Quote fromYeah, okay. I'm definitely not familiar with Blizzard. I definitely haven't played all their games. I definitely haven't waited for all their games. I know how it goes, I don't need you sitting there spewing fanboy flame at me because I insinuated something negative about all-mighty Blizzard. Last thing I need is someone like yourself talking down to me. Get over yourself.
I have to agree here. Sure blizz takes the time to get things right but they should also have, over the many years, gained experience to know how long things take. By not announcing what is in the patch we don't know if they are horrifically off estimate because they last minute added tons of stuff or because they are just slow and/or lazy. I'm thinking it's the latter.
I hope we all agree that a content patch on a 10 year old game is amazing but if this is indicative of d3 dev time then we are all in for a painfully long wait - even considering it's "farther along than you think"
I'll wait until the patch is released to judge if I owe blizz an apology or a whole lot of qq. The sad thing is that no matter how much blizz jerks us around we all still buy and play to no end d3. Why? Because you simply cannot get the blizz experience anywhere else.
0
No. If you follow the updates the devs would like to use checkpoints (not waypoints). So when you get so far you get saved to a checkpoint. This is where you return to when you die. Totally different from waypoints.
I think if they put a casting time on town portals if would help a lot. If there were, say, a 5 second cast then people couldnt use them to escape from battle (which I think was the main argument to take them out. Jay didn't want people to escape from the action). They would only use them to clear up inventory and whatnot and even at that most people are too impatient to cast for 5 seconds unless its really needed.
However, people could cast one before fighting just in case they need it. But I think with checkpoints most people wouldn't bother casting a backup tp cause its just a waste of time and a tp. I just hope they leave tps in.
I also always felt that checkpoints made a game feel very linear. While D2 and prob D3 are going to be linear there are still lots of areas that deviate from the main path. Maybe there will only be checkpoints in dungeons. I dunno.
0
Actually I agree with Lusida here. You just said 4 is good. if you dont like it go play an MMO. Thats not an argument. Mind you most posts aren't arguments and even if they are they're not that good. This is why you have posts whining about how blizz doesn't listen. They do listen they just don't do everything people say for the exactly the reason that most people don't know what they're talking about or don't make compelling arguments.
Decent reasons I can think of for 4 player max:
1. I think blizz is going to have some sort of auto-party for all players in the game. Much better suited for small games.
2. Harder to coordinate 8 players
3. 8 players is totally unnecessary. Many players could rush/run full games alone.
4. Most groups were no more than 4-5 people in D2. Prevents random people from joining and making it harder for the rest.
5. Harder to see whats going on with the effects from 8 players in D3.
I could go on but theres not much point. Blizz will have the final word and I hope its 5. Though I don't mind if its higher. Its just the OPTION to have more not a REQUIREMENT. Blizz has said there won't be any parts that you can't solo. There will still be private games and settings for max players so why exactly everyone cares so much I dont know. As long as the game runs and I can see whats going on I'm good. You all have more than a year to get a comp that will run it and blizz will be kind to your comp.
0
Theres a pretty intense discussion on the max number of players here: http://www.diablofans.com/forums/showthread.php?t=18526
Hope that helps.
0
Lol as soon as I read that I looked for your location and sure enough its Canada.
There is only one problem. I think you would need mini-seasons of sorts. The playoffs work because #1 plays #8. If #1 played #2 .... #7 played #8 it would make it so much easier for less worthy teams to make it to the finals. In that way, if the 2 best players randomly were matched together things would get a little messed up. So...
Something like 16 people are assigned at the appropriate tier of fighting. Random fights (2 or 3 with each other player) happen and then players are ranked according to that performance. Then at a certain time during the day players enter the tournament with those same players.
I would like to keep tournaments to one per day or so for a few reasons but mainly so there is only one winner of the top tier. It makes it an accomplishment that people can talk about. If you just pvp all day no one really cares who wins one fight. Having potentially 60+ duels in a row can be tiring though. There would still be plenty of non-tournament options.
I guess another possibility is just free for all random fighting to establish appoximate rank for the day/week/whatever. Then when the daily/weekly/whatever tournament begins players are divided into groups of 16/32/whatever and the tournament goes from there. You would need a certain number of duels to enter (say 10+ since the last tournament). And the tournament itself would be best of 5/7/whatever.
It might also be really fun to have staged fights. Parties fight together against monsters reminiscent of the colloseum.
Would also be cool if you could watch fights or even bet on them. Also, NO LEVEL DIVISIONS! Any level can enter but will be matched against any level.
My only fear is that since each build will be geared for a specific purpose the fights would end up being based more on the luck of what build you're matched against than with skill. I'd like to see it where the best pvper will consistently win. Forgive me if none of this makes sense. I'm tired.
BTW: exodite, who you rooting for? (i assume from your post youre a fan of the sport)
0
Not to sound like a dick (please dont take it that way) but this isn't WoW. In games like that you might need to strategize but if D3 requires certain classes to be effective then most people, especially the devs, would agree that they have failed. I'm sure as balancing goes on there will always be one build called "the best" but the rest of us will still wtfpwn the screen.
0
1. When I first get the game I will want to go at a slow pace. Based on D2 I will have 10 years to get good at D3 and the expansions. Therefore I will almost always quest alone.
2. I do not want to see trading primarly occur through trading games. Never made any sense to me to join a random trading game and show everything I have in case someone needs something. I would like a trading area like in Guild wars where people and post and trade right there. So again, no need for lots of players there.
3. The only time I see having a full game is with boss runs and end-game leveling. I think 5 (I hope 5) is enough players to handle whatever we need to. I think some people might be stuck on 8 player games because we are used to rushers/runners in full games. There was really no need, ever**, for 8 player games. Yes, it will make it more annoying to find games that dont fill up in a second but my guess is that blizz will make runs take more time (so fewer of them) on top of the fact that there will be twice as many games to choose from.
Easy enough to have a 10-15 second delay on games being listed to people from the previous game have time to join the next.
**Some people might make the argument that duels need big games but I think blizz is cooking something up to take care of that.
0
personally the jump from 4 to 5 seems huge to me. even though its only one player is seems to be the jump from small party to large party. dont ask why. i guess im insane. but im pulling for 5 max.
0
0
I find javazons get boring fast but for some reason bowazons dont. But dont expect to out-damage sorcs or dins with one.
0
3. Not dying some finite number of times (perhaps in parallel universes) constitutes immortality.
I dunno about you guys but this isn't my definition of immortality. I'm pretty sure in everyday life I have avoided dying some finite number of times. Though even if I avoid it an infinite number of times this doesn't imply I will avoid death forever.
0
I wouldnt mind a system that drops all the gold you are carrying when you die and you have to go get it. Although there are no plans for an exp penalty for dying you could also recover some exp when you get back to where you died. Other than that, while I don't like the idea of it, respawning in full gear makes the most sense.
0
0
0
That sounds like a cool idea but blizz would have to be careful. I can see people running normal bosses for easy uniques and trading them in for good items. The item you get would have to be the same ilvl or something.
0
You forgot to do that thing called reading again. You drop the item over the players portrait and it drops only for them. (because of the local drops).