Why blizz is shooting themselves in the foot with the RMAH:
-real money takes a lot less time to make than in-game gold.
-botters will sell the best items in the game for only a few bucks
-most people will buy the best items in the game with money because "it's only a few bucks"
-people will justify spending real money because blizz endorses it
Everyone is going to max out their gear and lose interest in the game after a few months. What keeps most people playing is trying to make their character as powerful as possible, and if we can do that with a few mouse clicks and 20$, most people won't play for very long after level 60. And so no one will be playing D3. Awesome.
This may be a bit of an exaggeration, but it's going to happen.
Edit: btw, someone needs to make a poll to see how many people actually bought items with money in d2.
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Jan 18, 2010personally, i dont like it. this new system makes the forum seem like a contest. attaching numbers and levels to a forum... i think it destroys the spirit by making people posting just for a "level up".Posted in: News & Announcements
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May 9, 2011To be fair, they've also gotten much, much more experience under their belt a this point, common sense would dictate their estimations to have gotten a bit more sound by now.Posted in: Diablo III General Discussion
I understand no one wants to get caught with their hopes up, but 2011 is their goal and with internal testing already well underway does Christmas 2011 really seem so crazy?
Feb 15, 2011Sadly back in 04 when Blizzard North was producing D3 and bropke up they actually had some shots fopr the game and here they are courtesy of Kotaku. http://kotaku.com/#!5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago/gallery/1Posted in: Diablo III General Discussion
Feb 14, 2011I am interested in seeing just how the artisans work out. I wonder how many materials are needed and how much gold it takes. Keep in mind, that while you can craft gear, most of your gear will still be drops from killing monsters. I think that crafting is more to make up for any specific gear pieces that just don't happen to be dropping for you. Because of this limited use of them, I wonder how balancing it is going.Posted in: Diablo III General Discussion
As for your actual question, I can only assume that mats become the hindrance to crafting items for your alts. Meaning you have one of two choices. A. Break down and transfer the mats from one character to your main so that he can use them to craft for you.But, if you do this, why not just craft them on the original character? B. Use your main to gather mats, craft item, transfer to an alt. But, the gear you can craft will match the mats. So, you wither are killing mobs that your alt could kill anyone and get their own mats and craft or you are killing mobs too high level and the gear you craft will not be wearable by your alt.
the only exploit I see to this is the specialization. Having each character specialize their artisans in a particular area. Then depending on what items you need, you use the character with that specialization to make specific items. But even this is limited as you can have multiple specializations.
It all depends on how hard they make it to level up the artisan. Too much of a gold sink and people will go through this trouble to avoid spending extra gold. Too easy and it diminishes the system as a valid gold sink. I will leave the tricky balancing to the economists on the team.
Nov 12, 2010I prefer to have each class 1 complete sets only. Low level sets is pointless as ppl wun bother to collect it even it has very high drop rate. I rather they design it the way that each body part consists of 3 fragments(normal,nightmare and hell), you must find the first fragment in order to wear it, and they still gives minor buff when you complete a whole body sets but incomplete collection.Posted in: News & Announcements
Take example of Sigon set in D2:
Sigon's Boots (collectible in normal and higher, wearable)
Sigon's Bootstrap (collectible in Nightmare and higher)
Sigon's toecap (collectible in Hell)
Sigon's Boots + Sigon's Bootstrap = Sigon's tightened Boots
Sigon's Boots + Sigon's Bootstrap + Sigon's toecap = Sigon's Sabot
And same formula for collecting other body parts. as Sigon's set comes with 6 body parts, you need 6 * 3 = 18 fragments to complete the whole set. Set bonus is easy part too, you don't get bonus base on what you collected like D2 anymore, you get them base on how many fragments you collected and wearing.
Knowing that set item may comes in random stats, therefore if player completed Sigon's Sabot, they can still decompose it but they will lose the highest level fragment, Sigon's toecap in this case. And player has to find another toecap and roll for better stats again.
And if blizzard is mad enuf, they can design some alternative fragments, by choosing different fragment, you get a different full set title with different enhancement.
Knowing also maybe too hard to collect 18 fragments, they can consider most of normal/nightmare act collectible are created by blacksmith, using purchasable recipe and common ingredient. When i say "most", I mean there are still some of them are only drop-able, but with very high drop rate, as players won't stick around too long in normal/nightmare act. Ofcuz, hell class fragment is very rare drop. In addition to all above, they can also make some of the fragment shared among few sets.
Really hopes that Blizzard can see this and works on it. :biggrin:
Sep 21, 2010Good grief. I wish they had made it 50 so people wouldn't have any reason to complain about "It's like WoW WAAHHH". But then, Bashiok did say that.Posted in: News & Announcements
Although I can see that they wanted to make it 30 in Normal, 20 in Hard and 10 in Hell so 50 wouldn't have worked.
