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    posted a message on Idea for Town Portals
    Quote from "Bullfrogman" »
    Wait... at certain checkpoints? You know, like waypoints? So you can only use TPs at WPs? GREAT IDEA FELLAS

    No. If you follow the updates the devs would like to use checkpoints (not waypoints). So when you get so far you get saved to a checkpoint. This is where you return to when you die. Totally different from waypoints.

    I think if they put a casting time on town portals if would help a lot. If there were, say, a 5 second cast then people couldnt use them to escape from battle (which I think was the main argument to take them out. Jay didn't want people to escape from the action). They would only use them to clear up inventory and whatnot and even at that most people are too impatient to cast for 5 seconds unless its really needed.

    However, people could cast one before fighting just in case they need it. But I think with checkpoints most people wouldn't bother casting a backup tp cause its just a waste of time and a tp. I just hope they leave tps in.

    I also always felt that checkpoints made a game feel very linear. While D2 and prob D3 are going to be linear there are still lots of areas that deviate from the main path. Maybe there will only be checkpoints in dungeons. I dunno.
    Posted in: Diablo III General Discussion
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    posted a message on 4 Max Players!?!
    Quote from "Domestic" »
    I like forums. That is why I stated my opinion on a Diablo 3 matter in my previous post. There is no need for you to respond to my opinion just because you do not happen to agree with it silly.

    Actually I agree with Lusida here. You just said 4 is good. if you dont like it go play an MMO. Thats not an argument. Mind you most posts aren't arguments and even if they are they're not that good. This is why you have posts whining about how blizz doesn't listen. They do listen they just don't do everything people say for the exactly the reason that most people don't know what they're talking about or don't make compelling arguments.

    Decent reasons I can think of for 4 player max:

    1. I think blizz is going to have some sort of auto-party for all players in the game. Much better suited for small games.

    2. Harder to coordinate 8 players

    3. 8 players is totally unnecessary. Many players could rush/run full games alone.

    4. Most groups were no more than 4-5 people in D2. Prevents random people from joining and making it harder for the rest.

    5. Harder to see whats going on with the effects from 8 players in D3.

    I could go on but theres not much point. Blizz will have the final word and I hope its 5. Though I don't mind if its higher. Its just the OPTION to have more not a REQUIREMENT. Blizz has said there won't be any parts that you can't solo. There will still be private games and settings for max players so why exactly everyone cares so much I dont know. As long as the game runs and I can see whats going on I'm good. You all have more than a year to get a comp that will run it and blizz will be kind to your comp.
    Posted in: Diablo III General Discussion
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    posted a message on 4 Player in Diablo 3, Clarification?
    I have no idea what you're talking about. The max players in D2 for any game was 8. It was never unlimited. Even the chat channels had a limit to the number of people.

    Theres a pretty intense discussion on the max number of players here: http://www.diablofans.com/forums/showthread.php?t=18526

    Hope that helps.
    Posted in: Diablo III General Discussion
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    posted a message on Gladiator ARENA!!
    Quote from "ExoditeTyr" »
    I was just going to suggest a PVP dueling side game similar in match structure of the NHL play-offs.

    Lol as soon as I read that I looked for your location and sure enough its Canada.

    There is only one problem. I think you would need mini-seasons of sorts. The playoffs work because #1 plays #8. If #1 played #2 .... #7 played #8 it would make it so much easier for less worthy teams to make it to the finals. In that way, if the 2 best players randomly were matched together things would get a little messed up. So...

    Something like 16 people are assigned at the appropriate tier of fighting. Random fights (2 or 3 with each other player) happen and then players are ranked according to that performance. Then at a certain time during the day players enter the tournament with those same players.

    I would like to keep tournaments to one per day or so for a few reasons but mainly so there is only one winner of the top tier. It makes it an accomplishment that people can talk about. If you just pvp all day no one really cares who wins one fight. Having potentially 60+ duels in a row can be tiring though. There would still be plenty of non-tournament options.

    I guess another possibility is just free for all random fighting to establish appoximate rank for the day/week/whatever. Then when the daily/weekly/whatever tournament begins players are divided into groups of 16/32/whatever and the tournament goes from there. You would need a certain number of duels to enter (say 10+ since the last tournament). And the tournament itself would be best of 5/7/whatever.

    It might also be really fun to have staged fights. Parties fight together against monsters reminiscent of the colloseum.

    Would also be cool if you could watch fights or even bet on them. Also, NO LEVEL DIVISIONS! Any level can enter but will be matched against any level.

    My only fear is that since each build will be geared for a specific purpose the fights would end up being based more on the luck of what build you're matched against than with skill. I'd like to see it where the best pvper will consistently win. Forgive me if none of this makes sense. I'm tired.

    BTW: exodite, who you rooting for? (i assume from your post youre a fan of the sport)
    Posted in: Diablo III General Discussion
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    posted a message on 4 Max Players!?!
    Quote from "Umpa65" »
    The only problem I could really see is this: In Diablo 2 because of the party limit you could throw in every class in one game. It made it diverse . So, say a few years down the road when a few more classes are added after the initial 5 you wouldn't be able to get in all of the classes.

