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    posted a message on Enkeria's Ideas (both old and new)

    And there we have it.

    Swap gear and build in town.

    A Necromancer.

    And, a step closer to Inarius and Lilith. Glad to see some of my ideas finally made it into the game.

    Cheers!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Found an elite treasure goblin.

    Theory - Could he be the one to drop the last piece to open up the new uber boss runs?

    I think they ignored 1 piece of item so we could try to search for it without find it. No documents are found yet that we have meet uber-diablo, baal or mephisto in PTR / Beta. If this is the case, this unique goblin might be the one dropping it once the item is in the game!?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on RoS - Overpriced in EU?

    Just wanted to say...

    RoS C.E. EU here, instant buy!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Minuscule Monster Affix. ... Barty the Minuscule
    Quote from pikke


    It would be fun to have a "minuscule" affix which could miniaturize our heroes or pets. At the same time reduce both damage and defense but increase movement speed and dodge chance. Look, I'm a mini barbarian! 😄
    Haha, lol. Nice to see you are stil around! XD
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Selling World Rank 1 EHP Barb + Top Rend Barb (340k DPS) + WD (250k)
    Good luck in selling. Best wishes.
    Posted in: EU Servers Trading
  • 4

    posted a message on Talisman & Transmute [Enkeria Edition]
    Talisman, Charms & Transmute [Enkeria Edition]
    Yes I made pictures to go with this post so people understand me better of what I have been trying to tell everyone this past year when it comes to the Talisman and Transmute!

    Attention: All screens are mock ups!

    So here goes



    Visit mystic to open transmute page. This is here she can combine stuff for you (for free or for payment, dunno yet - lets talk about it people! Brainstorm!). To the right you can also see the talisman below the stats of your character. It is empty atm because we haven't found any charms yet.

    Simple enough, right?



    Yey! We found some charms.. But these wont work to transmute, we do not know if it works until we try the transmute button.

    But trust me.. this combination will not do at all!

    If it would transmute to something it will end up under "Found Recipes".. Next example will show this.


    We were luck enough to find 6 fallen skull charms and we have already once upon a time actually transmuted those into a Silver Fallen Skull. The recipe box remembers this and after some fun transmutations we might find more recipes that we can choose from before transmute items for requested effect.


    Transmuted items were succesfull which means we can undo the transmutation or keep the Silver Fallen Skull. A silver Fallen Skull have in this example an effect to add 1000 pure damage, while a normal fallen skull would maybe only grant 10 pure damage. The talisman to the right has at the moment 8 slots for charms, and it would give us a total of 80 damage if we used each and all slots for (normal) fallen skulls.


    Lets put the charm to use! Now we have inserted it in the talisman and our damage stat have increased by 1000 damage. Combine other charms to add different effects and buffs! Add a normal fallen skull so you can get 1010 damage!


    Now here comes the fun part! Every charm have single affixes that change your character in many possible ways. Everything from damage and armor to resistance of some kind (fear, molten etc.) and separate they work individually and gain stats and boost for you.


    Here is an example of original bonus per charm, using separate addons to increase the power of your character. I just made up some stats which could be changed. The main idea is the system, which could be changed so it feels balanced by developers and/or fans (theorycrafting).

    I do not know if charms should be stackable.. Any ideas?

    Above we have a feather, a cross and two beetles. Each beetle represent (only an example) 10 Armor. This means, having these 4 charms in the talisman will make effect of +1% movementspeed, +2% holy resistance and a total of 20 armor.


    Runewords anyone? Now this could be fun. We have the exact same charms but in a total new arrangement, a pattern so to speak! These patterns grant you futher bonus beyond what they do individually.


    However, if we do something wrong or have not a complete pattern, we are back to the basic bonus, and thus "back to normal".

    Charms and talisman can be locked outside town for example, finding a charm wont grant you bonus except when it actually is in the talisman. This will also encourage people to try to find own patterns aswell as giving the developer more creativity. And there could be other stats and effect then what I have mentioned.

    Following pictures are just fun ideas of the transmute.. They are not right, or wrong, they just show you a piece of my idea and opens up new possiblities (perhaps!?). I hope this will start to bubble in your teapot and bring us more ideas to the table.

    Thank you!

    -------



    2 magic = 1 magic (or better), with combined stats and more.



    2 gems = 1 random other gem, same tiers must be used.



    2 gems = 1 random gem, same tiers must be used, stackable.



    2 gems = 1 random other gem, same tiers must be used.



    2 magic = 1 magic (or better, like a rare), with combined stats and more.



    2 magic = 1 magic (or better), with combined stats and more.



    10 health = 1 health (one tier above)



    2 legendary = 1 (chance of a powerful) ethreal legendary (low durabilty, will brake!)
    Read more about Ethreal shrines and items here.




    "Junk" could bring something useful, if right elements are combined.



    "Liquid" (Health) + gems = ..dye?



    C.E. Wings + Dye = Dyed Wings



    C.E. Wings + Dye = Dyed Wings

    -----


    Edit: This is far from a finished idea, this is why I am asking people to give me/ourselves feedback so it can be a stronger idea for Diablo III in the future. Everything can be change and evolve.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Trading suggestion
    Moldran supports my idea! http://www.diablofan...20#entry1247945 and also Clan trading (2 day window).

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Trading suggestion
    Current plan
    #1. Wow I found a Legendary!
    #2. Sorry bro, 2 hours has passed and you never came online! I made brimstone out of it.

    My plan
    #1. Wow, I found a Legendary!
    #2. Here you go bro, now you can complete your set! Good thing you were on my friendlist BEFORE I found the item or else you wouldn't get it!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Re-introduce elemental damage [Enkeria Edition]
    Quote from CardinalMDM

    Clearly you weren't a fan of D2's elemental immunities that get added on in Hell difficulty,

    Main reason was that I notice blueposts or was it even Josh that stated that he would love to see elemental usage being a part of Diablo III but was clear on not having "immunity" since it would break the flow.

    I can't find this post, but if anyone else can I would be very much appreciate to see it here with a source!!

    And sorry not for discuss any other topics regarding this, I haven't read your whole post yet.. :D Feelt the urge to answer this first before I forgot!

    Edit:

    Travis: Eventually, I actually do want to make elemental effects do things again. I loved that about D2 myself back in the day, I think it really added a lot to the game. So there’s definitely been a lot of talks about how in the future we can reintroduce those, and what we can do to make them interesting, beyond the obvious like Frost makes things sloooow, and herpaderp. [Source]

    Will elemental effects do something again?
    Travis: Yes, we’d like them to do things again at some point. That was a very cool thing in D2. It’s nice if they have effects, more than just cold slows things. But no concrete details at this point. [Source (1:08:00)]
    Posted in: Diablo III General Discussion
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