Quote from Shelledfade_4967505
Hey guys we can ride our epic hippogryph mounts once we reach 60. Something to look forward too in diablo 3. We can fly them over rainbows and stuff. Can't wait for that!
That pretty much sums up the entire decision on them making the level cap 60. Jay Wilson and all the WoW fanbois strike once again into the hearts of diablo fans everywhere. When are true diablo fans going to say enough is enough? Only time will tell..
This has to be the most brain-dead posts I have read on the internet in a long time.
I had a response typed out, mainly pointing out that you didn't have flying mounts at level 60 and that vanilla WoW wasn't the stigmatised mess that WotLK turned it into but you're not worth it.
If you feel so strongly that using level 60 as the cap is copying WoW, don't buy the game. Please don't. The playerbase will be better off without you.
Sep 16, 2010Posted in: News & AnnouncementsBlizzard is known for their "It's done when it's done" slogan and their trademark "Soon™" which can cause much debate and mystery over their games' progress. While there has been no official word of how far along in development Diablo III is, there is some interesting information floating about that may just give us a hint and a guess of where they are at. With some careful reading and in-depth investigation, we can get some sort of idea on where they are at with Diablo III's progress.
Rob Pardo, Executive Vice President of Game Design for Blizzard, has shared quite a bit of information regarding Diablo III's progress. While never giving exact dates, numbers, or details, he has alluded to some very interesting facts about the games development.
In the Beginning
Starting back in 2008, Diablo III was first announced at the World Wide Invitational in Paris. Soon following this announcement, Rob Pardo shared why they decided to announce the new game.
Starting off this announcement with such positive views of the game development helps signify how far along the game is now. Even back in June of 2008, a lot of work had been done. The Barbarian and Witch Doctor were shown and Rob Pardo even mentioned other classes being playable at that time. We even later found out that the Wizard had been developed long before the Witch Doctor and was even more complete. We also later found out that the fifth unveiled class was the first class they worked on. This left the Monk, which has since been revealed, to actually be the class with the least development made. With the Monk's development now, we can assume that the most of the work on the Heroes is near completion.
Official Blizzard Quote:
...it's probably been about 3 years I think since then and as far as why we're announcing now well it was just kind of the right time for the game. The game's really far along and it's really fun to play already even though we're not having a playable build here at the show it's pretty far along and it's already a fun game to play so we just felt like it was the right time to announce the game, and a great place too.
In this first interview regarding Diablo III, Rob Pardo also shared that Act I was playable. Now, we know that the Diablo Development team does not work linearly. So, if Act I was playable, then we at least know that back in 2008, the rest of the Acts were at least being worked on. Since then, we have learned that Act II at least has playable areas. However, Rob Pardo mentioned that there was still a lot of work to be completed on the Acts. He mentioned that specific areas were polished but not the whole Act. With two years of time to develop these Acts even more and knowing that the team polishes one area to get a reference for the rest of the areas, it is quite possible that all four Acts are closer to completion, at least environment wise.
The next clue we got on a purposed release date was given in another interview following the announcement. In the interview, Rob Pardo was asked about Blizzard's plan to release a new game each year and where Diablo would fall in this line up. The interviewer spoke about StarCraft II coming out in 2009 (keep in mind this was before the delay), World of WarCraft's Cataclysm in 2010, and Diablo following that. Rob Pardo responded by saying:
In one last interview at the 2008 WWI, Rob Pardo was once again asked why they decided to announce Diablo III now, with two other major titles ahead. Again, Rob Pardo answered with an idealistic time line that they have for Diablo III.
There is good and bad news from this statement. First the bad. He mentions that they idealistically announce games hoping to get them out in about a year and half. That would place Diablo III to be released late last year. We all know this is not true and that it will not even be coming out this year. However, the good news is that he jokingly makes a comment about three years later. While being sarcastic, we can imply that three years out is the furthest they have released a game after its announcement. With Diablo III being announced in June of 2008, three years later would be about summer of 2011.
Official Blizzard Quote:
The announcement of our projects is usually when it's time for that game to be announcedThis project has been going for a while and it finally got to the point where it felt like it's time to announce the game. We kind of have this rule of, ideally, we announce a game a year to a year and a half before the game comes out. That's our theory, and then three years later [trails off].
While the game was far from complete when first announced, Rob Pardo did give some interesting insight to just how far along they were at this stage and when they had planned on having Diablo III released.
Since this initial announcement and release of information, Rob Pardo has not spoken too much directly about Diablo. However, with StarCraft II at the peak of hype and close to release, he did mention a few things about StarCraft II that can be related to Diablo III's progress.
