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    posted a message on New Game In Development
    Screenshots from the upcoming iphone release:


















    GAME FEATURES

    • Fast-Paced 3-on-3 Arcade Style Hockey Simulation

    • Full 3D Graphics

    • Motion Captured Animations

    • Classic 8-bit Style Music

    • Exhibition and Tournament Game Modes

    • Two Difficulty Settings: Novice and Advanced

    • 6 Uniquely Designed Preloaded Teams

    • 2 Achievement-Based Unlockable Teams

    • 4 Additional Teams Available For Purchase

    • Over 20 Humorous Achievement-Based Trophies To Earn

    • Totally Radical Power-Ups for Shooting, Checking, and Skating

    • On-Ice “Clutch-Shot” Positions Score 2 Points

    • Ability To Pull Your Goalie

    • Win Fights To Gain The On-Ice Advantage

    • Career Stats Keeper

    • OpenFeint Enabled

    We will also be releasing a PC/Mac version with upgraded graphics etc. We'll be posting some screens of that version if you guys are interested in the next few weeks hopefully. iPhone version is due out early May. Really glad to have all your support since the very beginning, hope you all enjoy the game as much as we do!

    More Info On Our Website:
    Ninth Dimension Studios.com
    Posted in: Other Games
  • 1

    posted a message on New Game In Development
    Seth, I'm excited to start releasing new stuff, however, we aren't quite at the point yet where we are ready to. As soon as we can you'll be the first to see it. We have some really interesting things on the way.

    Also, I'll try my best to get a small update on the old site, however Dynasty is waiting in the wings for now. I'm really dedicated to bringing my vision for Dynasty to fruition, it will have it's day.

    I hope that when I can get some stuff to you guys on the new title, that you'll love it just as much as I do.
    Posted in: Other Games
  • 1

    posted a message on Mobs that looks slightly different by Bashiok
    I think you guys are thinking that this is something that can be solved solely by a programmer. While programmers are without a doubt very important to game development, it's not just a matter of a guy sitting at a keyboard and typing some code to get what you want. Give some credit to the hundreds of artists who design and create by hand every model in the game from scratch. A lot of the discussion here is based purely on imagination. Can what you guys are talking about be done? Surely. Can it be done easily to a game that is already in progress and wasn't planned from the start of the modeling process to function that way, thats a tad bit harder than you are suggesting.

    All the characters are a SINGLE mesh, you don't put them together like Spore animals. The creation of the models in the game and how they are arranged is not a code intensive process in and of itself. Even the randomly generated environments have walls that are pre-modeled and just arranged in different configurations by the game engine. Having all the spikes as different meshes could work, but it on the most basic level would take more polygons and thats just a waste when you are trying to make an efficient model unless it's something that HAS to be done.
    Posted in: News & Announcements
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