    Not to sound like a dick (please dont take it that way) but this isn't WoW. In games like that you might need to strategize but if D3 requires certain classes to be effective then most people, especially the devs, would agree that they have failed. I'm sure as balancing goes on there will always be one build called "the best" but the rest of us will still wtfpwn the screen.
    Posted in: Diablo III General Discussion
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    posted a message on 4 Max Players!?!
    to build on a previous post. It would be cool to have the option of 8 players but honestly:

    1. When I first get the game I will want to go at a slow pace. Based on D2 I will have 10 years to get good at D3 and the expansions. Therefore I will almost always quest alone.

    2. I do not want to see trading primarly occur through trading games. Never made any sense to me to join a random trading game and show everything I have in case someone needs something. I would like a trading area like in Guild wars where people and post and trade right there. So again, no need for lots of players there.

    3. The only time I see having a full game is with boss runs and end-game leveling. I think 5 (I hope 5) is enough players to handle whatever we need to. I think some people might be stuck on 8 player games because we are used to rushers/runners in full games. There was really no need, ever**, for 8 player games. Yes, it will make it more annoying to find games that dont fill up in a second but my guess is that blizz will make runs take more time (so fewer of them) on top of the fact that there will be twice as many games to choose from.

    Easy enough to have a 10-15 second delay on games being listed to people from the previous game have time to join the next.

    **Some people might make the argument that duels need big games but I think blizz is cooking something up to take care of that.
    Posted in: Diablo III General Discussion
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    posted a message on 4 Max Players!?!
    its both performance based and gameplay based. there were comments in interviews or gameplay videos (i cant remember which exactly) that currently it was 4 but it might be 5. if you look at the gameplay demo when the female versions show up it gets a little hard to see whats going on. this is, i believe, the main logic behind a low player cap. i agree 8 is awesome but that just isnt going to happen.

    personally the jump from 4 to 5 seems huge to me. even though its only one player is seems to be the jump from small party to large party. dont ask why. i guess im insane. but im pulling for 5 max.
    Posted in: Diablo III General Discussion
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    posted a message on Ladder Reset to Accompany Patch 1.13
    Would be cool to see some extra quests but I doubt they could add anything like that in the time they have that would make much of a difference. I do expect some unique items that are actually better than runewords. Hope for more runewords too but ones that allow crazy builds rather than ones that are the best for almost all builds. I also expect that these added items will drop off more than baal. Seriously, makes item hunting really lame if the same boss drops all the good stuff. Not to mention that fact that if i never saw baal again i would be very happy. Please blizz, add some new boss type monsters that drop cool stuff.
    Posted in: News & Announcements
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    posted a message on Right now at v1.12, what's the best and most powerful...
    Hammerdins are easy to gear for and will never have trouble killing any monster in the game. However I have to agree that lightning sorcs are better. Expect more expensive gear. My merc never dies in any situation except for IM so just use a low damage infinity and you are set. Since its much easier to kill stuff with lightning than hammers IM isnt really even that significant if youre good. Not to mention that sorcs can tele without nigma so they're easier to make as a first character.

    I find javazons get boring fast but for some reason bowazons dont. But dont expect to out-damage sorcs or dins with one.
    Posted in: Diablo II
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    posted a message on Time loops are the key to immortality?
    From the wiki article on the original topic under assumptions:

    3. Not dying some finite number of times (perhaps in parallel universes) constitutes immortality.

    I dunno about you guys but this isn't my definition of immortality. I'm pretty sure in everyday life I have avoided dying some finite number of times. Though even if I avoid it an infinite number of times this doesn't imply I will avoid death forever.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Dying in Diablo 3
    The annoying part of getting your body is that if you died with full gear, there is very little chance you will survive with no gear. You either kite them away from your body (prob will die) or rejoin (have to get back to where you were or maybe even lose game) or have someone clear your body for you.

    I wouldnt mind a system that drops all the gold you are carrying when you die and you have to go get it. Although there are no plans for an exp penalty for dying you could also recover some exp when you get back to where you died. Other than that, while I don't like the idea of it, respawning in full gear makes the most sense.
    Posted in: Diablo III General Discussion
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    posted a message on What's new?
    A lot. I can't remember everything but I the biggest changes have been items. I would recommend going to The Arreat Summit (google it) and look through the runewords and uniques. Besides that I think just Diablo Clone (drops unique small charm) and Ubers (drop unique large charm) have been added. Synergies were also added at some point. Basically by putting points into a skill that skill gets better but it also makes other skills better. So look forward to some seriously insane builds. This is all subject to (but probably wont) change in patch 1.13.
    Posted in: Diablo II
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    posted a message on Trading House
    I was never a fan d2jsp. I can see it as an alternative for muling hrs and such but I much prefer to trade in game. The only time I have traded outside a game was for guild wars and that was annoying enough.
    Posted in: Diablo III General Discussion
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    posted a message on Quest Reward Choices
    I am with you. What I'd really like to see is a special kind of trader who would for example let you trade 3 uniques for one random one. I think its a fair trade of considering that you are bound to find lots of stuuf you wont need anyway.

    That sounds like a cool idea but blizz would have to be careful. I can see people running normal bosses for easy uniques and trading them in for good items. The item you get would have to be the same ilvl or something.
    Posted in: Diablo III General Discussion
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    posted a message on Trading On The Battlefield? Yes or No?
    Quote from "Airandius" »
    Well, seeing how drops are local, perhaps they wont see the drops? Thought about that hmm?

    You forgot to do that thing called reading again. You drop the item over the players portrait and it drops only for them. (because of the local drops).
    Posted in: Diablo III General Discussion
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