StarCraft II has both had an influence on figuring out Diablo III's progress but has also had no actual influence on its development. Let me start with how StarCraft II and its development, along with any other game Blizzard is working on, has no effect on Diablo III's progress. Back in 2008, StarCraft was pushed back with the decision to split up the game into three parts. Then in 2009, the game was pushed back even further due to Battle.net design and issues. Many worried that this delay would also mean the delay of Diablo III. However, this is just not the case. Mike Morhaime discussed that the delay of StarCraft would have no effect on the release dates of any other games they were making. He also went on to explain that the release date of any game would not push back any other release dates as proven by both StarCraft II and Cataclysm both coming out in 2010. Rob Pardo went on further to explain why this was.
This news is nothing new but something that needs to be reaffirmed. With Blizzard having separate teams for each game that they make, no game's delay or release, really has any impact on Diablo III's progress and development. This includes not only StarCraft but all games they are currently working on such as Cataclysm and the other two games they are currently working on. It is possible that when a game finishes that some of the people move to other teams to work on the project but that would hardly help them get a game out any amount of time sooner. Most teams continue on with the same team to create the next expansion or sequel of that game. If anything, some good news comes from StarCraft's delay in regards to Diablo III. With Battle.net 2.0 being a big reason for StarCraft's delay, many of these major issues had to be worked out. With Battle.net 2.0 being a big reason for StarCraft's dealy, many of these major issues had to be worked out. Bearing in mind that Diablo III will also use Battle.net 2.0, it is safe to assume that these major issues have been resolved and will not cause any delay for this game.
Official Blizzard Quote:
Each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively.
As mentioned, while StarCraft II has had no actual impact on Diablo III's development, there are some clues it gives us to when we can expect this game. Rob Pardo was asked in an interview about Diablo III's progress. While not giving any actual information he did share an interesting clue.
While StarCraft II was not released at the time of this interview, it has since come out. With this, we can figure out about just how long it took for them to develop it and how long it will take for them to develop Diablo III. StarCraft II was announced in May 2007 at the WWI. Even with its delays and development problems, the game was released on July 27, 2010. This is approximately three years from its announcement date. With Diablo III, the game was announced in June 2008. With approximately three years needed to finish development, the game should be able to released in the summer of 2011 as long as they are matching StarCraft's development as stated.
Official Blizzard Quote:
The development cycle will be more like StarCraft II. Wrath of the Lich King is an expansion set to a game that's very established in technology, pipeline, team, and everything else. Diablo III is a full-blown new product for us so it will be similar to StarCraft II.
Lastly, there is StarCraft II's sequel Heart of the Swarm that may give us some clues as to when we can expect Diablo III. First, let me begin by recanting a statement I made in my last "How Soon is Soon™" article. I made the statement that Rob Pardo had said that Diablo III would be released before the Heart of the Swarm expansion for StarCraft II. While I remember reading this "somewhere" I have yet been able to reproduce this quote. While it still may be true, I will not use it as a credible reference for Diablo III's progress. With that said, we can still use this to figure out some information on Diablo III's progress. Going back to Blizzard saying they want to release a game each year, many have said that HotS will be the game coming out in 2011. However, there is evidence that HotS will not be coming out before Diablo III. Rob Pardo recently mentioned HotS's progress.
While the game engine and other hardware issues have been dealt with in the previous installment, there is still a lot of work to be done on HotS. While Diablo III may still have work to be completed, it has far advanced from initial art and programming. If Blizzard is planning on still trying for the one game a year statement, it is only likely that Diablo III is the only game far enough in its development to come out next year.
Official Blizzard Quote:
Now that we’ve shipped “Wings of Liberty”, we’re just now getting serious about breaking ground on “Heart of the Swarm”. We always have a lot of ideas and there’s been some design work on it, but hardcore art and programming is just now starting to begin.
Unfortunately, Rob Pardo has not said much else in regards to Diablo III. Since 2008, Jay Wilson has taken over as the official spokesperson for all news regarding Diablo III. But, thanks to Rob Pardo and his early statements, we at least have a vague idea of what was planned and what they are shooting for with the release of Diablo III. I am still guessing June 28, 2011.
Sep 13, 2010Syllix posted a message on If Blizzard was a toy brand name, what kind of cool toys would they have?Deckard Cain doll that when you pull the string he says: "Stay a while and listen!" And that's all he says. Every single time. Nothing else.Posted in: General Discussion (non-Diablo)
Aug 29, 2010Hello people, im not sure if this is actually from 2010 but it looks cool. Its long, and it has a bunch of interesting stuff in it. Thats if you watch closely ofcourse. Anyway enjoy.Posted in: Diablo III General Discussion
Oh and i hope that no one has actually posted this already.
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