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    posted a message on What Class will Blizz Nerf?
    Wizard.

    As it stands a majority of their passives are massive damage boosts, you can summon 7 images of yourself to cast offensive spells, and slow time makes every non boss mob easy mode.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Wizard
    Did anyone happen to notice with amazement that the shadows of the wizard were casting? Could anyone verify that they do or do not actually deal damage, as it appeared they did.

    Edited: Called him the sorcerer ha ha ha.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Hellish Suggestions for D3
    I just wanted to expand on the (corridors) of hell to kill the ancient evil within post. I could easily see this being done in cut scenes, possibly hoof sounds echoing down the hallways, where the cut scenes would take place. I imagine a kind of labyrinth with large forums and multiple hallways, every 2 or so on the right path que a cut scene where you either walk into the room of eviscerated demons or you hear sounds echoing down the hall as your char takes a cautious look around.

    I think the perfect end for finally finding the correct path would be a pitch black room you enter after the last cut scene. You meander your character through the room all the while hearing a kind of chewing / gnashing sound. At this point your character has noted a FOUL stench coming from the dungeon several times, each scene it gets stronger. Eventually you find a torch or some mechanism to turn on lights and you hear an unearthly scream / howl only to see Ashtarot (Astaroth) mowing down on some powerful demons entrails (perhaps very hard demons you fought earlier in hell). He charges you with a wreckless fury and you must now defend yourself against him, being a very difficult miniboss because of his strength AND speed. Maybe environment can play into the fight itself, like getting him entangled in chains on the floor to hinder his movement.

    My personal favorite would be a quest chain like event. You pick up a scroll or something off of a dark cultist and return it to a magic user NPC in town. This sets you on a quest chain to find out what the cultists / summoners are doing. It eventually leads you to finding a lair of casters / summoners. As you enter the final forum you see a MASS of them (easily 30+, think mephistos' lair big) in some dark ritual, and you are too late. What do they summon?

    CTHULHU. GIANT CTHULHU. It mercilessly rips all the cultists apart with its tentacles and its back turned toward you. Then it slowly turns around and sets its gaze on you. You begin the fight with fear cast on you and your character runs back down the hall. As a side note, the Cthulhu is not "agroed" to you unless you re enter the room, allowing you to say "forget that" if you want. It should be a return event in my mind, so that when you get there to do it, on normal, let's say level 20, he will be a monster level of 40 or so, making it NO easy task to defeat him unless you come back later on in the game. I smell replay value.

    I can see him having the fear spell, whether he cast it or have a % chance to work aura on him causing it.

    Anything to add to this?

    Edit: For lore reasons, the initial scroll is returned to Deckard. The last quest opens up a chat or waypoint option for "lost city" (wink) which will bring you to the dungeon. The cultists will be surrounding a portal like object which is actually the essence of Cthulhu, warping and shifting into his shape in the cut scene. Cthulhites (beholders) could spawn from the cultists bodies to drop hp orbs when killed seeing as melee classes would be gimped against this melee bus hitter and his fear.
    Posted in: Diablo III General Discussion
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