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    posted a message on Random Dungeons Waste of Time
    Quote from "AcidReign" »
    Oh and I'm sure they'll be adding content in each little side dungeon that will be worth going after...

    Thats all we want really, content in side dungeons making them worth going after. Not the exact same content as the next dungeon.

    So no one would like to re post this in the blizzard forums to try to get an answer on the topic?
    Posted in: Diablo III General Discussion
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    posted a message on Random Dungeons Waste of Time
    I agree, every time I ever do a boss run it almost goes exactly like the last one. Randomness can only be random to a certain extent. Diablo 3 however looks to have built more scenarios and added to the random experience which is good. We just need some uniqueness to areas now.
    Posted in: Diablo III General Discussion
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    posted a message on Random Dungeons Waste of Time
    Quote from "Daemaro" »
    I completely disagree, if every single map was static, I'd never replay the game after I had tried each character.

    At least this way it's not completely predictable.

    And I think they're trying to improve upon making areas you don't need to explore a little more worth while.


    I think you should read the posts before you "completely disagree". I am not suggesting a completely static game, far from it. I am merely suggesting that some of the random dungeons loaded into the game that can come up be unique to certain areas.

    Therefore making it so if you skip half of act one and just do the quests you might miss out on that random unique monster battle that could drop a cool helmet.
    Posted in: Diablo III General Discussion
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    posted a message on Random Dungeons Waste of Time
    Quote from "Havoc485" »
    lol this would be nice to hear when the game first came out. but its the future and blizzard will fix all these mistakes in diablo 3. so for now till then ill just stick with my diablo 2 rushes. and never go near a random cave, as always. but thanks for sharing.


    This thread is not asking for a diablo 2 fix, it is suggesting a change to implement for diablo 3.
    Posted in: Diablo III General Discussion
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    posted a message on Random Dungeons Waste of Time
    Quote from "Bullfrogman" »
    1. Why don't you just make a Battle.net Forums account?

    2. That sounds like a bad idea. I like everything being completely random. The few places in D2 that weren't random annoyed me.

    1. I was under the impression you needed a CD key to make an account, I do not have one i just played my friends game.


    2. I also like the game being random but that does not mean that every single dungeon has to have 100 percent randomization in it. Even if they keep it random but certain dungeons have unique events or places only to that dungeon that can randomly come up.

    That way you miss out on something by skipping half the game.
    Posted in: Diablo III General Discussion
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    posted a message on Thinking about skills
    I thought strength for a melee class did effect the damage dealt with weapons? In D2 that is.
    Posted in: Diablo III General Discussion
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    posted a message on *Rare* video taken by player at blizzcon
    Oh cool, dodgy filming but it was stick wicked to see some more gameplay footage, thanks for the links!
    Posted in: Diablo III General Discussion
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    posted a message on Random Dungeons Waste of Time
    Hey guys, I do not have an account to the forums on battle net but maybe someone could paste this topic over so it gets some notice.




    Upon playing Diablo 2 LOD I noticed that there is no point to exploring random location or caves, hear me out on this one.

    The reason it is a waste of time is because it is completely random, which means if you miss a random dungeon in the first area you can just go in another in the second area and you will have missed out on nothing whatsoever.

    This means that people start to "rush" the quests and only do the required dungeons because well, what is the point when you can get random monsters, drops and random chests in any other quest dungeon?




    What I propose blizzard to consider is the implementation of un-randomization (I know it sounds like a step backwards). I am not saying get rid of random dungeons, I am suggesting that they add a room in some dungeons now and then through the world that wont appear anywhere else.

    This means that if you skip a cave and dont bother exploring it, you will miss out on some stuff!! Instead of knowing you miss absolutely nothing due to the random nature of the dungeons.

    If there is a room that will appear only in that certain cave ( though not always ) then you will be rewarded by finding a unique monster battle or a unique chance at some gear. Instead of being able to skip half the game and then get the same gear and monsters in one cave you visit over and over (to a certain degree).



    I hope people follow what I am trying to get across, there are no rewards for exploring where there is no need to explore!!
    Posted in: Diablo III General Discussion
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