    I'm enjoying this Developer Diary series :)
    Posted in: News & Announcements
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    posted a message on Is Blizzard going to release the game with the current UI?
    I liked the old skill UI...
    Posted in: Diablo III General Discussion
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    posted a message on New Level 50 Gear & Brief Analysis
    Quote from c0rpsfire

    I rather have high numbers in inferno then low.
    lets say u have 5k hp in inferno,
    and u get some damage
    i don't think would look awesome if there where damage hits like, 300-200-350-*700crit*.
    like if u have a 30k, and monsters doing 1400-3000crit-1500-1450.
    i think it looks better on a high difficulty, and feels better.

    What constitutes "high numbers"? I've seen games where the numbers are ridiculously large, such as in the millions. Well, it wasn't easy to keep track of the amount of digits in a number, and it just cluttered the screen. So what did they do? They would shorten and round the number off from 2,385,212 into 2.4M.
    Does that mean 2.4M is suddenly less awesome because the number is "smaller"or is it still way awesome because you know what the M stands for?
    Posted in: Diablo III General Discussion
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    posted a message on How to Chat with Colors & Icons
    Quote from KageKaze

    Just FYI, this information was already posted here: http://www.diablofan...olors-and-icons

    The original person who found the information also posted there :)

    Plagiarism, how awesome!
    Posted in: Diablo III General Discussion
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    posted a message on Heroes creation order
    I'd like to have them in the order that I choose. I should be able to just swap them around as I like, so I can have my current main characters at the top of the list, my hardcore characters clustered together, not randomly scattered everywhere between my softcore ones, and the female barbarian at the bottom so it can't be seen until you scroll to it :P
    Posted in: Diablo III General Discussion
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    posted a message on Class Spotlight - The Barbarian
    That was just so sweet... epic worm thing!
    Posted in: News & Announcements
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    posted a message on Four players per game does seem a little small...
    Quote from Adon

    Id prefer 5-6 TBH. That way every class can be represented and well people with more then 3 friends can actually play together. Now I have to splinter who I play with because they feel the game gets to chaotic, yet PvP is somehow ok with 6+? Makes little sense, yea it can get chaotic, but it is no way unmanageable.

    But the 6+ players in PvP is just 3v3. In PvE we have 4 players verse a horde of mobs, and the mobs have fancy spells that clutter the screen as well.
    Posted in: Diablo III General Discussion
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    posted a message on Your starting difficulty
    A hypothetical situation that just raises more questions. For the higher difficulties, what kind of gear would we have? What level would we be at?
    Personally, I'd rather start at normal and work my way up from there rather than being given a character that got levelled and geared up by another player in the earlier difficulties.
    Posted in: Diablo III General Discussion
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    posted a message on Cheers to Force!
    Oh nice I really like the simplicity of that site.
    Posted in: General Discussion (non-Diablo)
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    posted a message on D3 Beta Gameplay Noob
    Quote from KageKaze
    Gosh darn it, I'm going to be haunted by that until the day I die. hahaha
    I hear ya. Turns out my name means whore in a few languages such as Portuguese and Spanish, and this obviously came as news to me after the name stuck.
    Posted in: Diablo III General Discussion
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