• 2

    posted a message on What new primal ancients actually are (and why that is nothing)
    Quote from Neconboy»

    Quote from chumly»

    My current helm on season is 1000/987/6/socket. Most other pieces are this way as well (limited exceptions being amulet and rings), all within 1% of max. And to be honest, I'm not nearly pushing as hard as I can (I'm studying engineering right now, I don't have the time).

    What this means: primal ancients are a 0.001%-1% upgrade, even for casual players (I'm a casual this season for sure). That's it. Each piece I find is an infinitesimal upgrade, and after I find one, well, there's no more reason to ever have to find another one, hence no benefit to farming. What happens when you get a full set and you only play wizard? Then you have no reason to play the game at all.


    Primals: Might as well be nothing, and will eventually ruin the game.





    maybe if you bot 18 hours a day for 3 years you might get items for 1 build.

    but what about all the new build and all the new items every patch?


    and do not tell me you farm 24/ hours a day to get 10-100 main stat on your items.

    most players even stop before finding full normal ancient, the perfect items will make ppl play more but none will ever get perfect stat combination in every slot, (MAYBE THORNS SADER LON with random items)


    I was pushing rank 1 in the first few seasons. Most of the pro players belong to communities and really don't interact with the general population. There's teams out there running speed 90s within the first couple days of season. By their good graces, I'm allowed to play with good players, because they know I can do my job as support or dps in a "no room for error" environment. Most players simply don't perform to these standards and hence are inefficient. I don't bot, I have toons with thousands of hours since vanilla on them. I don't really have to play hard anymore, even so, with the crafting system, within weeks of a new season, I am optimally geared.

    If you want to instantly point fingers and blame your shortcomings on others, or to simply call them cheaters, it makes you a toxic individual. Maybe you should try talking to people or doing some research before you just spout off, because now I wouldn't be inclined to help you at all.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on What new primal ancients actually are (and why that is nothing)

    And in reply to your second post, those secondaries are detrimental to both group and solo play. There's only so many times you can CC enemies before they become CC immune. It's just the way things work. Good players don't want any more CC from bad secondary affixes interfering with CC/debuffs/control from the group, causing future CC to be ineffective.

    It's just the way it is. Anytime someone specifically putting on more CC than necessary (like iceblink gem past 25), they just don't know what they are doing.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What new primal ancients actually are (and why that is nothing)

    My current helm on season is 1000/987/6/socket. Most other pieces are this way as well (limited exceptions being amulet and rings), all within 1% of max. And to be honest, I'm not nearly pushing as hard as I can (I'm studying engineering right now, I don't have the time).

    What this means: primal ancients are a 0.001%-1% upgrade, even for casual players (I'm a casual this season for sure). That's it. Each piece I find is an infinitesimal upgrade, and after I find one, well, there's no more reason to ever have to find another one, hence no benefit to farming. What happens when you get a full set and you only play wizard? Then you have no reason to play the game at all.


    Primals: Might as well be nothing, and will eventually ruin the game.

    Posted in: Diablo III General Discussion
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